Bill climbed the Abyss Tower for cash. Freeing minds in red chains became a rescue he never meant. A comic SRPG of grid tactics and decks. Eight companions seek resurrection. What will they choose?

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build what’s left together with our players, taking their feedback seriously.
All of the game’s core systems are working: grid tactics, deck building, the eight companions, and the story through Chapter 3. What we cannot produce on our own is the data that only comes from a lot of people playing — which decks they actually build, which battles they get stuck on, which companion they grow attached to.
Early Access puts the finished parts in your hands now, and lets what comes next be shaped by what we learn.”

Approximately how long will this game be in Early Access?

“We are planning a short Early Access period of about a month. The game already contains a complete arc.
So for us, Early Access is less about filling in missing systems and more about gathering feedback and polishing.
If what we hear from players calls for more time, we will gladly take it.”

How is the full version planned to differ from the Early Access version?

“We are planning to carry the story past Chapter 3, including the battles that bring Bill’s climb to a close.
More sub-stages are coming, and if we can manage it, Steam Achievements as well. Improvements like bug fixes and balance patches are of course planned too.
Alongside that, we plan to finish the dialogue localization and raise its quality.”

What is the current state of the Early Access version?

“A prologue and three chapters (15 main stages plus 5 optional sub-stages), all eight companions free to recruit and play, deck building with equipment, skill and tool cards along with signature cards and per-character traits, an affinity system that changes how companions speak to you, an in-game shop, a lobby hub, and Steam Cloud saves.”

Will the game be priced differently during and after Early Access?

“We have no plans to change the price when Early Access ends.
We set the Early Access price for the game as it is today, and we intend to carry that same price through to the full release.
That said, if Early Access runs longer than expected, development runs longer with it, and we may have to consider a price change accordingly.”

How are you planning on involving the Community in your development process?

“We talk with players on Discord, and longer discussions happen on the Steam forums. We read both.
Development updates and patch notes go out through Steam announcements, and we post them on YouTube as well.
The most useful thing you can send us is balance feedback — a deck that felt unbeatable, a battle that felt unfair, a companion you never once used.
Discord and the Steam forums come first.”
Read more

Download RE:CHAINED ~Links of Redemption~ Demo

This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

He will take any job that pays. But this one is a little strange.

Bill, a mercenary out of Sector 5, goes around with a broken shard of Red Chain wrapped around his wrist. The job he took was "experiment remnants recovery."

But those "remnants" turned out to be residual consciousnesses bound in Red Chains. Beings that weigh a single gram of soul and remember nothing but their own names.

The pay is 3,000g in gold coins each. Bill decides to cut the chains, put them to work, and haul them back.

The problem is that his companions have taken him for their benefactor, and they believe it absolutely.

Trusting the promise Bill tossed off — "reach the top and your soul will be made whole" — they climb the tower with him. None of them knowing what shape that promise will take when it is kept.

The chronicle of a climb shared by a venal mercenary and the companions who misread him: the same road, different dreams.

A comic SRPG that adds deckbuilding to grid tactics: RE:CHAINED ~Links of Redemption~

■ Where to stand, and which card to play





Grid-based turn combat with a party of four: Bill and three companions.

Every turn you choose where to stand and which card to play, and that judgment decides the match.

■ Change the deck, change the role

Combine Equipment, Skill and Tool cards to build each companion differently.

Even the same companion takes on a completely different role once you change the deck.

■ A calculating leader, companions who mean it

To Bill, companions are nothing more than entries in a profit-and-loss column. But the companions take even that calculation as dependable leadership.

Affinity builds up separately for each companion, and the more it builds, the more you come face to face with another side of companions who only ever seemed cheerful.

3D grid combat and 2D illustrated scenes alternate to carry the story forward.

■ Cut the Red Chain, and an enemy becomes a companion







Defeat an opponent consumed by the chains, cut the Red Chain, and you can welcome that residual consciousness as a companion.

The opponent you were fighting a moment ago stands on your side in the next battle.

■ Up the tower, with companions worth caring about!

Adorable to look at, and every one of them with a personality all their own!

Meet the companions who will climb the tower alongside Bill. From their gestures in battle to their expressions in conversation, there is plenty of charm to discover.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the art, 3D models, music, and text in this game were created with the help of generative AI tools during development. This includes card illustrations, part of the character expression art and 3D models, some background art used in dialogue scenes, store and library capsule artwork, part of the background music, and initial drafts of the text localization. All AI-assisted content was retouched and reviewed by our team before being included in the product. All of it is pre-generated; the game does not generate any content with AI while it is running.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 or AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6GB or AMD Radeon RX 570 4GB
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 10 / 11 64-bit
    • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6600 XT
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card