A tactical roguelike where you never move your hero. Draw the path through rooms full of enemy tricks, cast spells that change the board, and ask Murkar, the frog, how to fight. Murkar decides whether to listen, and Trust decides how often.

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About This Game

You never move your hero. You draw the path, cast from your grimoire, and ask. Murkar, the frog, decides whether to listen.

Draw the path

Every room is a 12x12 board. Draw Murkar's line through it on a tight Flow budget: every step costs, mire costs double, and every step past the budget hurts. Every line meets a fight, so the line picks which one. Tie a knot to make Murkar wait a beat while patrols pass. And the room listens: each step adds noise, and too much wakes the sleepers.

Murkar decides

Murkar has five traits (Hunger, Caution, Greed, Curiosity, Loyalty) and wants something from every room. Meet those wants and Trust grows; ignore them and it sours. Murkar may stray from your line for gold or a strange light, and when a fight starts you ask how to take it: Press, Hold, or the answer to the enemy's trick. Murkar obeys or refuses on the spot. Five bands of Trust, from Defiant to Sworn, change everything Murkar does for you.

Every enemy has one trick

A Minotaur charges across open ground. A Toad's tongue yanks from down its lane. A Mud Thief grabs from behind. Brambles grow with every step. Each trick shows on the board before the walk, and the line you draw sets it off, or slips past it.

Cast from the grimoire

Spells change the board itself: a Meteor that throws foes, rain that freezes water, lightning that chains. Focus lasts the whole act, Mana only the room. When Murkar is wounded mid fight, time can freeze in a Surge: one moment to cast before the blow lands.

Ink the road

Each act is a chart on the wizard's table. Ink a road across it from the Gate to the Keep: every place the road touches is a room Murkar plays, and the ink runs out. Murkar has opinions about the road too.

Shape who Murkar becomes

Keepsakes each bend one rule. Skills fork. The sword takes elements, and two can combine. Your choices in fights make Murkar's nature louder, run after run. Death is final.

The story

Something rotten has come back to the old royal line of Silthorr, and it corrupts the strong. So the sorcerer stays home and sends the one hero it cannot turn: a small, cheerful frog with an old family sword.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

for language translations

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5 (quad-core, ~3.0 GHz) / AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: GTX 1060 / AMD RX 580 4 GB VRAM
    • DirectX: Version 12
    • Storage: 6 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7 / AMD Ryzen 7
    • Memory: 16 GB RAM
    • Graphics: GTX 1660 / RTX 2060 / AMD RX 5600 XT, 6 GB VRAM
    • DirectX: Version 12
    • Storage: 6 GB available space