Drive a dying car down an endless zombie highway. Sim-style handling with real drift physics, deep tuning, and an OBD scanner as your key tool: read faults, clear them to limp on, cut systems for power. Build your own test track, then head out. Solo or 4-player co-op. Made by a real mechanic.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“LIMP MODE is a solo project: every system is designed and tested by one developer — a working car diagnostics technician, former tuning shop operator and real-life drifter. The core game — driving, breakdowns, diagnostics, zombies, co-op, base — is playable and fun, but a game about breaking down lives from breadth: more cars, more parts, more places, more ways things go wrong. Early Access lets players shape which of those come first.”

Approximately how long will this game be in Early Access?

“We expect roughly 12 months, but we will take the time the game needs.”

How is the full version planned to differ from the Early Access version?

“More vehicles, locations and fault types, deeper tuning, more community content, and additional languages. Details will be driven by player feedback — that's the point of Early Access.”

What is the current state of the Early Access version?

“The core loop is fully playable solo and in online co-op for up to 4 players: driving with full consumable and damage simulation, OBD diagnostics with fault reading/clearing and system deactivation, zombies and combat, looting, vehicle recovery services, a persistent base with a growing fleet, and body/performance tuning.”

Will the game be priced differently during and after Early Access?

“Yes. The price will increase moderately when the game leaves Early Access. Early supporters get the lowest price.”

How are you planning on involving the Community in your development process?

“Through the Steam discussion boards and regular development updates. Bug reports and balancing feedback flow directly into updates — the game is tested the way a workshop tests a car: measure, fix, measure again.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

Your car is in limp mode. So is the world.


LIMP MODE is a top-down zombie survival roguelite about one thing: keeping a broken car alive on an endless American highway. Fuel is your run timer. Every stop for gas, parts or loot is a fight. And when the engine light comes on, you don't pray — you plug in a scanner.

The diagnostic scanner is the weapon

Designed by a working car diagnostics technician, the OBD tester is the heart of the game:
  • Read fault codes — know exactly which part is failing instead of guessing.
  • Clear faults — the limp mode gamble: the car runs again NOW, but the fault comes back, and the intervals get shorter every time.
  • Disable systems — software tuning with a price. Kill the cat for more power and flames from the exhaust… and every zombie nearby hears it.
Every intervention is a decision with a cost. Never a no-brainer.

Driving that takes itself seriously

This is not a zombie game with cars glued on. The handling leans simulation: slip-based tire physics, weight transfer, and drift behavior tuned by a real-life drifter and former tuning shop operator. If you can hold a slide in a sim, you'll feel at home here — and if a horde blocks the highway, a clean powerslide is a survival skill.

Your own test track

Behind your base sits a proving ground with a track editor. Lay out your own course, shake down a fresh build, dial in the setup — then take it onto the highway where mistakes cost more than lap time. Every time you make it back, the track is waiting for the next build.

A car that breaks like a real car

  • Four consumables: fuel, oil, coolant, battery charge.
  • Parts wear out, take damage, can be stripped from wrecks — used parts come with used condition.
  • Hit a rock and crack your oil pan? It drips in real time, leaves a slick under the car, and the puddle on the road is slippery.
  • No radiator? Fine — until the temperature gauge says otherwise.
  • Weak battery, horde incoming, key turning slowly: that sound is the whole game in one moment.

One world per save — your wrecks wait for you

Death ends the run, not the world. You wake up at your base; the same highway is still out there, with every stripped container and every car you abandoned at kilometer 40. Walk back, drive back, or send the tow truck — or let it rust.

Build up your base and fleet

Money and found cars persist between runs. Grow a fleet, repair and tune your keepers, decorate the workshop, and start every run a little stronger.

Co-op for up to 4 players

Run the highway with friends: one drives, one rides shotgun with the scanner, everyone fights. Runs start at the host's base — so they'll see what you built. Or get your crew together and get some tandems going on the race track.

Tuning like in a real shop

Mechanical parts, software stages and body kit — lift kits, wheel and track-width setups, paint, tint, and pieces you'll be glad you bolted on when the horde closes in. Built by someone who ran a tuning shop for a living.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

LIMP MODE is made by a solo developer who uses generative AI as a tool during production.

Where AI was used: the game's code, the cover artwork that all store page capsule images are built from, the songs played on the in-game radio, the spoken lines of one story character (text-to-speech), parts of the in-game visual and audio assets, and the drafting of the English store page and marketing texts. The player character's voice lines are recorded by the developer himself and are not AI-generated.

All game design, mechanics, balancing and creative direction come from the developer. Every AI-assisted result was reviewed and edited by the developer before it shipped.

The game does not generate any content while it is running and does not connect to any AI service during gameplay.

Mature Content Description

The developers describe the content like this:

LIMP MODE is set in a zombie apocalypse. The player fights infected humans with melee weapons and firearms. Combat shows blood and leaves bodies on the ground; there is no dismemberment, gore or torture. Scavenging abandoned vehicles, containers and buildings is a core mechanic, and some NPCs act as criminals. The player character swears out loud during combat and repairs, and the in-game radio plays songs with explicit lyrics.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 (Vulkan 1.2 support required)
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600 XT
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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