From the people who brought you Sins of a Solar Empire comes a new massive-scale real time strategy game. The human race is under assault by a race of machines who seek nothing short of total annihilation.
Recent Reviews:
Mixed (60) - 65% of the 60 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,186) - 78% of the 1,186 user reviews for this game are positive.
Release Date:
Nov 10, 2016

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Buy Ashes of the Singularity: Escalation

Packages that include this game

Buy Stardock Pack 2018

Includes 11 items: Ashes of the Singularity: Escalation, Ashes of the Singularity: Escalation - Co-Op Map Pack, Ashes of the Singularity: Escalation - Juggernaut DLC, Galactic Civilizations III, Galactic Civilizations III - Builders Kit DLC, Galactic Civilizations III - Map Pack DLC, Galactic Civilizations III - Mega Events DLC, Galactic Civilizations III: Crusade Expansion Pack, Offworld Trading Company, Offworld Trading Company - Almanac DLC, Sins of a Solar Empire: Rebellion®

 

Recent updates View all (30)

October 3

v2.76 for Ashes of the Singularity: Escalation improves strategic diversity



Hello, Ashes fans! The new v2.76 update is a minor balance patch, but it’s meant to improve strategic diversity. Most of the changes are subtle, but the heavy cruisers are receiving some significant power reductions.


Martyr

The Martyr is underperforming but buffing it required careful consideration to not give Substrate too much early capping power over PHC. The Martyr is receiving a cost reduction to further distinguish it from the reaper and make it more cost-efficient.

  • Metal Cost reduced from 90 to 75
  • Build time reduced from 19 to 16

Archer

Archers suffered from their targeting priorities where they would bypass dreadnoughts to attack cruisers. We are equalizing their targeting priorities for all but frigates and buildings so they attack whatever is closest.

  • Cruisers, dreadnoughts and juggernauts now share the same targeting priority

Medic

We are reducing the efficiency of the Medic when healing heavily armored units as they were skewing dreadnought and juggernaut battles too much for their cost.

  • Heal ray armor piercing reduced from max to 20%
  • Healing “Damage” reduced from 67 to 60.
  • Self healing per second reduced from 4 to 1

Artemis

The Artemis was overperforming against Substrate frigates, as a few of them could negate large armies due to their AOE against clumped up soft targets. The Artemis was overshadowing the Zeus in the late game, we want players to counter frigates by investing in anti-frigate units, rather than doing so with the anti-building seige unit.

  • Missile attack AOE reduced from 60 to 30

Athena

The Athena vs Mauler performance was quite similar, but the Athena was noticeably better against heavier targets. We are lowering the damage of the Athena to put it more in line with the Mauler.

  • Damage reduced from 235 to 220

Hera

The Hera was too versatile and lacked proper counters, we don’t want the heavy cruisers to make lighter cruisers obsolete. As well as reducing its durability and armor-piercing, we are increasing the damage in exchange for a cooldown increase (nerf) to increase its frigate overkill and thus making them more vulnerable to Reapers & Archers. Lowering the armor-piercing makes the Nemesis more desirable in comparison for attacking dreadnoughts & juggernauts.

  • Metal cost increased from 600 to 640
  • Damage increased from 130 to 170
  • Cooldown increased from 2.1 to 2.75
  • Attack range reduced from 1100 to 900
  • Armor piercing reduced from 40% to 30%
  • Armor reduced from 60% to 30%
  • Health reduced from 2500 to 2400

Eradicator

The Eradicator was also too powerful and is getting its durability reduced, alongside a damage reduction to its secondary to make it more vulnerable against frigates. It’s also receiving an increase to its energy regeneration as it was too reliant on Capacitors which could be quite frustrating when it loses the ability to fire.

  • Armor reduced from 50% to 30%
  • Energy regeneration per second increased from 1 to 1.2
  • Secondary weapon damage reduced from 4 to 1
  • Secondary weapon cooldown increased from 3.5 to 5
  • Secondary weapon shots per volley reduced from 15 to 5
  • Main weapon cooldown increased from 4.8 to 5.2
  • Attack range reduced from 1100 to 900
  • Total health/shields reduced from 2600 to 2200

Dreadnoughts

Dreadnoughts are getting a large indirect buff due to the changes to Heras, Eradicators and the Eye of Darkness. However, we’re making a small additional change to the logistics prices to make Dreadnoughts more viable in the late game and have their logistics more accurately reflect their cost.

