Battle through monster-filled floors in a loot-driven fantasy action RPG. Equip gear, shape your build with weapons, summons, skills, and upgrades, collect rewards, and push deeper into the Fall as the danger grows.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„SummonFall already has a playable single-player core loop built around action combat, floor progression, loot, equipment, summon allies, skills, upgrades, inventory management, crafting, and persistent progression.
Early Access allows us to improve this foundation with players while feedback can still make a meaningful difference. We want player experience to help us tune combat readability, enemy and boss difficulty, loot balance, summon usefulness, build variety, progression pacing, UI clarity, performance, and priorities for version 1.0.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„We currently expect SummonFall to remain in Early Access for roughly 6 to 12 months.
This is an estimate rather than a fixed deadline. The schedule may change depending on player feedback, balance and technical work, and the quality of planned improvements. We would rather adjust the timeline than release version 1.0 before it is ready.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The full version is planned to retain the same floor-based action-RPG foundation while providing a more complete, balanced, and polished progression experience.
Development toward version 1.0 is expected to include further work on characters and summons, equipment and build variety, floor and boss encounters, loot and progression balance, skills and upgrades, onboarding, UI readability, quality-of-life features, performance, and bug fixing.
The exact order and scope may change in response to player feedback and testing.“

Was ist der derzeitige Stand der Early Access-Version?

„The current version is a playable single-player Windows game with its main gameplay loop in place. Players can fight through monster-filled floors and boss encounters, earn experience and Souls, collect and equip ranked weapons, armour, jewellery, and summon equipment, choose skills and upgrades, manage their inventory, craft and improve equipment, complete floors, and retain local progression between sessions.
The game does not yet have the breadth or polish intended for version 1.0. Balance, pacing, onboarding, UI readability, performance, character and summon refinement, later-floor polish, and content variety remain in development. Players should expect bugs and changes during Early Access.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„The Early Access price is intended to reflect the content available at launch.
We currently expect that the price may increase when SummonFall reaches version 1.0 if the game has grown substantially in content, features, and polish. A final version 1.0 price has not been set, and we will communicate any planned change before it takes effect.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Steam Discussions will be the primary public place for bug reports, feedback, balance discussions, and development updates.
We plan to review feedback regularly, particularly recurring reports about combat clarity, difficulty, loot, builds, summons, progression, UI, bugs, and performance. Patch notes and development posts will explain important changes and current priorities. Community feedback will help shape those priorities, although every individual suggestion cannot be guaranteed.“
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Infos zum Spiel

Build. Summon. Survive the Fall.


SummonFall is a single-player fantasy action RPG about battling through dangerous floors, collecting equipment, and shaping your build around gear, summons, skills, and upgrades.

Fight groups of monsters, gather loot, improve your stats, and experiment with combinations of weapons and summoning equipment as you push deeper into the Fall.

Core Early Access focus


  • Fast, top-down action combat against groups of enemies
  • Loot drops, equipment choices, and stat growth
  • Summoning equipment that brings allies into battle
  • Skills, upgrades, and progression decisions
  • Floor-based challenges with rewards and escalating danger
  • Persistent save progression between sessions

Help shape SummonFall


SummonFall is launching in Early Access with its core gameplay loop in place. Player feedback will help us improve combat readability, loot balance, build variety, UI clarity, progression pacing, performance, and overall polish on the road to 1.0.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

Generative AI tools were used during development to assist with portions of the game’s code and to create or refine some pre-rendered 2D artwork, including character sprites and portraits, item icons, and environment assets. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content or code during gameplay and does not connect to an external AI service during gameplay.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Intel Core i3-6100 or AMD Ryzen 3 1200
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 750 Ti or AMD Radeon R7 360, 2 GB VRAM
    • DirectX: Version 11
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Target: 1920 x 1080, Low settings, 30 FPS
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Arbeitsspeicher: 16 GB RAM
    • DirectX: Version 11
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
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