An action roguelike where your army is whatever you've killed. Fight thousands at once as a revived necromancer, capture souls, and raise the dead to fight for you. The elite that nearly killed you keeps its teeth when it stands back up. The world is rotting. Find out why, or just keep killing.

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Planned Release Date: To be announced

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About This Game

THE DEAD ARE YOUR ARMY

You are a necromancer, revived after a few thousand years, in a world where souls no longer go anywhere. They drift, thin out, forget themselves. Convenient, for someone in your line of work.

Fight through thousands of enemies at once. Everything that dies leaves a soul, and everything with a soul can be raised.

The elite that nearly killed you will fight for you with every trait it had in life.

COMMAND THE HORDE

Your minions fight on their own; you decide how. Switch stances mid-fight. Issue commands that move the whole pack at once: a coordinated pounce, a rain of arrows. Raise a Champion, a single persistent hero minion you invest in across runs and rebuild between them.

CHOOSE WHAT KIND OF NECROMANCER YOU ARE

Commit to a doctrine at the start of every run. Deathlord pours everything into a few monstrous champions. Horde Master spends it wide, on a swarm that wins by arithmetic. Choirmaster pays for what the army is missing, and makes more-of-the-same cost extra. Each one reroutes where your power flows.

A DYING WORLD, AND THE REASON FOR IT

Between fights, branching campaign maps offer a different kind of bargain. Shrines sell knowledge, and they charge the same souls you'd otherwise spend on power. You can finish the game without ever learning why the world is rotting. Nothing will stop you.

There is more than one ending, and the game will let you earn the wrong one.

FEATURES

  • Raise what you kill — an elite you capture stays elite when it fights for you

  • Thousands of enemies on screen at once

  • A persistent Champion minion: unlock new bodies and affixes, build it up across runs

  • Doctrines that change what your whole army is for

  • Branching campaigns with themed stages, elite hunts, encounters, and bosses

  • Relics, talents, and a ruined hub you rebuild between runs

  • Knowledge costs souls: the truth competes with power for the same currency

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (1909+)
    • Processor: quad-core ~3 GHz — Intel i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 6 GB / RX 580
    • DirectX: Version 12
    • Storage: 15 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: 6–8 core — Intel i5-12400 / AMD Ryzen 5 5600X
    • Memory: 16 GB RAM
    • Graphics: RTX 2060 / RX 6600
    • DirectX: Version 12
    • Storage: 15 MB available space
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