Build a summon-powered warband in a single-player fantasy horde-survival action RPG. Dodge while your weapons and summons attack automatically, survive five-minute floors, defeat bosses, collect ranked gear, and grow stronger between attempts.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'SummonFall already has a playable single-player core loop built around action combat, floor progression, loot, equipment, summon allies, skills, upgrades, inventory management, crafting, and persistent progression.
Early Access allows us to improve this foundation with players while feedback can still make a meaningful difference. We want player experience to help us tune combat readability, enemy and boss difficulty, loot balance, summon usefulness, build variety, progression pacing, UI clarity, performance, and priorities for version 1.0.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We currently expect SummonFall to remain in Early Access for roughly 6 to 12 months.
This is an estimate rather than a fixed deadline. The schedule may change depending on player feedback, balance and technical work, and the quality of planned improvements. We would rather adjust the timeline than release version 1.0 before it is ready.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version is planned to retain the same floor-based action-RPG foundation while providing a more complete, balanced, and polished progression experience.
Development toward version 1.0 is expected to include further work on characters and summons, equipment and build variety, floor and boss encounters, loot and progression balance, skills and upgrades, onboarding, UI readability, quality-of-life features, performance, and bug fixing.
The exact order and scope may change in response to player feedback and testing.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The current version is a playable single-player Windows game with its main gameplay loop in place. Players can fight through monster-filled floors and boss encounters, earn experience and Souls, collect and equip ranked weapons, armour, jewellery, and summon equipment, choose skills and upgrades, manage their inventory, craft and improve equipment, complete floors, and retain local progression between sessions.
The game does not yet have the breadth or polish intended for version 1.0. Balance, pacing, onboarding, UI readability, performance, character and summon refinement, later-floor polish, and content variety remain in development. Players should expect bugs and changes during Early Access.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The Early Access price is intended to reflect the content available at launch.
We currently expect that the price may increase when SummonFall reaches version 1.0 if the game has grown substantially in content, features, and polish. A final version 1.0 price has not been set, and we will communicate any planned change before it takes effect.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Steam Discussions will be the primary public place for bug reports, feedback, balance discussions, and development updates.
We plan to review feedback regularly, particularly recurring reports about combat clarity, difficulty, loot, builds, summons, progression, UI, bugs, and performance. Patch notes and development posts will explain important changes and current priorities. Community feedback will help shape those priorities, although every individual suggestion cannot be guaranteed.'
Meer informatie

SummonFall Demo downloaden

Dit spel is nog niet beschikbaar op Steam

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Over dit spel

Build a hero. Summon a warband.


SummonFall is a single-player, summoner-first fantasy horde-survival action RPG. Choose your first summon and a matching weapon, then build around the allies you want fighting at your side.

Move and dodge through top-down arenas while your equipped weapons automatically target nearby enemies. Your summon relic calls allies into battle as its cooldown recovers, growing a small fighting force around your hero.

Survive five minutes. Defeat the boss.


Each floor is a focused five-minute survival challenge. Enemy groups change and intensify as the timer advances. At the five-minute mark, the floor boss arrives—defeat it to unlock the next challenge.

During each attempt:
  • Collect experience and choose temporary upgrades that change your run.
  • Balance damage, defense, movement, summon power, and ultimate strength.
  • Dodge threats and manage your position while weapons and summons attack automatically.

Turn every drop into permanent power


Defeated enemies award experience and Souls and can drop equipment. Equip main and off-hand weapons, armor, jewelry, and a summon relic. Chase higher-ranked drops, strengthen favorite gear with Souls, and invest in Survival, Ultimate, and Summon skill paths.

Your inventory, equipment, skill progression, and unlocked floors persist between sessions, giving every attempt a chance to strengthen the next one.

Play the free demo


The public demo includes Floors 1–3, sequential unlocks, three floor bosses, and save/relaunch support. Reach Floor 3’s victory screen to complete the demo and help shape SummonFall through player feedback.

Demo progress is saved separately. Gameplay progress, Souls/currency, items, and floor unlocks will not transfer to Early Access.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

Generative AI tools were used during development to assist with portions of the game’s code and to create or refine some pre-rendered 2D artwork, including character sprites and portraits, item icons, and environment assets. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content or code during gameplay and does not connect to an external AI service during gameplay.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10 64-bit
    • Processor: Intel Core i3-6100 or AMD Ryzen 3 1200
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 360, 2 GB VRAM
    • DirectX: Versie 11
    • Opslagruimte: 2 GB beschikbare ruimte
    • Aanvullende opmerkingen: Target: 1920 x 1080, Low settings, 30 FPS
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Geheugen: 16 GB RAM
    • DirectX: Versie 11
    • Opslagruimte: 2 GB beschikbare ruimte
Recensiefilters