Arvel — Action RPG + hybrid RTS. Build a squad of mercenaries, clear dungeons for loot, raise an army, and fight over the Arkon. Solo, with friends, or 1v1 up to 3v3.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe player feedback is essential to making the game better. Through Early Access, we want to gather real player feedback on the game's core systems, including combat, progression, mercenary AI, balance, and faction warfare. We plan to continue refining the game and adding new content and features together with our community on the road to full release.”

Approximately how long will this game be in Early Access?

“We currently expect the game to remain in Early Access for approximately one year. However, this timeline may change depending on development progress and player feedback. Rather than rushing to meet a fixed deadline, our goal is to move toward a full release when the game's core systems and content are ready.”

How is the full version planned to differ from the Early Access version?

“For the full release, we aim to expand the scope and polish of the game while building upon its core gameplay.

We plan to add more mercenaries, equipment, skills, dungeons, and enemies, while further developing the personality and behavior systems of mercenaries. We also plan to expand the faction warfare between the five kingdoms and continue improving combat, progression balance, and overall game stability.

The priorities and scope of these additions may change based on player feedback throughout Early Access.”

What is the current state of the Early Access version?

“The current Early Access version includes the game's core systems and major gameplay features, including combat, progression and loot, mercenaries, dungeons, and faction warfare.

We are currently working on improving AI combat behavior and responsiveness, while continuing to refine the quality of combat and the overall looting experience. We also plan to further improve balance and the overall gameplay experience based on player feedback.”

Will the game be priced differently during and after Early Access?

“We currently plan to keep the price the same during Early Access and after the full release.”

How are you planning on involving the Community in your development process?

“We plan to gather player feedback through the Steam Community. Feedback based on actual gameplay experiences, including combat balance, mercenary AI, loot and progression, and faction warfare, will help us continue improving the game. We also plan to share updates and development progress while actively considering player feedback throughout development.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Where Will You Head Today?


Conquest

An Archon stands at the center of the map.
Capture it and your faction starts earning points. The first faction to reach 200 wins.

The problem is keeping it.

When enemies contest the Archon, scoring stops completely.
Lose control for even a moment, and those points start going to the other side.
Taking it is one thing. Holding it is another.

And enemy players aren't the only threat.
Defend the Archon against whatever comes your way.

Dungeon

This is where you hunt for gear, earn experience, and grow stronger.

Every run reshuffles the rooms and corridors.
The higher the difficulty, the better the tier of gear you can find.

Survival

There is no winning.
No final wave. No final boss. No clear screen.

A new wave comes every two minutes, and each wave adds another direction for enemies to attack from.
Eventually, there will be no side you can afford to leave undefended.

Your base will fall.

How long you lasted is your record.

Custom

Use the built-in editor to create your own terrain and villages, and configure resources and monsters.

Your custom map is automatically transferred to anyone who joins the room.

Invite your friends.
Then make them suffer.

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You're Not Hiring Stats. You're Hiring People.


Recruit mercenaries and build a squad of your own.

Every mercenary has different abilities, but they also have different personalities.

How brave they are, how disciplined they are, how compassionate they are — these aren't just words written on a stat sheet.
Their personality affects their decisions and changes the way they fight.

A hothead might fire off a skill the moment it's ready.
A disciplined fighter may hold onto it until the moment it actually matters.

You give the orders.

But how they fight under those orders depends on who they are.

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Your Weapon Is Your Class


One-handed swords, sword and shield, two-handed weapons, dual wielding, spears, bows, and magic wands.

You don't choose a class and stay locked into it.
The weapon in your hands determines how you fight and which skills you can use.

Every weapon has its own path to mastery.
Picking up a new weapon means learning how to fight with it from the beginning.

It's not that you can't use it.
You're just not used to it yet — and that's exactly why there's a reason to keep using it.

Magic wands branch into two paths:
offensive magic and healing magic.

Which path you take is up to you.

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Timing Is Everything


Mashing the attack button won't be enough.

Basic attacks and combos have precise timing windows for chaining into the next strike.
Read your enemy and time your attacks, skills, items, and dodges carefully.

Left Click opens with your first attack.
From there, the combo branches into Q or E.

Q is fast but weak. It buys you time.
E is slower but powerful. It knocks enemies back and staggers them, giving you control of the fight.

It's not about how many tools you have.

It's about when you use them.

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All for That One Perfect Affix


Items drop across multiple tiers and rarities.

Prefixes and suffixes automatically shape their names.
Something like Cruel Longsword of the Eagle.

Main weapon, off-hand, helmet, armor, gloves, boots, necklace, and ring.
Each of these eight slots can roll different affixes.

Set bonuses become stronger as you collect and equip more pieces of the same set.

Even the same Strength +N isn't equal between a Tier 5 Unique and a Tier 1 Magic item.
And even two Tier 5 Uniques can roll differently.

That's why you go back in.

For that one affix.

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Alone, or With Friends


Build a squad of mercenaries and head out alone,
or open your world and bring your friends along.

You can also face other players in Conquest,
from 1v1 all the way up to 3v3, fighting under opposing banners.

Explore the world.
Hunt monsters.
Throw yourself into wars between nations.

How you face this world is up to you.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used during development to create some background music (BGM), images, and icons.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 380 (2 GB VRAM, DirectX 11, Shader Model 4.5)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-9600K / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600 XT (6 GB VRAM)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
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