Unbound enables players to make 3D things in a new and fun way: With Friends. Jam on new ideas in the same VR space then work on articulate sculpts together. With the ability to export to your favorite tools and to 3D print. This is the beginning of Unbound Early Access.
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Date de parution :
8 janv. 2018
Développeur :

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Logiciel en accès anticipé

Impliquez-vous pendant le développement de ce logiciel.

Remarque : Ce logiciel en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé à utiliser ce logiciel dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“We have spent many years creating the foundations and Unbound is now quite powerful and a lot of fun. With that, we’ve reached a turning point where our focus switches to adding features, improving usability and playing with new fun things our engine can realize. For this next phase, we want to include the community and enjoy it with us.”

Combien de temps environ ce logiciel sera-t-il en Accès anticipé ?

“Approximately around two years time.”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“We are planning to add many creation features beyond the expression of 3D models and forms. During Early Access we’ll be frequently improving our custom engine and build new features into Unbound. For a general scope, our ideas include:
  • Improved and polished usability (UI/UX)
  • Improved library and sharing of creations
  • A larger variety of tools, both fun toys and expressive creation tools for sculpting and crafting of mechanical or architectural objects.
  • A larger variety of visual styles and materials
  • Support for a larger number of collaborators over the network
  • Physics and animation tools
  • Non-VR support beyond spectating
  • Scripting support to enable creators to make their own tools and interactions
  • Additional export capabilities
  • Support for large worlds and community created environments
  • Performance optimizations and additional platform support

Quel est l'état actuel de la version en accès anticipé ?

“The first Early Access release includes the features listed in the “About This Software” section below. As with all Early Access software, there might be the occasional hiccup but the features mentioned are ready to use.
Important Note: Unbound will remain NVIDIA-only for some time after the initial Early Access release. Other platform support will be added in the future.”

Le logiciel sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“We are planning to increase the price when we leave Early Access.”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“We've set up a support site that lets our community post feedback, ideas and bug reports. Beyond that, you can reach us on Twitter: http://twitter.com/unbound_io, http://twitter.com/rianflo for Florian and https://twitter.com/abductee_org for Michael.”
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Ce produit n'est pas disponible dans votre langue. Veuillez consulter la liste des langues disponibles ci-dessous avant de l'acheter.

Remarque : nécessite un casque de réalité virtuelle. Veuillez consulter la section Support VR située à droite pour plus d'informations.

Acheter Unbound Alpha

 

Mises à jour récentes Tout voir (16)

31 août

Unbound v0.3.0 - New Tools and Toys

Thank you for your patience everyone!

We've dug in over the last few months to take our engine to next level, ironed out bugs and prepared the way for building out new tools, toys and features. Check them out below:

Lines Tool
The Lines tool is the beginning of our plan to create tools for constructing things, in addition to free form sculpting.This first feature allows you to make things like bicycle frames, welded cages and other grid aligned structures.



The snapping mode makes it easy to connect parts without having to hold your hand really still, making it really fun to build things.




Matter Gun
What's realtime 3D software without the ability to shoot things? Not fun. But that doesn't mean it has to be violent. The Matter Gun lets you shoot holes as well as material balls into models, feature three modes including spray.




Tentacle
Who doesn't need an incredibly easy way to make tentacles? This toy solves all your problems. We think that making custom tools like this is super fun and helps us play with our future plans on letting the community build their own tools. Stay tuned during Early Access for this feature!



Improved Sculpt
The Sculpt can now be configured to do a few things we've been missing for quite some time. Material depletion lets you set a certain length of your stroke.



Unbound also works great when modeling with individual shapes and the new Single Edit mode assists with precision. Motion Smoothing can be set to a desired level and helps with making smooth curves when working free hand.



Environments
We've added two now environments. We hope you enjoy them.





Avatars
Making 3D models in all sorts of new ways is at our very core and why we are building Unbound. The tech under the hood of Unbound makes this easy like never before. With the new avatar system, we release our very first feature using this tech, letting you explore virtually infinite variations. And like everything in Unbound, always re-mixable and changeable.




New Features
  • New Tool: Lines allows you to construct things from pipes, snapping them or aligned to grid.
  • New Tool: Tentacle lets you draw fun tentacles with a simple stroke.
  • New Tool: Matter Gun featuring three modes, shoot holes or paint balls onto any object.
  • Improved Tool: Sculpt has an ergonomically redesigned model and shape position.
  • Improved Tool: Sculpt now features material depletion, motion smoothing and single edit placement.
  • New Avatar System - Generate infinite cute creatures and customize them for multiplayer.
  • New Environment: Studio.
  • New Environment: Panopticon.

Improvements
  • Move with laser: secondary controller now can move objects from distance.
  • Brush Scaling: changed from proximity to "point at" in order to remove ambiguities.
  • Lighting System: reworked shading and boosted dynamic vibrance.
  • Lighting System: fixed and tuned lighting in Simple Black environment.
  • Multiplayer: Voice audio is now spatial, meaning you can hear your friends from where you see them.
  • Multiplayer: improved netcode and reduced desync.
  • Multiplayer: Object ownership now doesn't allow you to delete your friends models until they disconnect.
  • Fixed Windows Mixed Reality visual artifacts in certain environments.
  • Fixed input issues with Oculus Touch and Window Mixed Reality.
  • New object creation: moved to the big menu, since it was very hidden before.
  • Advanced Supersampling handling improved.


Your feedback:

We have a support site up now at: https://unbound.helprace.com/
Your feedback, bug reports and anything you might wanna let us know is much appreciated.

Enjoy!
Michael+Florian

Twitter:@unbound_io @rianflo @abductee_org
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À propos de ce logiciel

Unbound encourages playful creation using virtual reality gear with tracked controllers, while enabling two creators to collaborate in real time in the same space, on the same 3D objects.

The initial Early Access launch includes:

Realtime collaboration

Invite friends into the space and play or work together over the internet.

Sharp Features

Our models can uniquely represent organic shapes as well as more mechanical, CAD-like objects.

Multiple Objects

Unbound is built to go beyond the modelling of a single object. Like a game engine, Unbound can have thousands of objects in a scene. And every thing is always changeable.

Compact Models

Unbound models are tiny when you save them. This makes sharing a model over the network and bringing them into a collaborative space pretty much instantaneous.

Physically Based Material System

Mix materials as you craft, sculpt or spay paint on models. The volume and surface of creators edits are stored internally, for use during saves.

Export

Creators have the ability to export mesh models from Unbound’s volumetric format. Take your models with you and continue using your favorite tools, whether it’s game development, rendering or 3D printing.

Important Note:

Unbound will only run on NVIDIA GPUs for some time after launching in Early Access. Most of our algorithms are heavy on GPU compute and as a small team, development really benefited from building with CUDA. Once Unbound is ready to be optimized, we are planning to port this to AMD. We kindly ask for your patience and understanding.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 7, 8, 10 (64-Bit)
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GTX 980
    • Notes supplémentaires : NVIDIA ONLY (NO AMD GPU SUPPORT YET)
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 7, 8, 10 (64-Bit)
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GTX 1070
    • Notes supplémentaires : NVIDIA ONLY (NO AMD GPU SUPPORT YET)

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