Unbound enables players to make 3D things in a new and fun way: With Friends. Jam on new ideas in the same VR space then work on articulate sculpts together. With the ability to export to your favorite tools and to 3D print. This is the beginning of Unbound Early Access.
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發行日期:
2018 年 1 月 8 日

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搶先體驗軟體

立即搶先體驗,並一同協助參與開發。

註: 這款搶先體驗軟體尚未開發完成,且內容可能會有所改變;若該軟體目前的開發進度未使您產生興趣,建議您等待本軟體開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何採用搶先體驗模式?

“We have spent many years creating the foundations and Unbound is now quite powerful and a lot of fun. With that, we’ve reached a turning point where our focus switches to adding features, improving usability and playing with new fun things our engine can realize. For this next phase, we want to include the community and enjoy it with us.”

這個軟體的搶先體驗時間大概會持續多久?

“Approximately around two years time.”

完整版與搶先體驗版在計畫上有何不同?

“We are planning to add many creation features beyond the expression of 3D models and forms. During Early Access we’ll be frequently improving our custom engine and build new features into Unbound. For a general scope, our ideas include:
  • Improved and polished usability (UI/UX)
  • Improved library and sharing of creations
  • A larger variety of tools, both fun toys and expressive creation tools for sculpting and crafting of mechanical or architectural objects.
  • A larger variety of visual styles and materials
  • Support for a larger number of collaborators over the network
  • Physics and animation tools
  • Non-VR support beyond spectating
  • Scripting support to enable creators to make their own tools and interactions
  • Additional export capabilities
  • Support for large worlds and community created environments
  • Performance optimizations and additional platform support

目前的搶先體驗版本發展情況如何?

“The first Early Access release includes the features listed in the “About This Software” section below. As with all Early Access software, there might be the occasional hiccup but the features mentioned are ready to use.
Important Note: Unbound will remain NVIDIA-only for some time after the initial Early Access release. Other platform support will be added in the future.”

軟體售價在搶先體驗期間前後會有所變動嗎?

“We are planning to increase the price when we leave Early Access.”

在開發遊戲時,您打算如何與社群互動?

“We've set up a support site that lets our community post feedback, ideas and bug reports. Beyond that, you can reach us on Twitter: http://twitter.com/unbound_io, http://twitter.com/rianflo for Florian and https://twitter.com/abductee_org for Michael.”
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購買 Unbound Alpha

 

最新更新 檢視全部(15)

3 月 14 日

Unbound v0.2.7 - Stability and Material Picker

We did a huge stability pass!

Good news. We have spent the last few weeks going through our whole code base and issue lists and fixed many outstanding bugs. The overall experience should now be way more robust. Little hiccups will of course happen during Early Access and next release we'll add features again!

But hey - to not make this release too boring, we added a material picker so you can extract already used (and blended) materials from your creations.



New Features
  1. Material Picker: Grab it from the "Materials Drawer"!

Improvements
  1. Fixed various crashes when loading saved creations and browsing the library
  2. Multiplayer invites can now be directly accepted from the pop-up
  3. Multiplayer invites now show up if the invitee starts the application late
  4. Fixed an issue where the controllers went into an undefined state
  5. Fixed shape model size being incorrect in some cases
  6. Fixed a situation when touching too many buttons at the same time
  7. Fixed saving of user dominant hand preference
  8. Fixed a rendering bug on (unofficially supported) Kepler GPUs (eg: GTX 780Ti)
  9. Fixed a bug where tools freeze if a gamepad is connected also (Thanks @GregPanos!)
  10. Made drawer positions on secondary hand consistent


Your feedback:

We have a support site up now at: https://unbound.helprace.com/
Your feedback, bug reports and anything you might wanna let us know is much appreciated.

Enjoy!
Michael+Florian

Twitter: @unbound @rianflo @abductee_org
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關於此軟體

Unbound encourages playful creation using virtual reality gear with tracked controllers, while enabling two creators to collaborate in real time in the same space, on the same 3D objects.

The initial Early Access launch includes:

Realtime collaboration

Invite friends into the space and play or work together over the internet.

Sharp Features

Our models can uniquely represent organic shapes as well as more mechanical, CAD-like objects.

Multiple Objects

Unbound is built to go beyond the modelling of a single object. Like a game engine, Unbound can have thousands of objects in a scene. And every thing is always changeable.

Compact Models

Unbound models are tiny when you save them. This makes sharing a model over the network and bringing them into a collaborative space pretty much instantaneous.

Physically Based Material System

Mix materials as you craft, sculpt or spay paint on models. The volume and surface of creators edits are stored internally, for use during saves.

Export

Creators have the ability to export mesh models from Unbound’s volumetric format. Take your models with you and continue using your favorite tools, whether it’s game development, rendering or 3D printing.

Important Note:

Unbound will only run on NVIDIA GPUs for some time after launching in Early Access. Most of our algorithms are heavy on GPU compute and as a small team, development really benefited from building with CUDA. Once Unbound is ready to be optimized, we are planning to port this to AMD. We kindly ask for your patience and understanding.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 7, 8, 10 (64-Bit)
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GTX 980
    • 備註: NVIDIA ONLY (NO AMD GPU SUPPORT YET)
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 7, 8, 10 (64-Bit)
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GTX 1070
    • 備註: NVIDIA ONLY (NO AMD GPU SUPPORT YET)
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