A tiny forge in the corner of your desktop. Quirky smiths gather materials and hammer out blades on their own. Hand one to a passing adventurer, or deliver it to a nation at war — your blade decides whether they live, calms the monster dens, and can change who rules a town.

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Planned Release Date: Q4 2026

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About This Game

A tiny forge in the corner of your desktop.

Your artisans keep working while you focus on something else.

Desktop Forge is an idle simulation about autonomous artisans, the swords they forge, the adventurers who carry them, and the world those swords change. Let the workshop run in a compact window while you work or study, and look in whenever you are ready to make the next call.

Over 200 traits decide how they work

Every artisan has more than a set of stats. They have their own traits, specialties, likes, and dislikes. Instead of directing every movement, you decide which jobs each person is allowed to take — and they choose when to gather, process, forge, or rest on their own. Who should handle each stage? Your assignments shape the flow of the workshop and the swords that come out of it.

More than 200 traits shape not only how fast and how well they work, but who likes and dislikes whom. Everyday interactions make emotions rise and fall, and those moods show in the work and in the blades that come out of it. Emotion icons over their heads let you watch these small relationships shift.

Materials and artisans make every sword different

Gather, process, forge. Collect timber, ore, and gems, refine them into usable materials, and combine them into a blade. The materials used, the artisans involved, their moods, and how well the work goes shape how each sword splits between edge, durability, and enchantment, and how fine it turns out. When real skill and a stroke of luck come together, you may forge a masterpiece you never planned for.

A newly forged blade hides its true nature. Appraisal gradually uncovers its grade, type, stat distribution, quality, and evaluation.

Your workshop is one small part of the world

Beyond your walls lie eight towns, the monster dens beside them, and three nations at war. Markets, war, and monsters move every day, whether or not you are watching. Caravans carry materials down the roads; when a den grows restless the loads thin out, and when fighting cuts a road no caravan comes at all. Even in the same town, what is on offer today is not what was there yesterday.

And the only thing that moves that world is, again, the sword you forged. Every den your adventurers clear thins out the monsters and brings trade back to the town beside it. Blades delivered to a nation's commission become its equipment, push the front line, and can change which nation rules a town. Swear to a nation and your taxes and prices shift with it; stay unaligned and you can keep your distance. Whatever happens is written into your workshop's chronicle, with the date.

Weigh income against wages, hire new artisans, unlock the workshop expansion tree, and widen what you can do. There is no game over and no timer. Reach out into the world from your corner of the screen.

The sword you hand over decides whether they live

Appraised swords go to the adventurers who visit your workshop. They are not your employees — you cannot train them, command them, or bring them home. The only thing you have any say in is the blade in their hands.

Every destination asks for a different shape of sword. A blade that answers what the road demands carries its bearer through to the end and comes back as a log full of coin and renown.

Send someone out with a blade that isn't good enough, and they never return to the workshop. Their rank, their record, and the reputation you built through them are gone with them. No one tells you what went wrong. You read the log and decide what to forge next.

Key features

  • A desktop companion — A compact workshop that keeps moving in the corner of your screen

  • Autonomous artisans — Set the work policy and watch an idle workshop run itself

  • Over 200 traits — Specialties, likes, dislikes, and the mood of the day shape the work

  • A different sword every time — Materials, artisans, emotions, and luck show in its stats and quality

  • A life on every blade — A weak sword breaks, its bearer never returns, and only the record remains

  • A world that keeps moving — Eight towns, monster dens, and three warring nations move on without you

  • Swords that change the world — Clearing dens calms them; delivered blades push front lines and change who rules

  • Long-term goals — Codex records, a workshop expansion tree, a chronicle, and Steam leaderboards

  • Language support — English, Japanese, and Simplified Chinese

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit or newer
    • Processor: Intel i5 9th generation or better (or AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 1050 Ti (4 GB) / AMD® Radeon™ RX 560 (4 GB)
    • Storage: 200 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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