ROOTLINE is a multiplayer hacking and systems simulation where every machine, network, program, file and exploit exists inside a massively multiplayer persistent shared world.

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Akan Datang ke Akses Awal

Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“Early Access allows us to develop and refine our systems alongside players. Community feedback will be particularly valuable for balancing difficulty, improving usability, identifying unintended strategies, and determining which parts of the simulation need more or less depth.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We currently expect ROOTLINE to remain in Early Access for roughly 18–24 months.

This is an estimate rather than a fixed schedule. During Early Access, ROOTLINE’s core systems will be expanded and refined, while the game world, missions, tools, services, and other content are broadened and filled out. Player feedback, development progress, and the overall quality and completeness of the experience will guide when the game is ready to leave Early Access.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“During Early Access, we plan to expand both the breadth and depth of ROOTLINE.

Planned areas of development include:
- More complete hacking, exploitation, privilege-escalation, and defensive systems
- A wider range of contracts, story missions, organisations, networks, websites, and procedurally generated world content
- Expanded player progression, hardware upgrades, server rental, domain ownership, and economic systems
- Deeper multiplayer interaction, including player-operated infrastructure, more opportunities for player-versus-player hacking
- More advanced tracing, investigation, evidence, and consequence systems
- Additional software, services, command-line tools, vulnerabilities, and Lua scripting capabilities
- Continued improvements to usability, onboarding, balance, performance, and presentation

These plans represent the intended direction of development and may change as the game evolves and player feedback reveals what works best.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The current version provides a playable foundation for ROOTLINE’s core systems.

Players can use a simulated computer and terminal, search for organisations, discover networks and machines, connect to remote systems, create websites, register domains, hijack domains, interact with files and services, and perform the basic stages of a hacking loop.

The game is still under active development. Some systems are incomplete, content variety is limited, balance and interfaces are subject to change, and bugs should be expected.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“We plan to gradually increase the price as substantial new systems, content, and features are added.

Any pricing changes will reflect the expanded scope and maturity of the game. Changes will be communicated in advance through Steam.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“We plan to use Steam discussions, player feedback, bug reports, and playtesting to guide development throughout Early Access.

Community input will help us evaluate the hacking loop, progression, mission variety, multiplayer balance, usability, and the depth of individual simulation systems. We also plan to share development updates explaining what is being worked on, what has changed, and how feedback is influencing the game.

While the overall direction of ROOTLINE will remain focused on a systems-driven hacking simulation, player feedback will play an important role in prioritising improvements and identifying areas that need further development.”
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Tentang Permainan Ini

WELCOME TO ROOTLINE

ROOTLINE is a multiplayer hacking and systems simulator set inside a collection of persistent, connected networks for you to explore, exploit and control.

The machines inside those networks have users, files and software running on them. Find a target, work out how it is configured, discover a way in and decide what to do once you have access.

START WITH THE TERMINAL

Learn your way around a Linux-inspired environment and use the same tools for everything from basic navigation to full network attacks.

ROOTLINE gives you tools and systems and lets you come up with the solutions.

TAKE THE JOB

Contracts give you a target and an objective. How you reach it is up to you.

Deface a website. Recover a file. Steal credentials. Compromise a machine. Investigate a network.

Jobs arrive through the same in-game systems you use everywhere else. Read the brief, investigate the target, complete the objective and submit the result to get paid.

Use your earnings to expand what you're capable of and take on increasingly difficult targets.

A PERSISTENT SHARED WORLD

ROOTLINE takes place in an online world shared with other players.

Machines, networks and services form part of a larger simulated internet and the world continues running when you disconnect.

The machine you find today may become infrastructure, a target or an opportunity tomorrow.

LEARN THE SYSTEM. THEN ABUSE IT.

Software in ROOTLINE is built from libraries that can contain vulnerabilities. Different versions expose different weaknesses and discovering one is only the beginning.

Resolve domains, scan ports, investigate running services and inspect process memory to identify vulnerable software, then piece together what you discover until you find a way inside.

As the world evolves, so does the attack surface.

MAKE YOUR OWN TOOLS

All of the software you will come across or use in ROOTLINE is built within ROOTLINE. 

Find the source and modify it, or write your own software, automate repetitive work and build tools around the systems available to you.

What begins as a command you type manually can become part of your own toolkit.

The more you understand ROOTLINE's systems, the more you can make them work for you.

THERE IS ALWAYS ANOTHER MACHINE

Take contracts, explore the network, follow strange domains and investigate unfamiliar services. Sometimes the most interesting targets are the ones nobody sent you looking for.

ROOTLINE gives you a simulated internet and the tools to pull it apart.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

Generative AI tools were used during development to assist with some pre-generated in-game website and mission content. Generative AI is not used during gameplay.

Keperluan Sistem

    Minimum:
    • OS: 10.0.19041.0
    • Memori: 256 MB RAM
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 256 MB ruang tersedia
    Dicadangkan:
    • Memori: 256 MB RAM
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 256 MB ruang tersedia
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