The free demo of PER MY LAST EMAIL — the first three business days. The account you inherited is not new: it belonged to E. Vale, who is no longer with the company. You choose what you say, then choose who sees it. The routing is permanent. Someone is still reading.

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Free Demo

Play Per My Last Email Demo

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About This Demo

FW: RE: RE: transition items (E.V.)

PER MY LAST EMAIL is a corporate-uncanny email thriller played on one work laptop at Bellwether & Locke. All you ever see is what renders on that screen. The free demo is the first three business days in the account: the mail that arrives, the replies you write, and the routing you cannot take back.

Your address is you.lastname@bellwetherlocke.com, and the account is not new. It has a sent folder. It has drafts. It belonged to E. Vale, who is no longer with the company, and nobody will finish that sentence for you.

Two decisions per reply

First the tone: warm, flat or pointed, meaning what you are willing to put in writing. After that, the routing: Reply, Reply-All, Forward, CC or BCC, meaning who is now a witness. The second decision is the one that counts.

Routings are permanent and recorded in your personnel file. There is no unsend.

The company keeps its own notes

Your standing, your suspicion, the thread you are pulling, and an unread count you never quite clear all move while you work. In the full game, between them they decide which ending you reach.

After Day 3

The full game is ten chapters, one per business day, about 45,000 words of authored prose. A playthrough fits in an evening. Offline and single-player, with no account and no telemetry.

PER MY LAST EMAIL contains pre-generated AI content. Its music, ambience and sound effects are created with generative audio tools. Its narrative text is human–AI co-written and human-edited under the author's direction; the game design is the author's. Its store artwork uses AI-generated background plates, composed and finished programmatically, and the game shows an AI-generated photograph of the office with each of its six endings; every document, form and user-interface element in the game is drawn in code. No AI content is generated at runtime, and the game contains no AI-generated depictions of real people.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

PER MY LAST EMAIL contains pre-generated AI content. Its music, ambience and sound effects are created with generative audio tools. Its narrative text is human–AI co-written and human-edited under the author's direction; the game design is the author's. Its store artwork uses AI-generated background plates, composed and finished programmatically, and the game shows an AI-generated photograph of the office with each of its six endings; every document, form and user-interface element in the game is drawn in code. No AI content is generated at runtime, and the game contains no AI-generated depictions of real people.

Mature Content Description

The developers describe the content like this:

Per My Last Email is a text-only workplace thriller for adult players, played entirely through a simulated email client. You are a new hire working an account you inherited from a colleague who "is no longer with the company", and across ten business days you choose what you write and, more consequentially, who is copied on it — routing that cannot be undone. The disquiet is a matter of tone and implication: the game never resolves whether the employer is haunted, criminal, or simply an ordinary workplace behaving as ordinary workplaces do. There is no violence, no gore, no sexual content, no nudity, no drug use and no profanity anywhere in the script.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Any modern 64-bit dual-core (Intel Core i3 / AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics (OpenGL 3.3+)
    • Storage: 1 GB available space
    Minimum:
    • Requires an Apple processor
    • OS: macOS 12 Monterey or later
    • Processor: Apple Silicon (M1 or later)
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics (Metal-capable)
    • Storage: 1 GB available space
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