Dawn Of The Realm is a medieval real-time strategy game. Build cities, manage resources and raise armies. Zoom straight out to a strategy map of the whole continent and back down to the battlefield, with no loading and no separate mode. Up to 10 players.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I am a solo developer, and have lots of future plans for the game, so I will continue to update the game, however I want to get feedback and let people try it as fast as possible to guide future development :-)”

Approximately how long will this game be in Early Access?

“Around 1-2 years when it’s released.”

How is the full version planned to differ from the Early Access version?

“I plan on the finished version to have many more maps, factions and gameplay features.”

What is the current state of the Early Access version?

“It is very much playable but will launch with a limited amount of maps and factions.”

Will the game be priced differently during and after Early Access?

“The price will stay the same at full release.”

How are you planning on involving the Community in your development process?

“I want to get as much feedback as possible and really encourage to contact me with ideas and feedback for changes and suggestions for the direction of the game :-) ”
Read more
This game is not yet available on Steam

Coming soon

Interested?
Add to your wishlist and get notified when it becomes available.
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

This is my first game as a solo developer, which have been under development for 2 years now. Still much more to be added, but I plan on releasing in early access. You are very welcome to contact me at if you have any questions or want to provide any feedback :-) 

Seamless transition between micro and grand strategy with no loading

Zoom in and you are commanding individual soldiers, building your city and engaging in battles. Zoom out and the same world becomes a strategy map of contested territory, army banners and borders. This transition make grand strategy and battlefield command run in real time, in one continuous world.

Choose your faction and establish your realm 

Take up the banner of several factions (with more coming), each with their own soldiers, abilities and character (and unique buildings are coming). Name your realm, choose your sigil (such as Bear, Wolf, Lion, Eagle, Clover or Elmtree) and see it fly from every flagpole, shield and captured tile you hold.

Establish towns and grow them into impenetrable castle cities. Raise houses to increase your population, granaries and farmland for food, blacksmiths and barracks for war, markets for trade, and docks to reach distant continents. Ring it all in walls with gates that open and stairs your archers can climb.

Claim the map

Territory sectors are taken by holding it. March units onto a tile and stand your ground until the land turns your color, then watch your borders spread across the continent. Every claimed region brings villages, resources or income and a border with someone who wants it back. Conquer the map with allies, or without them.

Assemble your armies of footmen, archers and cavalry along with catapults which can break even the most heavily fortified castles. Move a hundred soldiers as one army banner across half a continent, or split them to hold a mountain pass. Build ships at your docks and carry the war across the sea to shores no army has reached.

Engage in diplomacy

Up to ten realms share the map, and none of them have to be your enemy (yet). Sign non-aggression pacts, form alliances, agree to trade, or coordinate a joint attack on a neighbor who has grown too large. Every pact is one betrayal away from a war.

A living world

A vast continent that runs from temperate woodland to arctic snow and open desert, each biome with its own weather rolling through it. Day gives way to night and torches come alive in your cities. Animals move in herds through the forests, fish break the surface offshore, and waves work at the coastline while fog of war hides everything you have not yet dared to explore.

Fully multiplayer

Built for real-time multiplayer from the ground up. Up to 10 players (for now :-) ).

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The vast majority of assets are created by me or commercially licensed. I have used AI-generated assets for a few buildings and UI elements as a base end then modified heavily in Photoshop. I am a solo developer and know it’s a controversial topic, but I hope the 1000+ hours I have spent in Photoshop shines through, but I still want to be honest.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 380 (2 GB VRAM)
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 3600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 6600
    • DirectX: Version 11
    • Storage: 2 GB available space
Review Filters