The world's first 3D open-world survival cookie clicker. Mine, chop, and hunt across a living landscape. Teach your dwarf to auto-harvest nearby resources. Research, build, and cook to grow a thriving outpost.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our playtesters motivated us to expand the game beyond its original scope. A lot of the feedback we received already led to new ideas, features and improvements we had not planned at the beginning.

Early Access feels like the best way for us to continue developing Dwarven Outpost Incremental together with the community. As long as players keep bringing us interesting feedback and ideas, we want to keep evaluating what could make the game better and, where it fits, include those ideas in development.”

Approximately how long will this game be in Early Access?

“With the current scope, we currently expect Early Access to last until around the beginning of 2027.

However, this may change depending on player feedback and the ideas that come up during Early Access. If the community gives us good reasons to expand certain parts of the game, we may choose to spend additional time on those features before moving toward the full release.”

How is the full version planned to differ from the Early Access version?

“We plan to expand the game significantly during Early Access, especially its mid- and late-game content.

Some of the features currently planned include meteors, flying islands, additional ores to discover and harvest, and NPCs that can gather resources for you.

We also plan to continue improving progression, balancing and existing systems based on player feedback. The exact scope may evolve during Early Access depending on which ideas work well for the game and what the community enjoys most.”

What is the current state of the Early Access version?

“The Early Access version includes a fully playable beginning of the game and lets players start progressing in the same way we intend for the full version.

The core gameplay systems are already functional, but the amount of mid- and late-game content is still limited compared to what we have planned right now. During Early Access, we intend to expand these parts of the game with additional content, systems and balancing improvements.”

Will the game be priced differently during and after Early Access?

“We plan to adjust the price as Dwarven Outpost Incremental grows during Early Access.

As we add more content, features and systems, the price may gradually increase to reflect the expanded scope of the game. This means players who join us earlier in development can get the game at a lower price while also helping shape its future through their feedback.

Any price changes will be communicated in advance.”

How are you planning on involving the Community in your development process?

“Community feedback is already an important part of development.

We have a Discord server where players can report bugs, share feedback and suggest ideas, and we have already implemented changes based directly on feedback we received there.

During Early Access, we plan to continue using Discord as one of our main places for discussion. We will also closely follow Steam reviews, discussions and other player feedback and consider how we can improve the game based on what the community enjoys, dislikes or finds confusing.

We want Dwarven Outpost Incremental to remain strongly community-driven throughout Early Access and beyond.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Dwarven Outpost: Incremental is the world's first 3D open-world survival cookie clicker — an incremental game you actually walk around in. You start in an empty clearing with one tuft of grass and a pair of hands. You leave with a dwarven outpost.

Mine, chop and gather across an open 3D world: rolling hills, hundreds of scattered trees and rocks, and fifty thousand tufts of grass — every single one of them harvestable. Whatever you take flies straight into your stockpile with a satisfying pull.

Automation & Offline Progress

Research auto-harvesting and your dwarf works the ground around him on his own, each resource at its own upgradeable pace. Walk, and the grass bursts open in your wake.

Log off and it keeps going. Production and survival run on the exact same tick offline as online, so you always come back to something new.

But automation only reaches so far. Once the area around you is picked clean, it's time to head out and find new ground. You are always the engine of progress.

Research & Build

Raise storage, a bed, a drying table and a fire pit. Turn raw forage into meals at the fire, keep your dwarf fed, rested and in good spirits — a happy dwarf works faster.

Twenty-eight research nodes across six tiers, drawn as a real graph with prerequisite lines. Research unlocks structure — whole tools, buildings and systems, so the interface grows with you. Repeatable upgrades handle the numbers. Work your way to the top of the tree and become Master of the Clearing.

  • Survival that nudges, never punishes. Food and sleep are soft pressure — a hungry dwarf is slower, not dead. There is no run to lose.

  • Mood matters. Your dwarf's spirits feed back into everything he does.

  • Mini Mode. Watch your dwarf auto harvesting while doing other work on the PC.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The in-game music and portions of the marketing materials (such as promotional images and text) were generated or assisted using AI. All AI-generated content was reviewed and curated by the developer.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Dual-Core 2.5 GHz (z. B. Intel Core i3-4000er / AMD FX)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 Ti / AMD Radeon R7 260 / Intel HD 520
    • DirectX: Version 12
    • Storage: 200 MB available space