Find the Spear of Destiny to save the world!
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Mixed (56) - 66% of the 56 user reviews for this game are positive.
Release Date:
Sep 1, 2016
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March 19

Creating dialogues in Irony Curtain



Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. That’s why in today’s episode of Behind the Irony Curtain we’d like to tell you more about the process of creating dialogues in our game.

Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.



Here’s how it looks in Irony Curtain:

1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.

2. Each dialogue is built in the editor as a separate “tree” consisting of successive “nodes” connected with each other by lines defining the order in which the dialogue of the character appears.

3. To be honest, “writing” dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):



    1. Who is talking
    2. The Dialogue text (or several dialogues if they should be drawn)
    3. (Optional) The Dialogue text when repeating the talk
    4. (Optional) If the dialogue happens not on the location but on zoom – whose head and on which side should it be displayed
    5. (Optional) Text display time (it’s useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
    6. Where the text should appear on the screen (e.g. over the character or over the radio speaker)
    7. (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag “character X already knows about Y")

  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)

4. After creating the entire “tree” for all the dialogues we generate so-called “keys”. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.



5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.



That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love
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March 1

The making of stop-motion animation in Irony Curtain



Comrades!

Today we’d like to introduce you to our process of making a stop-motion animation. In one of the previous updates, we’ve explained what stop-motion animation is and why are we using it in our game.


This is how we prepare each asset:

1. The whole process starts with the Game Designer. They prepare a documentation with all animations needed for the specific part of the game. There are several types of animations for example: idle animation, talking, specific animation for beginning or end of the conversation and custom animation.



2. Then the animator prepares everything that was requested in the specification in an animation software (we use Toon Boom Harmony for that). First comes the rough sketch, then the more detailed lineart and some colors and shadows at the end.







3. When the animation is ready, the animator exports each frame as a separate file. Our animations have usually 80 frames on average, so it’s a lot of files to export! Those files are put into our inhouse tool that does all the magic – cropps them, sets the frame’s size and creates a file that manages animating all the cropped images.

4. Now it’s time for the Level Designer. They use the graph you see below (a kind of a state diagram) to control which animation should be used in which state (e.g., idle or end of the conversation) by referencing the files generated during step 3.



And that's all! Don't forget to add Irony Curtain to wishlist to stay updated!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/
6 comments Read more

About This Game

AN INCREDIBLE HIDDEN OBJECT PUZZLE ADVENTURE GAME FROM THE CREATORS OF "ENIGMATIS" AND "GRIM LEGENDS!"
Amid the turmoil of war, the Alliance has given Agent Walker a mission of the utmost importance – track down and destroy the mythical Spear of Destiny before a sinister enemy can use its supernatural power to turn the tide of war and conquer the world!

PLAY A HIDDEN OBJECT MYSTERY GAME WITH A UNIQUE WARTIME SETTING!
The year is 1942, and the Europe is in flames. In the midst of the grim war, an mystical artifact known as the Spear of Destiny has been discovered, and it's believed to have the power to change the destiny of the war.

EXPLORE 35 HAND DRAWN LOCATIONS IN WAR TORN EUROPE!
Some believe the Spear to be nothing more than a larger-than-life myth, but neither side wants to make the mistake of dismissing its paranormal power, so a desperate race to uncover the truth about the relic begins.

A FANTASTIC STORY WITH A PARANORMAL TWIST!
To complete her mysterious mission, Agent Walker will have to cross the grim battlegrounds of France while facing death, destruction, and hidden puzzles every step of the way. But with so much at stake, there's no turning back.

PUT ON YOUR DETECTIVE HAT AND FIND THE HIDDEN RELIC!
Agent Walker will put on her detective hat and search for the location of the mysterious relic while solving puzzles and tackling obstacles. Of course, there's a sinister spy among the members of the Alliance who will stop at nothing to thwart the protagonist.

25 ENTHRALLING MINI-GAMES AND 22 HIDDEN OBJECT SCENES!
Time is of the essence. If the enemies of the Alliance get their hands on the artifact, they would have the power to bring about the end of the world as we know it. Will Agent Walker succeed, or is mankind already doomed?

A NEW HIDDEN OBJECT MYSTERY GAME NOW IN YOUR LANGUAGE!
Enjoy the paranormal story in English, German, Italian, French, Portuguese, Spanish, Polish, Russian, Chinese, Japanese, and Korean.

TAKE YOUR HIDDEN OBJECT GAME WITH YOU!
Optimized for phones and tablets, filled with hidden objects, and perfect for playing while traveling. No Wi-Fi is required for this offline game!

SIGN UP FOR OUR NEWSLETTER TO LEARN ABOUT NEW HIDDEN OBJECT GAMES EVERY MONTH!
Captivating adventures, paranormal investigations, grim legends, and eerie mysteries await the brave and adventurous who delve into our selection of immersive hidden object games!

FOR MORE GAMES LIKE THIS, CHECK OUT "ARTIFEX MUNDI!"

Features

  • Explore more than 20 hand-painted hidden object scenes!
  • 35 amazing war torn locations await!
  • Assemble a vast collection of military vehicles!
  • Become a master by unlocking 16 achievements!
  • Complete 25 mind bending mini-games!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Минимальные:
    • ОС: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Процессор: 2 GHz
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: 256 MB VRAM
    • DirectX: Версии 9.0b
    • Место на диске: 2 GB
    Рекомендованные:
    • ОС: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    • Процессор: 2.5 GHz
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: 512 MB VRAM
    • DirectX: Версии 9.0b
    • Место на диске: 2 GB
    Минимальные:
    • ОС: 10.6.8
    • Процессор: 2 GHz
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: 256 MB VRAM
    • Место на диске: 2 GB
    Рекомендованные:
    • ОС: 10.6.8
    • Процессор: 2.5 GHz
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: 512 MB VRAM
    • Место на диске: 2 GB
    Минимальные:
    • ОС: Ubuntu 12.04 (32/64bit)
    • Процессор: 2 GHz
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: 256 MB VRAM
    • Место на диске: 2 GB
    Рекомендованные:
    • ОС: Ubuntu 12.04 (32/64bit)
    • Процессор: 2.5 GHz
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: 512 MB VRAM
    • Место на диске: 2 GB

What Curators Say

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