One player hunts by sonar. Everyone else runs, throws physics objects, triggers explosions, and chains chaotic combos for points. The bigger the chaos, the easier you are to find.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Eyesnt is a multiplayer game built around player interaction, sound-based hunting, teamwork, and unpredictable item combinations. Early Access allows us to test these systems with a larger community and improve the game using real match data and player feedback.

We want to refine gameplay balance, network performance, maps, special items, world events, and the overall Seeker-versus-Hider experience before the full release. Developing together with the community will help us make Eyesnt more stable, fair, replayable, and fun.”

Approximately how long will this game be in Early Access?

“We currently expect Eyesnt to remain in Early Access for approximately 12 months. This timeline may change depending on player feedback, development progress, and the time required to reach the level of stability and polish we want for the full release.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include additional maps, special items, world events, customization options, progression features, and improvements to the Seeker and Hider roles.

We also plan to expand the available content, improve matchmaking and online stability, refine gameplay balance, enhance audiovisual feedback, and further polish the overall user experience. These plans may evolve based on feedback received during Early Access.”

What is the current state of the Early Access version?

“The Early Access version includes the core online multiplayer experience and is fully playable with friends.

Players can take on the asymmetric roles of Seeker and Hider, use sound and echolocation mechanics, collect and use special items, place traps, capture and rescue players, and experience dynamic world events across the available maps.

The main gameplay loop is functional, but some areas—including balance, networking, animations, user interface, content variety, and overall polish—are still being actively improved.”

Will the game be priced differently during and after Early Access?

“We plan to offer Eyesnt at a lower price during Early Access. The price is expected to increase when the game reaches its full release to reflect the additional content, features, and overall improvements added throughout development.

Any pricing changes will be communicated to the community in advance.”

How are you planning on involving the Community in your development process?

“We plan to involve the community through Steam discussions, Discord, player surveys, playtests, and direct feedback.

Player reports and match data will help us identify balance issues, networking problems, bugs, confusing mechanics, and areas that need additional polish. We will also collect feedback on maps, special items, world events, progression, and the overall Seeker-versus-Hider experience.

Development updates and patch notes will be shared regularly so players can follow the game’s progress. Community feedback will help shape our priorities throughout Early Access, while final design decisions will remain focused on maintaining a fair, stable, and enjoyable experience.”
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About This Game

MAKE NOISE. BUILD COMBOS. GET HUNTED.

Eyesnt is a chaotic online chase party game where one player becomes the Seeker and sees the world through sound. Everyone else runs, throws physics objects, triggers explosions, and chains destructive combos for points.

Every impact creates noise. Every noise lights up the Seeker’s sonar. The bigger the chaos, the easier you are to find.

SEE THE WORLD THROUGH SOUND

The Seeker cannot rely on normal sight. Footsteps, collisions, flying objects, and explosions send sonar waves through the environment, revealing the chaos around them.

Follow the noise, predict where players are running, and hunt down its source before they disappear into the darkness again.

RUN. THROW. EXPLODE.

Grab physical objects and turn every room into a chain reaction. Throw objects into players, knock props into each other, trigger traps, launch explosions, and use ridiculous items to keep the chaos moving.

Everything can become part of the next combo—including you.

BIGGER CHAOS. BIGGER DANGER.

Chasing a higher score means creating more noise. Every crash and explosion can reveal your position, giving the Seeker a direct path toward you.

Push the combo too far and you may become the next part of it.

EXPECT THE UNEXPECTED

Dynamic world events can change movement, visibility, physics, and the rules of the chase. Adapt quickly, use the chaos to your advantage, and keep moving when everything goes wrong.

CAUSE CHAOS. CHASE THE SCORE. RUN WHEN THE SONAR FINDS YOU.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used as an assistive tool in preparing parts of the game’s Steam store presence and marketing materials. This includes some store page artwork and promotional assets, short and long descriptions, store metadata, and localized versions of these materials.

All AI-assisted content was reviewed, edited, and approved by the development team before publication. No content is generated by AI during gameplay.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel veya AMD
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 1050 Ti
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 11
    • Processor: Intel veya AMD
    • Memory: 8 GB RAM
    • Graphics: RTX 3050 Ti
    • DirectX: Version 12
    • Storage: 2 GB available space
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