Flashbang Trainer builds FPS anti-flash muscle memory via on-screen flash simulation. Driven by native RawInput with L-key 360° calibration for true DPI & sens. Pure transparent overlay—zero memory reading, injection, or game edits. Test build excludes custom presets, fuse, speed, angles & fade.
Release Date:
Aug 13, 2026
Developer:
Publisher:

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Free Demo

Play FlashTrainer Demo

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About This Demo

1. Simulation & Parameters

  • 2 Flash Simple Simulation — Military Flashbang, Spherical Flash

2. Spawner & Training Modes

  • 2 Trigger Modes — Manual spawner hotkey (\ key), Auto-loop spawner (Home key) (Switch seamlessly anytime)

  • One-Key Menu Return — Press END to instantly exit training mode and return to the config menu

3. Input & Multi-Monitor Calibration

  • RawInput Engine — Captures physical mouse delta via background thread with zero latency and zero simulated inputs

  • 360° Calibration — Press L in-game for instant viewport calibration mapped directly to your DPI and in-game sensitivity

  • Auto Profile Binding — Automatically saves distinct calibration profiles for different games, DPIs, and sensitivities

  • Multi-Monitor Support — Enumerates display setups and lets you assign the Overlay to any target monitor

4. Smart Window Management

  • Dual-State Transition — Menu mode automatically un-sets topmost status (allowing easy alt-tabbing or clicking other apps); Training mode switches to full overlay topmost rendering with input pass-through

  • Native UAC Manifest — Requests admin privileges clean at launch via app.manifest, avoiding double Splash Screen reloads and resolving in-game input blocking

5. Preferences & Profiles

  • Save/Load Configurations — Automatically saves DPI, sensitivity, game presets, custom audio, and calibration profiles (Supports Steam Cloud)

  • One-Key Reset — Quickly restore default parameter configurations

  • Multi-Language — Simplified Chinese and English (Toggle anytime from launch or menu screens)

  • Clean Exit — Safe in-app quit button ensures RawInput hooks detach cleanly from the system

6. Notes & Disclaimer

  • Borderless Windowed or Windowed Fullscreen mode is required for target games

  • Always use the in-app "Quit" button to ensure RawInput hooks detach safely

  • This software is an independent training tool for reaction and muscle memory, and does not replicate or replace specific mechanics of third-party games

  • Utilizes native Windows RawInput passive listening and external Overlay rendering—free of memory access, process injection, or input automation

  • Configuration and calibration files can be saved to Steam Cloud

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Celeron / AMD Dual-Core or equivalent
    • Memory: 2 GB RAM
    • Graphics: Any integrated graphics
    • DirectX: Version 11
    • Storage: 150 MB available space
    • Additional Notes: Target games must run in Borderless Windowed or Windowed Fullscreen mode. Requires Administrator privileges (UAC) for low-level RawInput listening.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3 / AMD Ryzen 3 or better
    • Memory: 4 GB RAM
    • Graphics: Any integrated graphics
    • DirectX: Version 11
    • Storage: 150 MB available space
    • Additional Notes: Target games must run in Borderless Windowed or Windowed Fullscreen mode. Requires Administrator privileges (UAC) for low-level RawInput listening.
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