A card-driven roguelite tower defense. Route a branching map, keep and grow towers as equipment cards, weld enhancement cards into them, and chain fire/water/lightning/wind reactions to break the horde. 82 relics, 70 events, procedural voxel boards. 2-4 player online and LAN co-op.

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About This Game

Towers you grow, not towers you spend

Roll and Hold is a card-driven roguelite tower defense. A tower isn't a one-shot purchase — it's an equipment card you hold, re-place and grow all run long. Every tower card rolls its own stats the moment it reaches your hand; you weld enhancement cards into its sockets and push it up the upgrade tree. By the time you reach the final boss, the tower standing on the board is one you raised, not one you bought.

Three nested decisions

  • Placement — combat is real time. Towers fire on their own; you decide where they stand, what to reinforce, and where to plug the leak. The second the line breaks, hands beat plans.
  • Build — between fights you draft one of three, tower cards and enhancement cards mixed. Pour everything into two legendary towers with eight sockets each, or blanket the board with eight commons at two sockets. Rarity here is a concentration dial, not just a power tier.
  • Route — the branching map is visible from the first turn. Battles, elites, shops, events, rest stops. How you spend, and whether one heal is worth the detour, is on you.

Four elements that talk to each other

Fire, Water, Lightning and Wind aren't four damage types — they're four statuses that interlock.
Fire into Water Vaporizes for a single-target spike. Fire into Lightning Overloads into a blast radius. Lightning into Fire Ignites, detonating stacked burn and chaining outward. Wind Spreads whatever a target is carrying to everything around it. Weather and the day/night cycle stack on top — a thunderstorm's Thunderstrike picks off the whole field for you.

What's waiting in a run

  • 20 towers — four elements spread across rarity tiers, plus hub, healing and energy support towers
  • 82 relics — global passives, cursed ones included
  • 33 enhancement cards — welded into tower sockets, leveled 1 to 5; commons hold 2, legendaries hold 8
  • An upgrade tree per tower — 6 tiers, four choices each; unlock the apex to reach a 7th
  • 70 events — forks with teeth, not free handouts
  • 13 enemy types across 25 wave sets — armor, splitting, shields, tower-breakers; each wants a different answer
  • 6 biomes x 6 weathers x day/night — grassland, desert oasis, tundra, volcano, sky isles, magic forest; clear, rain, thunderstorm, blizzard, heatwave, and a blood moon that only an event can call down

A board with a third dimension

Every battle map is a voxel board built on the spot, shown from a tilted top-down angle in a hard-edged, warm-lit toy-geometry style. Terrain isn't wallpaper: puddles, elevation and where the spawn gates sit all rewrite how this particular fight has to be held.

Alone, or together

2 to 4 players, two ways: Steam online co-op (invite a friend straight into your room) and direct LAN connection. Enemy health scales with map topology and headcount, and relics and card pools are shared — more players isn't easy mode, it just splits one problem between more hands.

After the last boss

  • Ascension 0 to 7 — unlocked by winning, tightened one notch at a time
  • Endgame endless stage — a final infinite wave after the run is won; see how far your build actually holds
  • 30 achievements
  • A codex that lights up as you meet things — events, relics, weather, terrain
  • Saves pinned to room boundaries — 20 solo slots, 10 co-op, partitioned per account, with Steam Cloud support
  • 1x / 2x / 3x / 5x / 8x combat speed
  • Full English and Simplified Chinese

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Parts of this game's content were created with generative AI tools:
- 3D models and their textures (towers, enemies, terrain and scenery props) were generated with Meshy AI, then hand-adjusted and assembled by the developer.
- The English localization was AI-translated from the original Chinese text and then reviewed by the developer.
- Some in-game flavor text (event, relic and achievement descriptions) was drafted with an AI writing assistant.
- Some store page and marketing artwork was produced with AI image tools.
All of this content is generated ahead of time and ships as fixed assets. The game does not generate any content live during play and does not connect to any AI service at runtime. Sound effects and music are procedurally synthesized by our own scripts and are not AI-generated.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible GPU with 2 GB VRAM (NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: Minimum display resolution 1280x720. Networked co-op requires a local network or a broadband internet connection.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-9400 / AMD Ryzen 5 3600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 (4 GB VRAM)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: 1920x1080 or higher display resolution recommended.
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