The folklore war. Build a deck, pick a folklore, and settle the fights the legends never had. A roguelike deckbuilder about dying, rebuilding, and one more run.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This game is already complete, with its core mechanics fully built. During Early Access, I'll use player feedback to rebalance the game so it stays accessible and fun for everyone.
Over the course of Early Access, my plan is also to progressively replace the AI-assisted art with fully hand-crafted pieces ahead of the official release.
I'd rather build this in the open, with the people who actually play it, than disappear for years and hope I got it right. If you believe in a deckbuilder built on world folklore, Early Access is where we shape it together.”

Approximately how long will this game be in Early Access?

“I'm aiming for roughly 18 months in Early Access. That said, I'd rather deliver the game right than rush it to hit a date. If the project grows and the community wants more, I'll take the time it needs, but 18 months is the honest target I'm working toward.”

How is the full version planned to differ from the Early Access version?

“The full version is where I want this game to reach its full identity. The plan:
Hand-crafted art to progressively replace the AI-assisted pieces, built to match the identity of each folklore.
Deeper cultural research, with each nation's lore written properly and respectfully, honoring the peoples the myths come from, not just their monsters.
A richer world, with more nations, more events, and more of the unique legends that make each run feel like it belongs to a specific place.
Early Access is the skeleton done right. The full version is where I aim to give it its soul.”

What is the current state of the Early Access version?

“Early Access launches with a game that's already complete from start to finish. You can lose, learn, and win.
Playable now:
10 folklores, each with its own exclusive mechanic and playstyle.
300+ cards built from real world mythology.
Two modes: the roguelike Expedition (branching runs, events, bosses) and the Tower endurance climb.
Full controller and keyboard support, no mouse required.
Three languages: English, Portuguese, and Simplified Chinese.
Collection, progression, unique per-nation events, and run-altering blessings.
Still growing: balance is tuned constantly, more content is on the way, and the art is AI-assisted for now (see my note on that). You may hit rough edges, so tell me about them. That's exactly what Early Access is for.
This isn't a demo. It's the whole game, and it gets better with you in it.”

Will the game be priced differently during and after Early Access?

“Yes. I plan to raise the price gradually as the game grows, as more content, more polish, and hand-crafted art are added over the course of Early Access.
The Early Access price reflects the game as it is today. If you jump in now, you get it at its lowest price. That's my way of saying thank you to the people who believe in this early.”

How are you planning on involving the Community in your development process?

“Balance and feedback: I tune the game constantly. What feels overpowered, what feels weak, which nation you love or can't crack, tell me, and you'll see it change.
Bug reports: Find something broken, report it. Small team means fast fixes.
The folklore is yours. This is the big one. Every country has legends I haven't reached yet, and some of them are yours. Suggest the myths, creatures, and stories from your own culture. The best ideas can become real cards, events, and nations. I want this game to be built by the people whose folklore it celebrates.
Find me on the Steam forums and our community channels. I read everything.”
Read more
This game is not yet available on Steam

Planned Release Date: Q1 2027

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About This Game

A free demo is available right now — download it from this page. Lead the United States through a complete Expedition stage, bring down its Guardian, and keep winning to unlock China, Brazil and Mexico. About twenty minutes a run.

What happens when Baba Yaga runs into Bigfoot?

No legend covers it. So we built a game where you settle it yourself.

Folklore War Game is a roguelike deckbuilder where the myths of ten nations go to war. Choose a folklore, forge your deck along the road, and find out how far a single run can take you.

Probably not far. That's fine. The next one will be different.

Every nation fights by its own law — a mechanic no other folklore can touch.

  • Russia — The Winter. Frigid creatures freeze whatever they strike. Hold the line until your dragons take the sky.

  • Japan — Nothing Is What It Seems. Hidden cards, illusions and copies, and creatures that slip back into your hand.

  • United States — The Frontier. Mark your prey and hunt it down, straight past anything standing in the way.

  • Brazil — The Forest Lives. Growth makes your creatures stronger every single turn.

  • Mexico — The Dead Walk. Every fallen ally feeds a Harvest.

  • Ireland — The Fair Folk. Elusive creatures and quiet tricks that tip every fight your way.

  • China — The Celestial Court. Formations that turn a line of creatures into an army.

  • India — The Cycle. Ramp your mana, fall, and return stronger through Reincarnation.

  • Africa — The Ancestors. Sacrifice the living to awaken Ancestral spirits.

South Korea — The Metamorphosis. Transform creatures and swap their stats in the middle of battle.

Every Expedition hands out forbidden powers — Trample, Radioactive, Bloodthirsty, Necromancer, Assassin and more. They stack on a single creature, and they ride every hit it deals, its breath included. The rules were never meant to survive it.

Radioactive + area damage. Freeze the line, then let the poison walk it end to end.

Assassin + area damage. One breath. Six giants.

Four powers, one dragon. Trample, Radioactive, Bloodthirsty and Necromancer on Zmey Gorynych — a single breath ends the war.

Every folklore is defended by a mythic Guardian at the end of the road. Bring it down, claim its spoils — and don't celebrate too early. Some of them get back up.

Branching maps, strange blessings and events drawn from real legends. Rest at the camp, refine and forge your cards, trade with a wandering shopkeeper. Some bargains are worth the curse. Most aren't. You'll take them anyway.

Every run is different. Every deck grows in directions you never planned.

Creatures you know. Creatures you really don't. Baba Yaga and Koschei the Deathless. Bigfoot, Mothman and the Wendigo. Yuki-onna and the Kitsune. Sun Wukong, the Dullahan, Kukulkán and Anhangá.

One more run is a warning, not a promise.

  • 10 folklores, each with a mechanic of its own

  • 320+ cards drawn from the folklore of ten nations

  • The Expedition — a roguelike campaign across three stages, crowned by mythic Guardians

  • Tower of Ten Nations — build your own deck, then climb ten floors to a legendary chest

  • 10 run powers that stack into combos the rules never planned for

  • Keyboard and controller support

  • 39 Steam achievements

  • Steam Cloud saves

  • 10 languages

Made by a very small team that spent far too long reading folklore books. If the demo hooks you, a wishlist means more to us than you'd think.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game was developed with the help of AI for polishing card artwork and translating the text.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD 3000 / GeForce 400 / Radeon HD 5000
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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