A classic grid-based first-person dungeon crawler. Turn-based combat, deadly puzzles, and 50+ floors of loot-filled dungeons. Inspired by the RPG greats of the 90s.

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Pembangun permainan ini berhasrat untuk melancarkannya sebagai projek yang sedang berlangsung, dengan perkembangan dipengaruhi oleh maklum balas pemain.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“This game is still evolving, and Early Access allows me to work with the community to improve balance, fix issues, and add new content. As a solo developer, player feedback is invaluable. I want to continue expanding the world, refining mechanics, and creating the best dungeon crawler experience possible.

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“I expect the game to remain in Early Access for approximately **6–12 months**, depending on player feedback, development progress, and the amount of additional content and improvements added.

During this time I will continue working on balancing, fixing bugs, improving existing systems, adding more puzzles and set pieces, and expanding the overall experience. The final release timing will depend on making sure the game reaches the quality level I want it to have.

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The full version will build upon the Early Access release with more polish, improved balance, additional puzzles, more detailed encounters, and further refinement of existing systems.

Planned improvements include replacing placeholder enemies, completing unfinished dungeon areas, improving the spell system, adding more set pieces, fixing bugs, and making adjustments based on player feedback.

If there is enough interest from the community, I would also like to add a **Dungeon Hack-style procedural mode** to provide additional replayability.

The goal is to take the current foundation and turn it into a more complete and polished classic dungeon crawler experience.

Bagaimanakah keadaan semasa versi Akses Awal?

“The current Early Access version is a fully playable classic-style first-person dungeon crawler, with the core gameplay systems already in place.

Players can explore **5 towns**, **5 main dungeons**, and **5 mini dungeons**, with over **50 dungeon floors** to discover. The game currently features character creation, exploration, combat, shops, gold, chests, equipment, quests, NPCs, multiple enemy types, a large selection of items, and custom music.

The game is still being developed, and some areas are not yet feature complete. Some enemies are currently placeholders, and the spell system is still a work in progress. Balancing, dungeon design, puzzles, encounters, and overall polish will continue to improve during Early Access.

As a solo developer, I have created as much as possible independently, but I have not been able to test every feature, build, or play style myself. Player feedback will help identify issues, improve balance, and guide future updates as development continues.

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“Yes. The game will be available at a lower price during Early Access to thank players who support the project while it is still in development.

As more content is added, systems are improved, and the game moves closer to the finished version, the price may increase. The final release price will reflect the additional polish, improvements, and content added throughout Early Access.

Players who purchase the game during Early Access will receive all future updates and the full version when it is released.

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“I want the community to be an important part of the development process. Player feedback will help me identify bugs, improve balance, refine mechanics, and decide which areas of the game need the most attention.

I will be listening to suggestions, responding to feedback, and using community input to help shape future updates. Since this is a solo-developed project, feedback from players is extremely valuable in helping me test ideas and improve the overall experience.

I plan to release regular updates, share development progress, and continue building the game alongside the community.
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Tentang Permainan Ini

LEGEND OF DEEPSHADE: THE SHATTERED SEAL

Deepshade bound five ancient horrors beneath the world. Their seals are breaking. The Serpent of the Desert has already slipped its chains — and the ritual to rebind it failed a century ago. There is no putting it back. Only ending it.

About This Game

Legend of Deepshade: The Shattered Seal is a love letter to FTL’s Dungeon Master, reimagining the classic grid-based first-person dungeon crawler with voxel-inspired visuals, a vibrant 16-bit JRPG palette, modern automapping, an atmospheric original soundtrack, and a deep use-based progression system where every action shapes the adventurer you become.

Explore the overworld of Deepshade and descend into five major dungeons and five smaller dungeon realms, spanning over 50 handcrafted floors filled with secrets, puzzles, hidden passages, and deadly encounters. Return to towns to discover quests, trade with merchants, and meet the inhabitants of Deepshade — or make camp deep within the dungeons as you prepare for whatever waits below.

Grow through action, not just experience points. Levels provide a foundation, but your choices define your character. Swing heavy weapons to build Strength, practice ranged combat to improve Dexterity, and cast spells to develop Intelligence. Two characters of the same class can evolve into completely different heroes depending on how you play.