We've been considering a wider buff to dreadnoughts such as a health increase but that would have a lot of knock-on effects such as difficulty of some campaign missions and Substrate may suffer from their less accessible armor-piercing. We wanted to keep the scope of this update small while all our attention is on Star Control: Origins. We'll be monitoring how dreadnoughts perform post-2.76.

  • Hyperion, Chronus, Retributor and Overmind logistics cost reduced from 100 to 90.
  • Prometheus and Savager metal cost reduced from 6400 to 6000
  • Overmind Metal cost increased from 3200 to 3600

Eye of Darkness:

The Eye was too dominant and is receiving a cost increase and damage reduction to prevent it from two-shotting dreadnoughts by default. While the Leonidas is also incredibly powerful, it has very strong counters in the way the Eye is less vulnerable to.

  • Damage reduced from 7000 to 6500
  • Metal cost increased from 22000 to 23000
  • Radioactives cost increased from 8000 to 8500
  • Quanta cost increased from 1200 to 1275
  • Build time increased from 900 to 950
  • Logistics cost increased from 300 to 320

Hades

The Hades was providing too much value for its price as it could annihilate standard frigates in a single pass, particularly Archers, and its armor-piercing overshadowed the Air Marauder for engaging tougher targets.

  • Metal cost increased from 250 to 270
  • Radioactives cost increased from 180 to 190
  • Armor-piercing removed

Air Harbinger & Strategic Bomber

The heavy air units costed a disproportionately high amount of logistics which we are reducing.

  • Logistics cost reduced from 60 to 50


Nano Transport

Nano Transport was so much stronger than the PHC Charon Cruiser as it could be instantly placed anywhere on a tough dreadnought only for a quanta cost. This resulted in too much death blobbing rather than dynamically spreading out forces or having a vulnerable Charon that could be picked off.

  • Quanta cost increased from 200 to 300

Thanks to our community for being active with the game and leaving feedback!
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June 4

Dev Journal: Experiential Unit Design



Experiential unit design is the realm of making units and other game components feel different from each other. Ashes Designer Callum McCole analyzes some RTS franchises for examples of successful experiential unit design.

https://www.stardock.com/games/article/488933/
2 comments Read more

Reviews

“Ashes of the Singularity: Escalation is a fresh coat of paint for an already-revolutionary RTS.”
90/100 – GamingTrend

“...Ashes of the Singularity: Escalation is still one of the coolest, most smooth, and vast real-time strategies out there.”
8.5/10 – GameWatcher

“Ashes of the Singularity: Escalation turns a good RTS into a great one with more units, a better campaign and big zoom.”
8.1/10 – IGN

About This Game


The human race has expanded into the galaxy thanks to the wonders of the technological singularity. You have become so powerful that you can manage vast armies across an entire world that provide you with an ever greater galactic empire.

Now, humanity is under assault by a new enemy. Calling themselves the Substrate, they seek to annihilate the human race from existence. You, as an up and coming member of the Post-Human Coalition, must deal with both this new menace as well as renegade humans trying to lay claim to their own worlds.

Play as the Post Human Coalition or their eternal foes the Substrate and battle for control of the galaxy. Experience maps of unprecedented size and detail with the unparalleled power of the world’s first native 64-bit RTS engine, Nitrous.

Enjoy the game online with friends in ranked or unranked multiplayer mode or play it by yourself against a powerful non-cheating AI in skirmish or campaign mode. No matter what mode you play, strategy is the key: deciding what technologies to research, where to send your armies, how to manage your economy, and what units to construct are crucial to victory.

Experience a massive-scale real time strategy game where you wage war across worlds with thousands of units. The conflict has escalated, and it’s time to choose a side.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10 / 8.1 / 7
    • Processor: Quad-core Intel / AMD Processor
    • Memory: 6 GB RAM
    • Graphics: 2 GB GDDR5 NVidia GeForce 660 / AMD R7 360 or better (GeForce 900+ / Radeon 290+ for Vulkan)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 27 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: 1920x1080 Display Resolution or Higher
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: Intel Core i5 or Equivalent
    • Memory: 16 GB RAM
    • Graphics: 4 GB GDDR5 NVidia GTX 970 / AMD R9 390 or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • Additional Notes: 1920x1080 Display Resolution or Higher

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