Unbound enables players to make 3D things in a new and fun way: With Friends. Jam on new ideas in the same VR space then work on articulate sculpts together. With the ability to export to your favorite tools and to 3D print. This is the beginning of Unbound Early Access.
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Udgivelsesdato:
8. jan 2018

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Software med tidlig adgang

Tag del i denne software idet den udvikles.

Bemærk: Denne software med tidlig adgang er ikke færdigt og ændrer sig måske mere. Hvis du ikke er begejstret for at bruge denne software i dets nuværende tilstand, bør du vente for at se, om softwaren skrider frem længere inde i udviklingen. Lær mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“We have spent many years creating the foundations and Unbound is now quite powerful and a lot of fun. With that, we’ve reached a turning point where our focus switches to adding features, improving usability and playing with new fun things our engine can realize. For this next phase, we want to include the community and enjoy it with us.”

Hvor lang tid vil denne software være i tidlig adgang?

“Approximately around two years time.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“We are planning to add many creation features beyond the expression of 3D models and forms. During Early Access we’ll be frequently improving our custom engine and build new features into Unbound. For a general scope, our ideas include:
  • Improved and polished usability (UI/UX)
  • Improved library and sharing of creations
  • A larger variety of tools, both fun toys and expressive creation tools for sculpting and crafting of mechanical or architectural objects.
  • A larger variety of visual styles and materials
  • Support for a larger number of collaborators over the network
  • Physics and animation tools
  • Non-VR support beyond spectating
  • Scripting support to enable creators to make their own tools and interactions
  • Additional export capabilities
  • Support for large worlds and community created environments
  • Performance optimizations and additional platform support

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The first Early Access release includes the features listed in the “About This Software” section below. As with all Early Access software, there might be the occasional hiccup but the features mentioned are ready to use.
Important Note: Unbound will remain NVIDIA-only for some time after the initial Early Access release. Other platform support will be added in the future.”

Er prisen på softwaren anderledes under og efter tidlig adgang?

“We are planning to increase the price when we leave Early Access.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“We've set up a support site that lets our community post feedback, ideas and bug reports. Beyond that, you can reach us on Twitter: http://twitter.com/unbound_io, http://twitter.com/rianflo for Florian and https://twitter.com/abductee_org for Michael.”
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Bemærk: Kræver et virtual reality-headset. Se VR-supportsektionen for mere information.

Køb Unbound Alpha

 

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14. marts

Unbound v0.2.7 - Stability and Material Picker

We did a huge stability pass!

Good news. We have spent the last few weeks going through our whole code base and issue lists and fixed many outstanding bugs. The overall experience should now be way more robust. Little hiccups will of course happen during Early Access and next release we'll add features again!

But hey - to not make this release too boring, we added a material picker so you can extract already used (and blended) materials from your creations.



New Features
  1. Material Picker: Grab it from the "Materials Drawer"!

Improvements
  1. Fixed various crashes when loading saved creations and browsing the library
  2. Multiplayer invites can now be directly accepted from the pop-up
  3. Multiplayer invites now show up if the invitee starts the application late
  4. Fixed an issue where the controllers went into an undefined state
  5. Fixed shape model size being incorrect in some cases
  6. Fixed a situation when touching too many buttons at the same time
  7. Fixed saving of user dominant hand preference
  8. Fixed a rendering bug on (unofficially supported) Kepler GPUs (eg: GTX 780Ti)
  9. Fixed a bug where tools freeze if a gamepad is connected also (Thanks @GregPanos!)
  10. Made drawer positions on secondary hand consistent


Your feedback:

We have a support site up now at: https://unbound.helprace.com/
Your feedback, bug reports and anything you might wanna let us know is much appreciated.

Enjoy!
Michael+Florian

Twitter: @unbound @rianflo @abductee_org
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Rapporter fejl og giv feedback til denne software på softwarens diskussionsside

Om denne software

Unbound encourages playful creation using virtual reality gear with tracked controllers, while enabling two creators to collaborate in real time in the same space, on the same 3D objects.

The initial Early Access launch includes:

Realtime collaboration

Invite friends into the space and play or work together over the internet.

Sharp Features

Our models can uniquely represent organic shapes as well as more mechanical, CAD-like objects.

Multiple Objects

Unbound is built to go beyond the modelling of a single object. Like a game engine, Unbound can have thousands of objects in a scene. And every thing is always changeable.

Compact Models

Unbound models are tiny when you save them. This makes sharing a model over the network and bringing them into a collaborative space pretty much instantaneous.

Physically Based Material System

Mix materials as you craft, sculpt or spay paint on models. The volume and surface of creators edits are stored internally, for use during saves.

Export

Creators have the ability to export mesh models from Unbound’s volumetric format. Take your models with you and continue using your favorite tools, whether it’s game development, rendering or 3D printing.

Important Note:

Unbound will only run on NVIDIA GPUs for some time after launching in Early Access. Most of our algorithms are heavy on GPU compute and as a small team, development really benefited from building with CUDA. Once Unbound is ready to be optimized, we are planning to port this to AMD. We kindly ask for your patience and understanding.

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 7, 8, 10 (64-Bit)
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GTX 980
    • Yderligere bemærkninger: NVIDIA ONLY (NO AMD GPU SUPPORT YET)
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 7, 8, 10 (64-Bit)
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GTX 1070
    • Yderligere bemærkninger: NVIDIA ONLY (NO AMD GPU SUPPORT YET)
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