Three minutes. Three lanes. No turns. Deploy from a hand that burns away as you use it — every card you commit comes back stronger, and the two you skip never grow. A real-time card battler where the deck you built is only the deck you started with.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The battle simulation is finished, and it is deterministic: which is the genuinely hard part of a real-time card game. What is not finished is the only thing that cannot be finished in private: the metagame.

A competitive card game is decided by the thousands of matches nobody has played yet. We need a live ladder to find the cards that are quietly broken, the openings that always win, the Sworn Pairs that turned out to be mandatory, and the ranks where matchmaking stalls out. Fifty testers cannot generate that. Ten thousand players over a season can.

Early Access is not us asking you to fund the game. It is us asking you to help decide what the card pool becomes.”

Approximately how long will this game be in Early Access?

“Approximately twelve months.

We will leave Early Access when two conditions are met: the ranked ladder has completed two full seasons without an emergency balance patch, and the card pool has grown to the point where deck archetypes stop converging on the same handful of Sworn Pairs.

If that takes longer than twelve months, we will say so on this page rather than ship an unfinished competitive game to hit a date.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to add:

- Draft mode: build from random picks, three losses and you are out, with rewards that scale to wins.
- The complete card pool, roughly three hundred cards, with finished faction identities.
- Tournament and spectator support.
- The full cosmetic pipeline: board themes, tower and idol skins, seasonal tracks.
- Balance across the whole card pool, tuned from the ladder data that Early Access exists to collect.

Player progress carries forward. There is no wipe at full release.”

What is the current state of the Early Access version?

“Playable and complete as a game, not a slice.

Included today: real-time three-lane battles with the full card-stage system; the Oath Hand and Sworn Pair mechanics; over two hundred cards including twenty heroes with four evolutions each; cross-match card mastery; the collection and deck builder; offline Practice on three difficulties and the single-player Ladder against five named champions; and online Quick Battle and Ranked with server-verified match results.”

Will the game be priced differently during and after Early Access?

“The 4x Oath Sigil rate is an Early Access rate for everyone playing during Early Access; when the game leaves Early Access we plan to settle it to 2x. And the "I Was First" victory flourish is planned to be granted only to accounts that played during Early Access: it is retired at full release, permanently, and is never sold or granted afterwards. Founders keep it. This is subject to a change.”

How are you planning on involving the Community in your development process?

“Every balance change ships with the ladder data that justified it, posted to the discord official page before the patch goes live: win rates, pick rates, and the matchup that caused it. Proposed card changes go up for discussion a week ahead of the patch.

Card and mode suggestions are tracked publicly, and the roadmap is updated at the end of every season with what moved and what did not.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Three minutes. Three lanes. No turns.

War Table Arena is a real-time collectible card battler. Energy pours in continuously and both commanders deploy onto a three-lane tabletop, where units march, clash and lay siege to the enemy citadel while you are still deciding what to play next. There is no turn to wait for. There is only the field, and what you are willing to swear to it.

Founders' Oath: Early Access only

  • Quadruple Oath Sigils. Every sigil source pays 4x for the whole of Early Access. When the game leaves Early Access the rate settles to 2x for everyone. We are telling you the end of it up front instead of surprising you with it later.
  • The "I Was First" victory flourish. A victory animation granted only to accounts that fought during Early Access. At full release it is retired — never sold, never granted again, never returning. Yours permanently.
  • The lowest price this game will ever carry.

Every card you play is an oath

Deploying a card raises that card's stage for the rest of the battle: I, II, III, IV. Up to ninety percent more health and damage, and a frame that turns bronze, then silver, then gold. Commit your key card early and its later copies come back monsters. Hold it back and it stays exactly as small as you left it.

Between battles the same commitment becomes mastery — enough plays and a card starts at a higher stage. Mastery is earned by playing. It is never sold.

Your hand burns

You hold five cards and may commit two. The instant the second one lands, the whole hand — including the three you passed on — is discarded and five new cards fan out. The cards you did not swear do not grow.

Choosing what not to play is half the game.

Sworn Pairs

The two cards you commit from a single hand bond to each other:
  • Kindred Oath : two of the same faction. Both gain damage and a burning tether between them.
  • Sealed Oath : a unit and a spell. The spell costs less.
  • Blood Oath : the same card twice. The second copy enters a stage higher, and your own citadel pays the price.
Deck building stops being "what are my best thirty cards" and becomes "what does my deck want to draw together".

The Reforge

Once two thirds of your deck has been drawn, everything reshuffles : and every oath you swore comes back upgraded. The deck you are holding at minute three is not the deck you started with. Play for the second cycle.

What you will play

  • Ranked : real-time 1v1 on a seasonal ladder, from Squire to Oathlord.
  • Quick Battle : casual matchmaking with no rating at stake.
  • The Ladder : a single-player run against five named champions, each unlocked by beating the last.
  • Practice : three difficulties, fully offline.
The AI is handicapped by how fast it thinks, never by cheating stats. It gets the same energy and the same cards you do.

Two hundred cards, and none of them are for sale

Power is earned by playing. Cards, stages and mastery come from matches and quests; duplicates convert into Oath Sigils that craft any card you want directly, so no pull is ever dead. What you can buy is cosmetic — card backs, board themes, tower skins, victory flourishes. We will not sell you a win.

Verified, not trusted

The battle simulation is deterministic: the same decks, seed and commands always produce the same match. Every ranked result is replayed and verified on our servers before rating or rewards are granted. It also means that when a match feels wrong, we can load your exact match and watch it back: which is a support loop most card games cannot offer.

Try it first

The free demo runs the full real-time battle, the deck builder and the opening of the Ladder. Nothing is time-limited.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Artists use AI tools to assist with image generations and creating variants
Store assets use AI generated images

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0 capable GPU with 2 GB VRAM (NVIDIA GTX 750 Ti / AMD RX 460 / Intel UHD 630)
    • Storage: 3 GB available space
    • Sound Card: Any Windows-compatible audio device
    • Additional Notes: Broadband internet connection required for Ranked and Quick Battle. Practice and the Ladder are playable offline. 1280x720 minimum resolution.
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 with 4 GB VRAM
    • DirectX: Version 12
    • Storage: 4 GB available space
    • Sound Card: Any Windows-compatible audio device
    • Additional Notes: SSD recommended. 1920x1080 or higher for the full battlefield camera.
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