A classic football manager in a modern guise: take charge of a club, fine-tune your tactics and experience every matchday as a compact TV broadcast with a 2D pitch, live ticker and half-time dressing room. Six nations, three leagues per country, one shared European cup.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“HALFTIME Manager is already a fully playable football (soccer) management game – but a management game thrives on balance, fine-tuning and the interplay of many systems. We’re launching Early Access because genuine player feedback over the course of many seasons is the best way to fine-tune the match simulation, transfer market and economy to ensure they’re both fair and in-depth. We want to prioritise further development – greater tactical depth, additional leagues, improved presentation – in collaboration with the community, rather than making decisions behind closed doors.”

Approximately how long will this game be in Early Access?

“We expect the Early Access phase to last around 12 months. This is an estimate and may change depending on the volume of feedback and the features included – a polished, well-balanced game is more important to us than a fixed release date.”

How is the full version planned to differ from the Early Access version?

“The Early Access version already offers the full core experience. For the full version, our main aim is to go into greater depth: more tactical options and player attributes, additional nations and leagues, an even more dynamic live presentation and AI, a more comprehensive club and economic simulation, as well as improved usability, accessibility and fine-tuning. The exact scope will depend on feedback from the community – we see this as a target direction, not a firm commitment.”

What is the current state of the Early Access version?

“The game is fully playable and self-contained. It includes, amongst other things:

- A game world featuring six nations, each with a three-tier league system and a joint, cross-national cup competition.
- Live matches in a retro 2D style, featuring tactics, substitutions, weather, goal-line technology/VAR and commentary – or quick simulation.
- In-depth transfer market: negotiations, prospective buyers, free transfers with signing-on fees, loans and Bosman pre-contracts.
- Economy system with sponsors, tiered ticket prices, infrastructure and financial forecasts.
Training, individual skills, half-time team talks, managers and board objectives.
- 12 seasons of backstory and an end-of-season ceremony.
- Local multiplayer (hotseat) for up to four managers, each with their own colours.
- Steam Workshop (custom worlds/sponsors/translations), achievements and cloud saves.

- Six languages: German, English, Spanish, French, Italian, Portuguese.
The game features exclusively fictional clubs and players; your own or real-world data can be imported during gameplay.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price moderately at the end of the early access phase, once significantly more content and features are included. Those who join us early and support us as we expand should benefit from the lowest price.”

How are you planning on involving the Community in your development process?

“We collect feedback through the Steam Community Hubs, discussion forums, and bug reports, and incorporate it directly into our prioritization process. Through the Steam Workshop, the community can contribute its own game worlds, sponsors, and translations. We communicate changes transparently via patch notes and actively involve the community in selecting upcoming features.”
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This game is not yet available on Steam

Planned Release Date: Aug 14, 2026

This game plans to unlock in approximately 2 weeks

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About This Game

Your club. Your tactics. Your football story.

HALFTIME Manager is a classic football manager in a modern guise. You take charge of a club, pick your eleven, fine-tune your tactics and guide your team over the years from the lower leagues all the way to the European cup. Every matchday is staged as a compact TV broadcast: a 2D pitch, live ticker, stats panel and a half-time dressing room where your team talk and your substitutions make the difference.

Six nations, three league tiers per country, one shared European cup and a simulation that stays reproducible on every save: your decisions matter, not luck.

Features

  • Live match as a TV broadcast - a big 2D pitch with highlight direction, commentary, a live ticker and real match stats (possession, xG, shots, corners). Weather from sunshine to snowfall shapes the atmosphere and the crowd.

  • Half-time dressing room - team talk, tactical changes and substitutions at the break and during the match.

  • Tactics with depth - formation, mentality, pressing and playing style, adjustable live from the touchline at any time.

  • Six-nation world - Germany, England, Spain, France, Italy and Portugal, each with three leagues, promotion and relegation, a cup and a shared European cup.

  • A living transfer market - transfer fees, signing bonuses, contract lengths, free agents and a market that moves week after week.

  • Build your club - expand the stadium and infrastructure (tiers, roofing, floodlights, shops, lounge, fitness, training ground), main and secondary sponsors, ticket prices and finances to keep in check.

  • Squad & youth - training, talent development and special player abilities.

  • Local multiplayer (hotseat) - up to four managers, each with their own colour; the interface switches to whoever is on the clock.

  • Five difficulty levels - and free UI scaling from 70 to 200 % for small and large screens alike.

  • Fully localized - German, English, Spanish, French, Italian and Brazilian Portuguese.

  • Steam achievements and cloud saves.

Football your way

HALFTIME Manager favours clarity over a flood of tables: simulate matchdays at speed, or follow every minute when it gets tight. The included leagues, clubs and players are entirely fictional. If you want your own football world, import your own data and shape leagues and squads to your taste.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used for UI/UX, coding, and artwork

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Dual-core 2.0 GHz (Intel Core i3 / AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics with hardware acceleration (Intel HD 4000 / equivalent)
    • Storage: 512 MB available space
    • Sound Card: Any
    • Additional Notes: Runs on Chromium (Electron); no dedicated GPU or DirectX required. An internet connection is only needed for optional features (importing your own league data, Steam Workshop mods, cloud saves). The game is fully playable offline.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Quad-core 2.5 GHz or better
    • Memory: 8 GB RAM
    • Graphics: Any dedicated or modern integrated GPU
    • Storage: 512 MB available space
    • Sound Card: Any
    • Additional Notes: Runs on Chromium (Electron); no dedicated GPU or DirectX required. An internet connection is only needed for optional features (importing your own league data, Steam Workshop mods, cloud saves) — the game is fully playable offline.
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