Somebody reported the fire fourteen minutes before it started. Prove it in real SQL. Learn the language from your first line, question a live evidence database, and let the records name the culprit for you.

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About This Game

Somebody reported the fire 14 minutes before it started.


That is one case. There is no dialogue wheel and no lockpicking, you question
the evidence by writing a line of code, and the records answer back.

_____________________________

You are writing real code


SQL is the language databases speak, behind every search box, bank statement and
spreadsheet you have ever used. Here it runs for real: your queries hit a genuine
database built from the case's own evidence files, and nothing is scored on
keywords. The rows you produced are compared against the rows the answer
produces.

  • Knowledge that leaves the game. The same clauses you would write at
    work on Monday.
  • The database's errors, translated. The game tells you what is actually
    wrong with your line, and underlines the word that broke it.
  • Results you can keep. Read them, chart them, pin them to the wall and
    carry on querying.

Start knowing nothing


Every case briefs you before you touch it: a thing that happened becomes a row, a
row has columns, and columns are what you ask for. Then it teaches the language
while you are already solving it — one idea per checkpoint, introduced and used
before the next one is named. A reference card fills in behind you as you earn
each piece.

_____________________________

A casebook that keeps growing


Fires, deaths, missing money, machines that lied. Every case is its own crime and
its own evidence files, and each one leaves you holding a clause you did not have
before. More are on the way.

Printed, not rendered


Newsprint forensics, assembled as a physical collage: torn paper, masking tape,
pushpins, red thread, highlighter and marker redaction, photographed on graph
paper. Nothing on the desk is perfectly straight.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Dual Core 2,0 GHz (Intel Core i3)
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 (support WebGL / DirectX 11)
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Quad Core 2,5 GHz or more
    • Memory: 8 GB RAM
    • Graphics: GPU (Intel Iris Xe / AMD Vega 8)
    • Storage: 1 GB available space
    Minimum:
    • OS: macOS 11
    • Processor: Apple M1 or Intel Core i5
    • Memory: 4 GB RAM
    Recommended:
    • OS: macOS 11+
    • Processor: Apple M1 or Intel Core i5
    • Memory: 8 GB RAM
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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