The classic Battleship duel. Hunt the hidden enemy fleet on a phosphor-green radar, watch missiles rain on your own ships, and turn the tide with scout planes, torpedoes and interceptors. Call the square. FIRE.

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Planned Release Date: Q4 2026

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About This Game

The classic naval duel Battleship, rebuilt as a 90s arcade war machine.

NAVAL STRIKE puts you inside a cold-war combat console: a phosphor-green tactical radar on one screen, your fleet riding the open sea on the other. Hunt an enemy fleet you can't see. Survive one you can't stop.

TWO SCREENS. ONE WAR.

  • TACTICAL RADAR — call your shots on a glowing CRT scope. Every hit, wreck and recon ping is burned onto the glass.

  • FLEET VIEW — watch enemy missiles dive at your own ships in hand-drawn pixel art. Near misses throw geysers. Direct hits leave your decks burning until the end of the battle.

FIVE WEAPONS BEYOND YOUR CANNONS

  • SCOUT — launch a recon plane to sweep enemy waters.

  • INTERCEPT — shoot an incoming missile out of the sky.

  • SCORCH — rain a multi-missile volley across the grid.

  • TORPEDO — send a torpedo running down an entire line.

  • RELOCATE — drag a damaged ship out of the kill zone.

Every perk has a cooldown. The enemy has them too.

COMBAT THAT SHOWS ITS SCARS

No hit markers on a spreadsheet. Shells scream in, ships catch fire cell by cell, smoke columns rise off wrecks, and your carrier's flight deck ends the match looking like it earned it — all in chunky, Metal Slug-inspired pixel art.

A DUEL WITH TEETH

  • Three AI difficulty levels — from target practice to a hunter that brackets your fleet shot by shot.

  • A ticking turn timer that keeps every decision hot.

  • Fast matches. One more game. Every time.

Place your fleet. Light up the radar. FIRE.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of the game's assets and marketing materials were created with the assistance of generative AI tools, then reviewed and edited by the developer. All content is pre-rendered; the game does not generate any content at runtime.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: 2 GHz dual-core (Intel Core i3 or equivalent)
    • Memory: 4 GB RAM
    • Graphics: Any DirectX 11 compatible GPU (Intel HD 4000 or better)
    • Storage: 1 GB available space
    Minimum:
    • OS: macOS 11.0 (Big Sur) or later
    • Processor: Apple Silicon or Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Metal-capable GPU (any Mac from 2013 or later)
    • Storage: 1 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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