From the people who brought you Sins of a Solar Empire comes a new massive-scale real time strategy game. The human race is under assault by a race of machines who seek nothing short of total annihilation.
Recent Reviews:
Very Positive (61) - 80% of the 61 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,455) - 78% of the 1,455 user reviews for this game are positive.
Release Date:
Nov 10, 2016

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Recent updates View all (33)

June 11

Ashes of the Singularity: Escalation v2.8 Update is here!

Ashes of the Singularity: Escalation v2.8 Update Improves Visual Clarity and Brings Extensive Balance Updates

We're launching an update today that improves the game's visual quality and balance. By making colors more vibrant and scaling up the size of many units and buildings, we hope to help distinguish and communicate each unit's functionality for new players. We’ve also made additional minor visual tweaks and slightly adjusted the camera angle so it’s less top-down and more tilted.

v2.8 has many balance changes to make dreadnoughts more viable and better equalize the power of each faction's orbital abilities. 

See the full change log below!











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v2.8 Change Log 

Gameplay

We’re scaling up the size of many units and buildings to help distinguish and communicate the unit's functionality to those who are new to the title. We’ve also slightly adjusted the camera angle so it’s less top-down and more titled. It’s minor, but helps distinguish unit silhouettes by making things look more 3D.
  • Unit and building sizes increased

To compensate for size increases:
  • Units are created with more distance between them.
  • Unit spacing increased
  • Updated Collision boxes and collision avoidance behavior. 

Visuals

We’ve slightly adjusted the camera angle so it’s less top-down and more titled. It’s minor, but helps distinguish unit silhouettes by making things look more 3D.
  • Modified camera angle at medium to close zoom levels.
  • Increased size of explosions.
  • Unit hover pods are no longer affected by player color.
  • Improved Terran morning lighting.
  • Improved deformable terrain around buildings.
  • Improved the colors on buildings.
  • Reduced emissives intensity

Balance

This update has many balance changes, in particular aimed at making dreadnaughts more viable and better equalizing the power of each faction's orbital abilities. Balance is overall in a good spot so these are mostly small changes.

Atlas
  • Damage increased from 15 to 16

Archer
  • Health reduced from 90 to 80

Tormentor

The Tormentor was too lacking in a role and will now be an excellent way of dealing with Archer spam. Previously Substrate could have issues dealing with mass frigates.
  • Damage increased from 75 to 80

Reaper

This should see Reaper blobs clump up less to dive after a cruiser and make it less vulnerable to splash damage.
  • Targeting priorities changed to engage all targets equally

Drone Hive

Drones will no longer get one-shot by the Atlas frigate as it was too easy to shut down.
  • Radioactives cost reduced from 90 to 80
  • Drone health increased from 15 to 20

Apollo
  • Metal cost from 310 to 350
  • Radioactives cost from 46 to 66

Destructor
  • Plasma Rain Launcher damage increased from 13 to 14

Caregiver

The Caregiver and Regenerator are receiving a small performance boost to give Substrate more of a chance to withstand Artillery Post bombardment as well as mitigate Plasma Storm and EMP Pulse.
  • Regeneration increased from 40 to 45

Avatar

PHC have two engineer spawn abilities, so they naturally will ramp up less by mixing it between both of them. Also a QoL change for the Avatar as it would often engage enemies and move out of build range as a result.
  • Leash removed - It will no longer move to engage
  • Quanta cost ramp up reduced from 0.25 to 0.20

Dreadnoughts

Typically players cruiser spam into air and juggernauts while skipping dreads. We want to make dreads tougher to have them see more use.
  • Retributor, Cronus, Hyperion and Overmind health increased from 14,000 to 15,000
  • Savager and Prometheus health increased from 16,000 to 17,500

Eye of Darkness

This change was supposed to be in 2.76 but was accidentally not included. This will make turtling up and rushing the Eye while skipping dreadnought production much riskier.
  • Metal cost increased from 22,000 to 24,000
  • Radioactives cost increased from 22,000 to 23,000
  • Quanta cost increased from 12,000 to 13,000
  • Logistics cost increased from 300 to 325
  • Build time cost increased from 900 to 1000

Instigator

The Instigator was underperforming and will now be able to clear creeps with its weapon.
  • Now has a weak laser
  • Acceleration increased from 600 to 800
  • Cost reduced from 350/80 to 250/60
  • Logistics reduced from 10 to 6
  • Build time reduced from 40 to 35

Hades

The Hades Bomber was the only non-fighter that came in a squadron of 3. This created balance problems where Hades flocks would shrug off Air Eliminators but then get deleted by splash such as the Falcon. We are reducing the squadron size to 1 and tweaking it to compensate so that it is more consistent against other anti-air types. Reducing the squadron size will also fix the targeting issue of the Hades sometimes not dropping its bombs.
  • Squad size reduced from 3 to 1
  • Hades will no longer pass without dropping bombs
  • Damage increased from 60 to 75
  • Health increased from 625 to 1200
  • Metal cost reduced from  270 to 220
  • Radioactives cost reduced from 190 to 150
  • Logistics cost reduced from 9 to 7
  • Build time reduced from 45 to 40

