A top-down survival roguelite steeped in Korean folklore. Your weapons fire on their own, so you survive by choosing where to stand while seeing only a small radius in the dark. Grow a build from 26 weapons and 45 support items, then carry it into 1v1 duels against other players.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dokaebi Gate lives or dies on how each run feels, and that is something I can't judge alone, no matter how many hundreds of runs I play. A boss that feels easy to me might be a brick wall for a new player. A weapon I love might be one nobody ever picks.

The backbone is already there. You can play a full run from Round 1 all the way to the Round 20 boss. What I need now is for more people to play it and tell me where it's fun and where it's frustrating. I want to tune the weapons, amulets, bosses, and difficulty with that feedback in hand, and that's why I'm opening the gate early.”

Approximately how long will this game be in Early Access?

“I'm expecting somewhere between six months and a year. That said, I don't want to push out a 1.0 that isn't ready just to hit a date. If acting on player feedback takes longer, Early Access may run a little longer too.”

How is the full version planned to differ from the Early Access version?

“For the full version, I plan to add more to do and raise the overall level of polish. Here's the direction I have in mind right now.

- I plan to add new characters, weapons, and amulets so there are more builds to discover.
- I'd like to continue the story past Round 20 with new rounds. For now, clearing Round 20 loops you back to a tougher Round 1 so you can keep the run going.
- I plan to keep reworking boss patterns, visual effects, and sound.
- I plan to keep adjusting the difficulty curve and weapon balance based on play data and feedback.
- I plan to steadily improve the codex, achievements, quality-of-life features, performance, and language support.

What comes first will depend on what I hear from players during Early Access.”

What is the current state of the Early Access version?

“You can play a complete run from start to finish.

- Every round from 1 to 20 has its own boss. From the Dokkaebi Flame, the Mud Jangseung, the Black Crow, and the King Dokkaebi to the final judge, Jingwang Daewang, each one fights with its own set of patterns.
- Beating Round 20 brings up the victory screen. From there, you can choose to keep going against stronger and stronger enemies.
- There are multiple characters and a wide range of weapons and passives. You can also crack open jars to spin an amulet roulette, raise pets, fill out a codex, and start from round checkpoints.
- Korean and English are supported.

It is still a game in development. Balance is uneven in places, and some effects and sounds are in the middle of being replaced. You may run into the occasional bug or frame hitch. If you do, please let me know and I'll fix it quickly.”

Will the game be priced differently during and after Early Access?

“I plan to sell the game at a lower price during Early Access than at full release. As content and features are added, the price may go up around the 1.0 launch. I want the people who join early to get the best price.”

How are you planning on involving the Community in your development process?

“I read the Steam discussion boards and I reply myself. Bug reports are welcome, but honestly the most useful thing you can give me is a blunt one-liner like "this boss is way too hard" or "there's no reason to ever pick this weapon."

Every update will come with patch notes that explain what changed and why. For balance changes where opinions are split, I'd like to ask first and decide after. The boss patterns and difficulty curve you see today were torn up and rebuilt several times because of things testers pointed out. I intend to keep making the game that way.”
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About This Game

In an abandoned village in Korea, a forbidden gate between the world of the living and Hell has opened.

Dokkaebi have poured through the gate, overrunning the village and plunging the land into chaos.

Fight your way through endless hordes of Dokkaebi and push deeper into Hell. At the end of your journey, defeat the powerful Dokkaebi guardians standing watch over the final gates, and seal the passage between the two worlds.

But stay vigilant.

Dokkaebi are not creatures that can be defeated by strength alone. Mischievous tricks and strange trials lurk around every corner, waiting to lead you astray.

Don't fall for their tricks. Survive to the very depths of Hell.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the art and audio assets in Dokaebi Gate were created using generative AI tools, then processed and edited by hand before shipping. This covers equipment and item icons, some VFX textures, sound effects and background music, and a portion of the 3D enemy and environment models. Artwork used on this store page is included as well.

No AI runs while you play. Nothing is generated live during gameplay, and no player input or data is sent to any AI service. Game design, code, balance, and all writing are human-authored.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 1909 or later)
    • Processor: Intel Core i5-4460 / AMD FX-8350 (4 cores)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 380 (2 GB VRAM, DirectX 12 support required)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 6144 MB available space
    • Sound Card: DirectX compatible
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600 (6 cores) or better
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600 XT (6 GB VRAM) or better
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 8192 MB available space
    • Sound Card: DirectX compatible
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