A physics roguelike where you build the pachinko board yourself. Place and upgrade pegs, arrange powerful Arcana, split balls, trigger elemental chains and create absurd scoring machines before Hell's rent catches up with you.

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Planned Release Date: October 2026

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About This Game

THE DEVIL OWNS THE TABLE. YOU OWE THE RENT.

You have arrived at the worst casino imaginable. 

The Devil owns the table.

Your soul is collateral.

And every round, the rent goes up.

Aim your shot, drop the ball and watch it ricochet through the machine you have built. Every scoring peg it touches can earn money, multiply the payout, split the ball, redirect it, resurrect spent pegs or trigger something much worse.

Reach the quota and you survive another round.

Miss it and the House collects.

But unlike a normal pachinko machine, you build this one yourself.

THE BOARD IS THE BUILD

There is no shuffled deck deciding what happens once the ball starts moving.

You buy pegs.

You decide where they go.

And once placed, they become part of your machine.

Put a Bumper beneath a valuable cluster and launch the ball back through it.

Drop a Splitter above a Magnet and turn one ball into a swarm.

Surround Trapdoors with a Revenant and bring them back during the same drop.

Build elemental formations designed to detonate entire sections of the board.

Every placement changes what the next drop can become.

Across 100 hand-authored boards, layouts range from funnels and spirals to rings, lattices, skulls, coffins, crescents and other deliberately designed patterns. Each board has its own challenge, progression cap and personal record.

BUILD IMPOSSIBLE MACHINES

Your collection includes 20 peg types, from simple Coins and Bumpers to Portals, Magnets, Echoes, Splitters, Revenants and elemental pegs.

Different pegs don't just increase numbers. They change the physics and structure of the board.

  • Splitters multiply balls.

  • Magnets bend trajectories.

  • Portals send balls back into play.

  • Echoes repeat other peg effects.

  • Revenants revive spent Trapdoors.

  • Bumpers launch the ball back upward.

  • Fire, Spark, Earth and Water build elemental charge and reward completely different board shapes.

And in combat, Wards, Soul Wells and Skull pegs turn the same board-building system into a weapon.

YOUR DEMONS ARE YOUR BUILD

Beside the board sit five Arcana.

These aren't passive collectibles.

They activate from left to right, meaning their order is part of your strategy.

Adding to a multiplier before doubling it is very different from doubling it first.

Rearrange the same cards and you can create an entirely different scoring engine.

There are 16 Arcana, including Greed, Pride, The Fool, Death, Hydra, The Magician, The Serpent and The Twins, each with its own passive ability, upgrade paths and permanent power.

And eventually you face a cruel decision.

BURN THE CARD.

Every Arcana hides an Eternal Power.

To claim it, you must throw the card into the pit.

The card disappears.

Its slot becomes free.

But part of its power becomes permanent.

Burn Sloth and gain more drops every round.

Burn Pride and permanently increase your starting multiplier.

Burn Hydra and mutate Bumpers into Splitters.

Burn Death and even game over may not be the end.

The question isn't whether a powerful card should be sacrificed.

It's when.

95 UPGRADE PATHS

Pegs and Arcana don't have a single linear upgrade track.

They branch.

Increase raw Value.

Invest in Surge and reward long chaotic drops.

Raise Mint for double payouts.

Extend magnetic range.

Strengthen bumper force.

Improve Gambler odds.

Create additional Splitter balls.

Accelerate elemental charge.

Across the system are 95 upgrade paths, each five levels deep.

And because peg upgrades affect the entire peg type rather than a single object, upgrading Coins after building a board full of them can transform the entire machine at once.

SEVEN WAYS TO GO TO HELL

THE INDUCTION

A seven-chapter introduction that teaches the actual game by making you play it.

Learn placement, upgrades, Arcana order, burning, economy and combat before receiving your first permanent unlock grant.

THE SEVEN RINGS

Descend through a complete story campaign set across seven circles of casino-Hell.

Each ring represents a different vice and is ruled by the Arcana associated with it:

The Carnival of Folly
The Fool

The Banquet of Gluttony
Gluttony

The Hall of Sloth
Sloth

The Golden Vault
Greed and Usury

The Emerald Garden
Envy, Wormwood and The Serpent

The Court of Pride
Pride, Hubris and The Magician

The War Below
Wrath, Hydra and Death

The characters offering you power during a run are the same creatures waiting for you deeper below.

CLASSIC RUN

The pure Pegs of Hell experience.

Follow the Fate Trail, draft two pegs each round and construct the machine yourself while rent continues climbing.

BLIND PIT

No Fate Trail.

No draft.

Hell chooses two random pegs for you every round.

Build around whatever the Pit gives you.

PIT BOSS

Turn the game into an economy.

Bank your surplus.

Earn interest.

Buy pegs and upgrades from the Devil's shop.

Prices keep rising alongside the rent.

COLLECTIONS NIGHT

The rent collector has arrived.

Forget quotas.

Now your score is damage.

Enemies telegraph attacks before they happen, corrupt your board, block sockets, drain your Soul and force you to choose between building for maximum damage or sacrificing valuable board space for defence.

DAILY DESCENT

One seed.

One board.

One attempt.

The same challenge for everyone that day.

FATE IS VISIBLE

The golden trajectory you see while aiming isn't a vague approximation.

The game uses the same deterministic physics simulation for the prediction, the actual drop and replay.

If the Fate Trail says the ball will go somewhere, that is genuinely where it is heading.

Until your own board changes what happens next.

HELL REMEMBERS WHAT YOU EARN

Every dollar you've ever won contributes to permanent progression.

Use your lifetime winnings to unlock Rare and Legendary pegs and Arcana for future runs.

Your catalogues are presented as physical grimoires, containing every discovered peg and Arcana, their upgrades, maximum values and Eternal Powers.

Key Features

For the Steam feature section, I would make it much tighter than the long copy:

  • 100 hand-authored pachinko boards

  • 20 peg types that change scoring, physics, combat and elemental interactions

  • 16 Arcana with five active slots and player-controlled trigger order

  • 95 upgrade paths, each five levels deep

  • 16 Eternal Powers gained by permanently burning Arcana

  • 4 elemental systems built around different board formations

  • 7 game modes, including story, economy, combat and daily challenges

  • Seven-ring story campaign with 14 ring rulers

  • 6 debt collectors with telegraphed combat behaviour

  • Permanent progression funded by lifetime winnings

  • Deterministic physics with an accurate Fate Trail

  • 100 separate board records to master

  • 17 illustrated characters

  • Pixel-art casino-Hell presentation with a playable 3D cabinet and optional flat 2D view

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the visual elements are generated.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 8 64 Bit
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon RX 460 / Intel UHD Graphics 630 or equivalent
    • Storage: 600 MB available space
    • Sound Card: DirectX-compatible sound device
    • Additional Notes: 64-bit processor and operating system required. Vulkan-compatible GPU recommended.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64Bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570 or equivalent
    • Storage: 600 MB available space
    • Sound Card: DirectX-compatible sound device
    • Additional Notes: 64-bit processor and operating system required. Vulkan-compatible GPU recommended.
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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