Artillery Post

The Artillery Post was too spammable in certain maps, especially team games.
  • Minimum range increased from 200 to 500
  • Maximum range reduced from 3000 to 2800

Regenerator
  • Regeneration increased from 30 to 35

Carving Turret

PHC had too many Orbital Abilities that could influence cruiser engagements while Substrate only had Drone Swarm. Carving Turret is now only able to engage Dreadnaughts and Juggernauts to even out PHC’s orbital advantage.
  • Can no longer target frigates, cruisers and buildings

Drone Swarm

Drone Swarm was shut down too easily by armies that had modest amounts of anti-air.
  • Drone health increased from 15 to 30
  • Health per second increased from -0.5 to -1 (To retains its 30 second life)

Nanite Assassination

While expensive and limited to only a single target, players may wish to use this ability to snipe a Hera, Engineer or other crucial units like a sieging Artemis.
  • Can now target cruisers
  • Damage type changed to direct for instant killing.

Plasma Storm

Plasma Storm was too impactful so we have reduced its damage per second and slightly increased its duration so players have more opportunity to escape from it or sustain through with Caregivers and Regenerators.
  • Damage reduced from 15 to 10
  • Duration increased from 30 to 35
 

Tooltips
  • Updated Carving Turret & Nanite Assassination tooltips to reflect changes
  • Removed obsolete “Armor piercing” and “Area Damage” tooltips from Artemis and Destructor main weapon.
  • Removed obsolete “Targets radar contacts” from 8 weapons. (Everything can now target radar contacts)
 

Bugs
  • Fixed Shader corruption bugFixed a hang when starting the Benchmark
  • Fixed Saboteur targeting issue causing it to stop firing
  • Fixed a bug where Nanite Assassination would sometimes miss moving dreadnoughts.
18 comments Read more

May 7

Map Editor, Steam Workshop and more preview

Greetings!

So what's happening the world of Ashes of the Singularity this month? As some of you know, we have the Siege of Centauri beta going on (a tower defense game in the Ashes universe). You can go to its Steam page to see what is happening there. That game is the result of the underlying work we've been doing for Ashes.

So here is a preview of some of the things we're working on:

  • v2.79 opt-in is currently available. It has some balance, bug fixes and cosmetic improvements. The main limiter is QA time on our end.
  • We are working on a stand-alone map editor for Ashes. This will be a simplified version of the modding editor some modders have made. This one will be more bullet proof and allow people to share their maps via Steam Workshop.
  • New DLC. We've been brainstorming with the community on what they want to see. We're working on some new units and structures.
  • Balance. The Plasma storm feature is probably going to get changed so slow down units rather than kill them. It's a little frustrating to players and basically makes low level units worthless late game.

There's also been a lot of talk about a sequel. We are gung-ho on doing that but we have a lot of thoughts on what would be required for a full-on sequel and we feel that Ashes of the Singularity itself deserves more love. :)

11 comments Read more

Reviews

“Ashes of the Singularity: Escalation is a fresh coat of paint for an already-revolutionary RTS.”
90/100 – GamingTrend

“...Ashes of the Singularity: Escalation is still one of the coolest, most smooth, and vast real-time strategies out there.”
8.5/10 – GameWatcher

“Ashes of the Singularity: Escalation turns a good RTS into a great one with more units, a better campaign and big zoom.”
8.1/10 – IGN

About This Game


The human race has expanded into the galaxy thanks to the wonders of the technological singularity. You have become so powerful that you can manage vast armies across an entire world that provide you with an ever greater galactic empire.

Now, humanity is under assault by a new enemy. Calling themselves the Substrate, they seek to annihilate the human race from existence. You, as an up and coming member of the Post-Human Coalition, must deal with both this new menace as well as renegade humans trying to lay claim to their own worlds.

Play as the Post Human Coalition or their eternal foes the Substrate and battle for control of the galaxy. Experience maps of unprecedented size and detail with the unparalleled power of the world’s first native 64-bit RTS engine, Nitrous.

Enjoy the game online with friends in ranked or unranked multiplayer mode or play it by yourself against a powerful non-cheating AI in skirmish or campaign mode. No matter what mode you play, strategy is the key: deciding what technologies to research, where to send your armies, how to manage your economy, and what units to construct are crucial to victory.

Experience a massive-scale real time strategy game where you wage war across worlds with thousands of units. The conflict has escalated, and it’s time to choose a side.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10 / 8.1 / 7
    • Processor: Quad-core Intel / AMD Processor
    • Memory: 6 GB RAM
    • Graphics: 2 GB GDDR5 NVidia GeForce 660 / AMD R7 360 or better (GeForce 900+ / Radeon 290+ for Vulkan)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 27 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: 1920x1080 Display Resolution or Higher
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: Intel Core i5 or Equivalent
    • Memory: 16 GB RAM
    • Graphics: 4 GB GDDR5 NVidia GTX 970 / AMD R9 390 or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: 1920x1080 Display Resolution or Higher

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