Carry a song from a quiet tavern to the Grand Concord. Meet townsfolk, earn their trust, build the right set for each crowd and perform on five instrument-themed rhythm boards in a story-rich medieval adventure.

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About This Game

Carry a song from a candlelit tavern to the Grand Concord. Wandering Bard is a medieval rhythm adventure about learning the music that matters to people, choosing what the room needs, and playing the set yourself.

Play for the room

Illustration of a lute player performing for villagers in a candlelit tavern.
Time taps, holds and chords on instrument-themed rhythm boards. Build a streak, earn an Encore, and hear the Copper Grain tavern answer on the next bar.

Hear the town before you play

Illustration of Millhaven villagers gathering for supper and music beside the town well.
Meet the people of six towns and learn the songs they carry. Ask what the crowd wants, pick a set that fits, and return after the show to see what your music changed.

Carry your songbook onward

Illustration of a candlelit atlas with a winding route through medieval towns and hills.
Take the road from village rooms to the Grand Concord. For a shorter session, open Quick Play, save a favourite, or rehearse a named passage at 50%, 75% or full speed before returning to the song.

Find your instrument

Illustration of a lute, frame drum, hurdy-gurdy and fiddle on a candlelit workbench.
Play lute, fiddle, recorder, hurdy-gurdy and frame drum, each with its own rhythm board. Earn mastery through performances and compare finishes in the Workshop before commissioning one.


33 compositions · 99 arrangements · Four difficulties from Easy to Expert
Start with a playable lesson. Use timing calibration, rebindable rhythm keys, optional auto-strum and no-fail, and reduced motion.

Contains references to bereavement, illness, war and a mining accident. No graphic violence.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Development of Wandering Bard used generative AI tools to assist with some pre-generated character portraits, environment and store artwork, narrative and dialogue text, fixed character voice recordings, and instrumental music. All of this content was generated before release, then reviewed, selected, edited and integrated by the developer. The game does not generate content during play and does not connect to external AI services during play.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 version 21H1 or newer (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 or 12 compatible GPU
    • Storage: 16 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system. Keyboard and mouse required.
    Recommended:
    • Requires a 64-bit processor and operating system
    • Memory: 8 GB RAM
    • Storage: 16 GB available space
    Minimum:
    • OS: macOS 12 Monterey or newer
    • Processor: Intel 64-bit or Apple Silicon
    • Memory: 4 GB RAM
    • Graphics: Metal-capable GPU
    • Storage: 16 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system. Keyboard and mouse required.
    Recommended:
    • Memory: 8 GB RAM
    • Storage: 16 GB available space
    Minimum:
    • OS: Ubuntu 22.04 or 24.04 (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 or Vulkan compatible GPU
    • Storage: 16 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system. Keyboard and mouse required.
    Recommended:
    • Memory: 8 GB RAM
    • Storage: 16 GB available space