A cozy sky-island farming and automation game. Restore a shattered kingdom of floating islands: grow crops, hire a crew of helper bots, build little production lines, and send cargo balloons sailing between the isles you bring back to life.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sky Homestead is a systems game: farming, automation, freight and a living economy that all feed each other. Games like this get good by being played: the balance, pacing and quality-of-life that make a cozy game actually cozy come from thousands of real play hours I cannot simulate alone. Early Access lets me tune the loop with the people it is for.”

Approximately how long will this game be in Early Access?

“I plan for roughly 9-12 months. I would rather leave Early Access late and right than early and rough, so treat this as an estimate, not a promise.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is the complete core loop: the guided story across all six islands, farming, the full automation chain (bots, machines, balloons, drones), the market, restoration, and the Deep Barrow dungeon. For 1.0 we plan to add a full alchemy system with its own island, deeper NPC relationships and quests, cooking and crew meals, more monsters and dungeon floors, and a broad polish, balance and accessibility pass. Plans may evolve with player feedback, as is the point of Early Access.”

What is the current state of the Early Access version?

“Stable and completable: a guided 100+ objective journey from first axe swing to relighting the archipelago's beacons, six explorable islands, 35+ machines and production chains, hireable crew bots with routes and schedules, sky freight, a reactive market, restoration projects with on-camera payoffs, and a procedurally generated dungeon. Keyboard/mouse fully supported; controller support is in progress. You can sink 30+ hours in today, what is missing is depth at the edges, not the middle.”

Will the game be priced differently during and after Early Access?

“I plan to raise the price modestly at 1.0 as the content grows. Early Access players get the lower price as a thank-you for being here first.”

How are you planning on involving the Community in your development process?

“A public roadmap, regular devlogs, and a feedback channel inside the game's community hub. We ship updates in visible batches and credit the players whose reports and ideas shaped them, several of the game's systems already exist because earlier playtesters asked the right annoying questions.”
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This game is not yet available on Steam

Planned Release Date: Q1 2027

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About This Game

Three hundred years ago the Skychain shattered. The bridges fell, the beacons went dark, and the islands drifted on alone. Somebody left you a letter, a rickety cottage on the last lit isle - and a very old to-do list.

 

Rebuild the Skychain

Every island holds ruins that remember what they were. Gather what the land gives, fund the Restoration Board, and watch bridges rebuild themselves plank by plank on camera - then meet the villagers who come home when the lights come back on.

 

Farm the floating fields

Till, plant, water, harvest. Fifteen crops, from honest pumpkins to crystalbuds that only grow where the Hum is strong.

 

Automate the cozy way

Chop wood yourself, or build a line that does it while you explore. Furnaces, crafters, smelteries and mills chain into production lines — fed by hauler bots, powered by the crystal Hum.

 

A crew with names

Pip the Lumberjack. Tansy the Farmer. Hire helpers who show up with their own tools, pay them a fair wage in gold and hot meals, and watch them file home to their cottages at dusk.

 

Sail the sky

Cargo balloons haul bulk freight between islands on routes you chart; nimble drones dart point-to-point. A chain of islands — a frozen crest, a witchwood, a volcanic forge-isle, and more — each with its own economy to wake up.

 

Delve when you dare

Beneath the oldest island, the Deep Barrow Dungeon waits. Bring a sword, bring a lantern, come home with soul crystals — or don't go at all.

And when you're strong enough — mind the lamps. The Skychain is waiting to be lit, one lantern at a time.

A note from the one-person crew

Sky Homestead is made by a single developer. What you see here — screenshots, trailer, all of it — is the game as it stands today, and it will keep getting better right up to launch and beyond. If these little islands speak to you, a wishlist genuinely moves the needle for a solo project.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game uses generative AI tools in parts of its development. Some code was written with AI coding assistants, and some marketing and store artwork — including the capsule art and logo — was produced with AI assistance, based on and matched to in-game assets we created ourselves. Some 3D assets were created with AI-assisted tools All screenshots show real gameplay, all AI-assisted output is reviewed by a human before it ships, and no AI-generated content is produced live during play.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD FX-6300
    • Memory: 4096 MB RAM
    • Graphics: GTX 750 Ti / Radeon R7 260X (2 GB)
    • Storage: 2 GB available space
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