A card based hacking roguelite built on real cybersecurity tradecraft. Recon targets, steal creds, move laterally, exfiltrate data, and ransom organizations to pay your debt to The Collective. Over 500 cards and items to discover. High risk, high reward. Unauthorized access hell.

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Planned Release Date: Oct 15, 2026

This game plans to unlock in approximately 4 weeks

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About This Game

You slipped up. The Collective noticed.

Pay your debt by breaching corporate networks and chaining real world tactics in a fast, high pressure roguelite card game.

Project RedTeam is a different kind of hacking game.

There is no typing commands into terminals or learning complicated concepts.

Collect tactic cards, use them against targets, and push through hostile networks to complete objectives and earn the money you need to survive another day. It is real world network intrusion tradecraft distilled into its core dynamics for fast, tense, and exciting gameplay.

  • Project RedTeam is a roguelite card game where each contract is a fresh infiltration into a procedurally generated corporate network.

  • Build a single Operator for the entire run, choose your next target, assemble a starting tactic loadout, and push through hostile zones while managing rising detection and defender pressure.

  • Complete objectives, earn payouts, and stay ahead of The Collective. The escalating debt comes due after every contract. Survive all ten jobs to win the campaign, or fall short and lose the run instantly.

  • Progress carries forward through a 50 level career track and a permanent library of modifiers that shape future builds.

  • If you are resourceful within a target network, you might earn extra cash beyond the debt payment. Extra cash can be invested into your Operator's upgradable skills for the run.

  • Every tactic card is grounded in real intrusion tradecraft, mapped to authentic MITRE ATT&CK techniques, delivering a hacking experience that is fun, unique, and built for replayability.

  • Choose one of three procedural contracts, build your starting tactic loadout from tactic packs, and work zone by zone through a hostile network. Recon reveals what is ahead, footholds keep your access alive, and tactics you play raises defender awareness. You never see exactly what defenders are doing, only rising signals and escalating phases that show the situation is getting worse.

  • Every tactic card is inspired by real MITRE ATT&CK techniques. Chain together Initial Access, Privilege Escalation, and Exfiltration on the same node to build powerful kill chains, or spread your actions across the network to stay ahead of containment. The deeper you go, the more value you can pull out, but defenders are working to remove you from their network.

  • Detection climbs as you make your way through the network. Footholds burn out under sustained pressure. Containment spreads when defenders lock down compromised zones. Evading defenses can lower detection and reopen sealed areas. Every choice trades one resource against another, and your strategy may need to change as the situation evolves.

  • Contracts are free to accept. The bill comes after. The Collective demands payment at the end of every job, and the amount you owe grows faster than the jobs pay. Early contracts are forgiving. Later ones force you to take risks, push deeper, and extract more than the objective requires. Miss the payment by a single dollar and the run ends instantly.

  • Create one Operator for the entire run. Growth comes from ten visible skill picks earned after each contract. Your build is shaped by your decisions, not luck. Career progression and a permanent library of Protocols and Plays carry across runs, giving long term goals without removing the tension of each campaign.

  • A full campaign is up to ten contracts. Complete them all to win. Fail one payment and the run ends. Endless Mode unlocks after the tenth contract for players who want to push their skills and builds even further.

Content Warning

Project RedTeam depicts fictional corporate network intrusions for strategic gameplay. While inspired by real offensive security concepts, it contains no real organizations, personal data, or actionable instructions for illegal activity. All real world hacking must be performed ethically and with proper authorization.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Used in code development, including visual animation code, and certain text content.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10/11
    • Processor: Intel i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: GTX 750 Ti / Intel UHD 620 or better
    • Storage: 500 MB available space
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