Inspired by the exploration and experimentation of classic dungeon crawlers, Legend of Deepshade combines the spirit of FTL’s Dungeon Master with the accessibility of modern games like Legend of Grimrock, while creating its own identity through vibrant voxel-inspired worlds and a 16-bit JRPG fantasy aesthetic.

Fully playable with a gamepad, as well as keyboard and mouse.

Classic Mechanics, Modern Execution

  • Multi-class mastery – Forge your own path by combining Fighter, Wizard, Priest, and Hunter skills in the spirit of Dungeon Master.

  • Use-based leveling – Your actions define your growth. Improve skills naturally by using them, not by assigning arbitrary points.

  • Over 35 enemy types – From crawling vermin to ancient horrors, every encounter demands preparation, strategy, and a well-built party.

  • Nearly 100 items – Hidden weapons, ancient scrolls, enchanted armor, and forgotten treasures buried in the depths of Deepshade.

  • 20 collectible spell tablets – Split between Wizard and Priest magic, with more spells being added throughout Early Access.

  • Puzzles, traps, and exploration – Pressure plates, teleporters, alcoves, hidden switches, and classic dungeon logic await.

  • Full automapping – Both a minimap and a fullscreen map ensure you never get lost in the depths.

What's in Early Access Right Now

Dungeons & Exploration
5 main dungeons · 5 mini dungeons · 5 towns · 50+ floors

Combat & Enemies
35+ enemy types · ~100 item types · 20 spell tablets (Wizard & Priest)

Systems
Shops, gold, chests, equipment, and character creation — all fully implemented

Audio
Original music and sound design by XIII Scale

A Dungeon Still Being Forged

Legend of Deepshade is a passion project built by one developer, but it's being shaped with the dungeon crawler community. During Early Access, I'm committed to:

  • Expanding puzzles, set pieces, and encounters

  • Adding new enemies, items, and spells

  • Balancing difficulty, enemy AI, and item economy based on your feedback

  • Polishing every floor to feel alive and dangerous

Please note: Some enemies are currently placeholders, and the spell system is still being refined. Your feedback will directly influence how the game evolves.

The Future: Procedural Mode

A long-term goal is to introduce a Dungeon Hack-inspired procedural mode — endless, ever-changing dungeons where no two descents are the same. This is a stretch goal that depends on community backing, but it's something I'm deeply passionate about delivering.

Who's Making This?

I'm XIII Scale, a solo developer and musician obsessed with grid-based dungeon crawlers since the '90s. I released SpaceGate on Newgrounds under my alias MechBadger in 2010 and composed the album Shinderg's Tomb on HDK in 2022. Legend of Deepshade began in 2019. It's my dream project—a love letter to the genre I grew up on.

As a solo dev, I can't test every combination of playstyles or situations. Your bug reports, balance suggestions, and feedback are invaluable. I'm committed to regular updates throughout Early Access, and I hope you'll join me in carrying the torch into the depths of Deepshade — and keeping the spirit of classic dungeon crawling alive for generations to come.

Keperluan Sistem

    Minimum:
    • OS: Windows 10 64-bit
    • Pemproses: Intel Core i3 or equivalent
    • Memori: 4 GB RAM
    • Grafik: DirectX 11 compatible graphics card with 1 GB VRAM
    • DirectX: Versi 11
    • Storan: 500 MB ruang tersedia
    • Kad Bunyi: DirectX compatible sound card
    • Sokongan VR: No VR support
    • Nota Tambahan: Keyboard and mouse or controller required. A gamepad is recommended.
    Dicadangkan:
    • OS: Windows 10/11 64-bit
    • Pemproses: Intel Core i5 or equivalent
    • Memori: 8 GB RAM
    • Grafik: DirectX 11 compatible graphics card with 2 GB VRAM
    • DirectX: Versi 11
    • Storan: 1 GB ruang tersedia
    • Kad Bunyi: DirectX compatible sound card
    • Sokongan VR: No VR support
    • Nota Tambahan: A controller is recommended for the best experience.
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