Tower defense on rails. Wake the last war-train in a steampunk world that needs you: build your armored consist car by car, bristle it with turrets, and harvest fuel on the move as you hold the line across a vibrant frontier. Capture towns, upgrade your train, and follow a lone survivor onward.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Train Trek is an ambitious mix of real-time train-building, tower defense, and survival wrapped around a full story campaign, and a game with this many interacting systems only truly comes together with real players putting it through its paces. Although the campaign's story is complete, I want to scrutinize every chapter with the community — pacing, difficulty, balance, and mission flow — and refine it based on how people actually play. Just as importantly, I want to battle-test multiplayer with real groups of up to 8 players and confirm the game runs smoothly across a very wide range of PC hardware. Early Access lets me do that in the open, with player feedback steering the polish, rather than guessing behind closed doors. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I plan to be in Early Access for roughly 6 to 12 months. The exact length depends on how much iteration the campaign and multiplayer need once players are testing them at scale, and on the time it takes to validate performance across the broad spread of hardware I'm targeting. I'd rather leave Early Access when the game genuinely feels ready than commit to a fixed date. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« I plan to use Early Access to harden and expand what's already there rather than change the game's core. My intentions include: thoroughly scrutinizing and tuning the full campaign based on player feedback; maturing multiplayer into a robust 2-to-8-player co-op and PvP experience; broadening and optimizing hardware support so the game runs well on modest PCs; and continuing to refine balance, visual effects, audio, and overall polish. I may also add content — more maps, encounters, and variety — as the game grows, though I'm focused first on making the existing experience as solid as possible. »

Quel est l'état actuel de la version en accès anticipé ?

« The core game is playable now: you can build and arm a modular war-train, harvest resources on the move, fight roaming and fortified enemies across procedurally-built biome maps, capture settlements, and play through a complete story campaign (a prologue, seven volumes, and an epilogue) backed by an adaptive orchestral soundtrack and a stylized art style. Multiplayer is functional and in active development — it's the area I most want to test and expand during Early Access, particularly larger sessions and performance on varied hardware. You should expect the campaign and multiplayer to receive ongoing balancing and polish based on player feedback, and to encounter rough edges as I iterate. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« I'm not planning to change the price when the game leaves Early Access. Buying now supports development throughout Early Access, and your feedback along the way directly shapes what the full version becomes. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Community feedback is central to how I plan to develop Train Trek. I want to hear from players through the Steam forums and my community channels — on campaign pacing and difficulty, balance, feature ideas, and bug reports. I'm especially keen on two things: organized multiplayer playtests to push sessions toward 8 players, and performance reports from as many different PC configurations as possible, since running well across a wide range of hardware is a core goal. I plan to prioritize updates around what players tell me matters most. »
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À propos de ce jeu

Wake the last train in a steampunk world that needs you.

A lone survivor stirs among the relics of a fallen age of brass and steam. With a single strange relic, you fire the boiler of the world's last war-train — and roll out across a vast, wondrous frontier, drawn ever forward by a mystery only the rails can answer.

Train Trek is tower defense on rails — a genre-blend of train-building, real-time combat, and survival. Build your armored locomotive car by car, bristle it with turrets, feed it off the land as you roll, and hold the line against everything the frontier throws at you.

Build Your War-Train

Your train is your tank, your factory, and your home. Assemble a consist from the rails up — locomotive, tenders, and railcars — and bolt on turrets to every socket.

  • Modular consists — couple and re-couple cars; every car pulls its weight in the train-wide economy.

  • Deep arsenal — cannons, throwers, harpoons, tractor beams, repair menders, and orbital strikes, each with distinct ammo archetypes, ricochet, and lofted fire.

  • Upgrade & specialize — tier up turrets and cars to match the threats ahead.

Tower Defense on the Move

Place your turrets, choose your ammo, and read the battlefield — then defend a train that never stops rolling. Waves of roaming raiders and entrenched fortresses test every gap in your loadout, so position, range, and firing arcs matter as much as raw firepower.

  • Roaming wanderers hunt your consist across the rails.

  • Stationary fortresses bristle with turrets and must be broken or bypassed.

  • Faction warfare — friend or foe is decided by allegiance, not just color.

A Living World

Every map is a hand-tuned, procedurally-built world of 17 biomes — grasslands, deserts, ice fields, crystal caverns, volcanic flats, and stranger places still — under a full day/night cycle and a creeping fog of war.

Feed the Machine

Keep the fires burning. Harvest Water, Fuel, Metal, Plasma, and Energy from deposits scattered across the land — on the move — and keep the economy of your whole consist flowing. Manage your resources or grind to a halt in enemy country.

Take the Map

The frontier is dotted with depots, factories, and settlements. Capture neutral towns to expand your reach, seize enemy strongholds, then fortify what you hold with turrets of your own and defend it against the waves that come to take it back.

A Journey in Chapters

Follow the Survivor through a hand-authored campaign of dozens of missions, each mile tested by a creeping ruin — and scored by an adaptive orchestral soundtrack that shifts with the moment. What drives the world, and where the rails truly lead, is yours to uncover.

Built to Run

A stylized, low-poly world of gleaming brass and blackened iron — designed to look sharp and run smoothly on modest hardware.

Multiplayer co-op and PvP for 2–8 players are available in Early Access, please try them out and provide feedback!

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Prototyping, Audio and Visual.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10 64-bit
    • Processeur : Quad-core, Intel Core i5-4460 / AMD FX-8350 or equivalent
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : DirectX 11 / Shader Model 5 GPU with 2 GB VRAM — NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD Graphics 630
    • DirectX : Version 11
    • Espace disque : 8 GB d'espace disque disponible
    • Carte son : DirectX-compatible
    • Prise en charge VR: Not supported
    • Notes supplémentaires : 64-bit OS required. SSD recommended. Single-player is offline; broadband is required for multiplayer. Performance scales with graphics settings.
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 11 64-bit
    • Processeur : 6-core, Intel Core i5-10400 / AMD Ryzen 5 3600 or better
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : 4 GB VRAM — NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 or better
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 8 GB d'espace disque disponible
    • Carte son : DirectX-compatible
    • Prise en charge VR: Not supported
    • Notes supplémentaires : Recommended for higher settings and full 8-player multiplayer sessions.
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