A gothic top-down survivor-roguelite. Attack, weave and dodge through undead hordes while picking level-up cards to build your character, then fight a boss at the end of each map. Nine characters, dodge-only defense, run-based roguelite progression.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because it's my first game and I'm making it solo, and honestly the fastest way to figure out what's fun and what's broken is to let people play it. The core loop is all here and working — I want real players hammering on the balance and build variety to shape where it goes.”

Approximately how long will this game be in Early Access?

“I estimate the game will be in Early Access for approximately 3 months. However, this timeline may change depending on player feedback and the scope of features I add during development. My priority is to leave Early Access with a polished, complete experience rather than rush to a specific date.”

How is the full version planned to differ from the Early Access version?

“More survivors, more bosses and biomes, a bigger pool of cards, evolutions and relics, and additional end-game modes. The core game is here now — the full version grows its depth and variety.”

What is the current state of the Early Access version?

“A complete, stable core loop: pick a survivor, clear hordes across escalating maps, duel bosses, bank progress in the Armory, and push into New Game+. It plays start to finish today.”

Will the game be priced differently during and after Early Access?

“The price may go slightly up as I add content.”

How are you planning on involving the Community in your development process?

“Through the Steam forums and community hub. Balance, build variety, and boss feel are exactly where player feedback will steer what I build next — I'll be reading everything.”
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About This Game

KNELL is a top-down survivor-roguelite with a gothic, undead theme. You pick one of nine characters and fight through waves of enemies across five maps, with a boss fight at the end of each stretch. Your weapon attacks on its own, so you spend the run moving, dodging, and choosing level-up cards to build your character. A single run takes about 20 to 30 minutes.

Your only defensive move is a dodge roll, which gives a short window where you can't be hit.

Features

• Nine playable characters. Each has its own auto-attack, its own set of class cards, and its own ultimate ability.

• Over 40 level-up cards, including chain lightning, orbiting orbs, flame rings, freezing totems, and blood explosions. You get a reroll and a banish each run to shape your draws.

• Evolutions: max out a core ability and combine it with the right keystone card, and it upgrades into a stronger permanent version. You earn these by beating specific bosses.

• Boss fights. A shrinking ring of fire, and each boss drops a relic that changes your later runs.

• Five biomes: Overgrown Ruin, Rocky Wastes, Storm Realm, Hellscape, and Blood Desert.

• Meta-progression: spend the souls you earn on permanent Armory upgrades, unlock new characters, and buy upgrades that make evolutions come sooner. Clearing the final map unlocks New Game+, and optional Dread difficulty levels make runs harder for bigger rewards.

• Full controller support, rebindable controls, and an optional auto-aim.

Characters

• Mourne: melee, auto-swinging with a warping slash ultimate.

• Harlow: a bow that fires piercing arrows in a line.

• Warp: a mage with auto-bolts and a ring of elemental totems.

• Crow: a grenade launcher for clearing packs.

• Roan: a swordmaster with wide arcs and spinning rings of blades.

• Vesper: an assassin who swaps between a sword and a spear, each with its own ultimate.

• Sanguine: a heavy melee fighter who leeches health and rains firerocks.

• Bram: a tank who turns into an invincible beast when his health runs low.

• Malach: a summoner who fields a small army of demons.

The art is from licensed pixel-art asset packs, and the game has a boss-battle soundtrack.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of this game's code was written with the assistance of AI development tools. All art, music, audio, and text that ship in the game are human-created (from licensed asset packs) or procedurally rendered — no AI-generated art, audio, or text is included in the game.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 Ghz
    • Memory: 2048 MB RAM
    • Graphics: OpenGL 3.3 compatible (Intel HD 4000 or better)
    • Storage: 1000 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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