Feed them and they mutate. Overfeed them and they turn on you. Mix MEAT, GLOW and ORE to grow your fish into adorable little horrors, then let them fight the failed experiments breaking into your tank. You never control a unit — what you feed is the whole strategy.

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Planned Release Date: November 2026

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About This Game

What you feed is your build.

MUTARIUM is a feed-and-defend roguelite. You run a lab aquarium full of specimens that mutate based on what you feed them — and the lab's failed experiments keep breaking in to eat everything you've grown.

You never command your fish. You feed them, they fight. Every pellet is a build decision.

  • Three feeds, one build — MEAT makes killers, GLOW makes earners, ORE makes walls. The mix decides each fish's mutation branch: pure lines, hybrids, and a KING rank for those who push their luck.
  • Read the forecast, change the diet — every wave is announced before it hits. Chargers punish your shots, spitters hit from outside your tank line, splitters punish your finishers. Your counter-pick is what you feed next.
  • Overfeeding is real — max out a specimen and keep stuffing it, and it goes berserk. Your best fish becomes the invader. You made it; now deal with it.
  • Bosses drop sealed specimen eggs — hatch them to unlock new species (Guppy, Leech, Ironjaw, and one still sealed), each with its own mutation tree and a codex to fill.
  • Short runs, long descent — a run is one dive through the facility: the Isolation Tank, the Deep Vats… and four sealed floors below. The elevator keeps going down.

Heads-up on tone: mutation is cartoon body horror. Specimens visibly deform and grow clustered eyes as they advance. No gore, no realistic injury.

Insaniquarium invented the feed-and-defend aquarium in 2001, and nothing has carried it forward since. MUTARIUM is a love letter to that genre — rebuilt as a roguelite, where the feeding itself is the build.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used to create visual art in this game. Creature, character and background artwork was produced with AI image and animation tools, then hand-edited, cleaned up and assembled by the developer before being placed in the game. This artwork also appears in store page and marketing materials. The game additionally uses licensed, human-made pixel-art asset packs. AI tools (LLM) were also used to help write the game's code and in-game text during development, and to translate that text into the game's six non-English languages (Korean, Simplified Chinese, Japanese, Russian, Spanish, Brazilian Portuguese). All audio - music and sound effects - is human-made and licensed from human creators; no generative AI was used for audio. No AI runs during gameplay: all content is generated ahead of time and reviewed by the developer before it ships.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Dual-core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.3 compatible GPU (integrated graphics supported)
    • Storage: 500 MB available space
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