A cosmic idle game where comets shatter neon rings. Prestige into Cores, build a 269-star constellation with a Star Limit that forces real choices, then dive into timed Rifts and 4-floor Vaults for endgame loot. No forced ads, fair monetization, made by a solo dev.

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Planned Release Date: Q3 2026

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About This Game

Break glowing neon rings with orbiting comets in a cosmic idle that respects your time and your brain.

Tap to herd your comets, shatter ring after ring, then prestige into Cores and spend them on a constellation map of 269 stars. Here's the twist: the STAR LIMIT means only some of them can shine at once, so you're not filling a checklist, you're crafting a build. Crit burst, break farming, AFK empire, prestige engine. Respec is free, experiment forever. Dark keystones bend the rules entirely: a single comet that grows with every kill, glass comets that hit three times harder, zero gravity and more.

Past the surface waits a real endgame. Eclipse Rifts are five-minute challenge runs with rolled modifiers that feed an endless Void Forge. Hollow Vaults are four-floor dungeons where every door you choose grants a lasting boon, with the Vault Lord waiting at the bottom. And beyond phase 200 the Deep begins, rings hardening all the way down to the Singularity at phase 500.

FEATURES

  • Constellation map with 269 stars and a Star Limit: builds, not checklists
  • Hollow Vaults: 4-floor dungeons with door choices, boons and a boss
  • Eclipse Rifts: timed challenge runs feeding endless Void Forge upgrades
  • Trials in 6 escalating tiers, each stacking permanent rewards
  • Prestige and Ascension: two layers of rebirth, and Ascension grows your Star Limit
  • Equipment: hunt set bonuses and legendaries, salvage and craft with Stardust
  • The Warden: a shielded boss guarding every 25th phase
  • Daily Anomaly: a new world modifier every day
  • Offline progress: your comets keep earning while you sleep
  • Ambient cosmic soundtrack and a fully skinnable neon interface

FAIR MONETIZATION

No forced ads, ever. Made by a solo developer from Brazil.

Cloud save keeps your progress synced across your machines. Play offline, no account needed.

Music: "Cosmic Star" by JDSherbert

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Ring Cosmos was developed by a solo developer with AI assistance during programming. The store page capsule images were also produced with AI assistance, generated programmatically through custom drawing code rather than image generation models. All game visuals are drawn in real time by the game's own rendering code. The soundtrack is licensed human-made music by JDSherbert. No AI content is generated while you play.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 4 MB RAM
    • Graphics: Integrated graphics with hardware acceleration
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Quad-core 2.5 GHz
    • Memory: 8 MB RAM
    • Graphics: Dedicated or modern integrated GPU
    • DirectX: Version 11
    • Storage: 500 MB available space
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