Choose from distinct heroes, build powerful decks, fuse and evolve cards, collect game-changing relics, and battle deadly enemies and bosses in a dark-fantasy roguelike where every run creates new strategies, synergies, and paths to ascension.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ Astral Trials: Ascension is a deep, systems-heavy card-battler roguelike — 14 heroes, five acts, a card fusion/evolution system, and a scaling Ascension difficulty ladder. Systems this interconnected are best balanced with real player data, not just internal testing. Early Access lets us tune difficulty curves, card power levels, and hero balance against how people actually play, prioritize new content (heroes, acts, cosmetics) based on what the community wants most, and harden features like co-op — currently in preview — before calling the game finished.”

Approximately how long will this game be in Early Access?

“We expect Early Access to last approximately 6–12 months— enough time to gather meaningful balance feedback across multiple content updates. We'll adjust this if the community's needs call for more time.”

How is the full version planned to differ from the Early Access version?

“We plan to expand the hero roster and add new acts/biomes beyond the current five. We plan to take co-op out of preview with additional stability and matchmaking polish. We plan to grow the achievement and cosmetic catalog, expand controller/accessibility support, and add more supported languages beyond English. Card and hero balance will keep evolving based on community feedback throughout Early Access. We don't want to overcommit to a fixed feature list here — the exact scope will be shaped by what players respond to during Early Access.”

What is the current state of the Early Access version?

“The core game is fully playable start to finish: 14 unlockable heroes, each with a unique deck and signature ability; five acts with distinct enemies and boss fights; a card fusion/evolution system; and an Ascension difficulty ladder for repeat runs. Progression, achievements, and a Renown-based reward system are all in place, along with full keyboard and gamepad support with rebindable controls. Invite-code co-op is available as a preview feature. It's a complete game today — Early Access is about balance, content growth, and co-op polish, not finishing an unplayable build.”

Will the game be priced differently during and after Early Access?

“We don't plan to change the price during Early Access.”

How are you planning on involving the Community in your development process?

“We plan to stay active in Steam Discussions and respond directly to reviews and feedback. We plan to share patch notes for balance/content updates and take community input on hero, card, and difficulty balance seriously when planning updates.”
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About This Game

Every card is a choice. Every choice shapes the run. Every run is another chance to ascend.

Enter the Astral Trials, a dark-fantasy roguelike deckbuilder where powerful heroes face increasingly deadly encounters armed with decks built entirely around their individual combat styles.

Build your strategy from a hero-specific card pool, collect powerful relics, evolve your strongest abilities, and fuse cards into new combinations as your build transforms throughout the run.

There is no single correct path to victory. Stack status effects. Build an impenetrable defense. Gamble everything on volatile effects. Create an overwhelming combo engine. Or discover a synergy you were never supposed to find.

The Trials will adapt.

Your deck must become stronger faster than they do.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses generative AI tools to assist in creating some content: pixel-art visuals (character, enemy, and card artwork, icons, and backgrounds) via PixelLab, and sound effects via ElevenLabs. All AI-assisted content was reviewed and curated by the developer before being included in the game.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit or later
    • Processor: Any dual-core CPU, 2.0 GHz or faster
    • Memory: 4096 MB RAM
    • Graphics: Integrated graphics (Intel HD 4000 or equivalent) - no dedicated GPU required
    • Storage: 1024 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Dual-core 2.5 GHz or faster
    • Memory: 8192 MB RAM
    • Graphics: Any integrated or dedicated graphics from the last decade
    • Storage: 1024 MB available space
    Minimum:
    • OS: macOS 11 (Big Sur) or later
    • Processor: Apple Silicon or Intel
    • Memory: 4096 MB RAM
    • Graphics: Integrated graphics - no dedicated GPU required
    • Storage: 1024 MB available space
    • Sound Card: Any
    Recommended:
    • OS: macOS 12 (Monterey) or later
    • Processor: Apple Silicon or Intel
    • Memory: 8192 MB RAM
    • Graphics: Any integrated or dedicated graphics from the last several years
    • Storage: 1024 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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