A Vietnamese folk horror in pixel art. Return alone to the abandoned family house for your grandfather's death-anniversary vigil. Light three sticks of incense before dawn, and keep the oil lamp burning. Something folded from paper is already in the house, and it does not want the rite finished.

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Play Oan Demo

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About This Demo

Some things must stay buried.

This demo is Chapter 0 of OAN, a Vietnamese folk horror game in pixel art, set in a northern Vietnamese village in 1910.

No one in the village has walked into that courtyard in twenty years. Binh returns to the family shrine house on the night of his grandfather's death anniversary, alone, because his father would not come. To finish the rite before dawn he must move through the darkened compound by the light of a single oil lamp, burning three sticks of incense through and opening every lock the family left sealed.

But the house is not empty. A folded paper effigy walks the halls, and it does not want the rite finished.

In this demo

  • The whole of Chapter 0, playable start to finish, with two endings

  • An oil lamp that is your only light, and that burns down as you use it

  • Ritual puzzles built on real Vietnamese spiritual practice

  • Top-down pixel art at 320x180, hand-drawn lamp lighting

  • Full support for English, Vietnamese, Korean, and Japanese

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This demo (Chapter 0) includes one AI-generated visual asset: an illustration of the five-element (Ngũ Hành) combination lock puzzle located in the West Wing of the house, created with the Grok AI image tool. All other art in the demo, including backgrounds, character sprites, and capsule/key art, is hand-drawn.

Mature Content Description

The developers describe the content like this:

OAN is a horror game built around Vietnamese funeral and ancestor-worship customs. It is set at night inside a family shrine house, and the player is stalked by a supernatural figure made of folded votive paper. There is no combat and no gore. The game deals with death, mourning, and funeral rites left unfinished, and it relies on sustained dread, darkness, and sudden appearances. If the player is caught, a short death sequence plays without blood or graphic detail.