Windborne is a live weather wallpaper and a gentle collection game. It renders global weather as a hand-drawn map — wind streams, rain falls, cyclones turn — and when the right weather arrives, small visitors drift in on the wind for you to spot and collect. No forced interaction, no punishment.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Windborne's weather rendering and core experience are already complete and usable, but the "collect visitors with the weather" gameplay is still growing. We want real player feedback early — which weather should bring which visitors, how the codex should feel, how the desktop ecosystem stays rewarding over time — so the community can help shape its direction, rather than us building it all behind closed doors.”

Approximately how long will this game be in Early Access?

“Roughly 6 to 12 months, depending on how quickly the visitor codex grows and on player feedback. We won't rush at the cost of the calm, unobtrusive experience at its core.”

How is the full version planned to differ from the Early Access version?

“The full version plans to significantly expand visitor variety and rarity, deepen the desktop ecosystem, add more weather layers and region presets, and refine the codex, settings, and localization based on feedback. The core framework stays the same; content and polish grow.”

What is the current state of the Early Access version?

“The current version is stable for daily use as a desktop wallpaper — real-time global weather map, wind particle animation, live typhoon tracking, bilingual (中文/English) city labels, multi-monitor support, plus a set of collectible weather visitors and a desktop ecosystem. See the feature list under "About This Game."”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as we add new content and features. Players who purchase the game during Early Access will not need to pay extra for future updates.”

How are you planning on involving the Community in your development process?

“We plan to continuously gather player feedback through the Steam Community hub, including discussions, comments on announcements, and surveys. We will pay particular attention to suggestions regarding visitor design, weather behavior, the desktop ecosystem, the collection book, and settings.
We will regularly review and organize this feedback, and use it to adjust our development and iteration priorities. Whenever possible, we will also explain in our update notes how community feedback has influenced the game, allowing players to take part in its continued improvement.”
Read more

Buy 风信来客

INTRODUCTORY OFFER! Offer ends August 14

-40%
$2.99
$1.79
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

A Few Words from the Developer

Hi everyone! I’m the developer. I never expected people would actually buy and support this little desktop companion game. Thank you so much!

How It Started

The first spark for this project came during the recent Typhoon Bavi. While slacking off a little at work, I wanted to check the storm’s projected path and see what kind of wind and rain to expect. Normally, I would turn to the more professional Windy.

Windy provides an incredible amount of detailed information, but what I wanted was something much simpler—something that could sit quietly on my desktop, that I could glance at every now and then and casually click around a little.

Then an idea struck me: what if I made a desktop idle game driven by live weather data? A little world in the corner of the screen that would slowly change along with the weather outside—and perhaps give fellow cloud watchers the occasional little surprise.

Much like wonderful games such as Neko Atsume, Birdwatching Notebook, and Tiny Pasture, I wanted it to quietly keep players company without getting in the way of their work.

That sounded pretty good to me, so while waiting for the typhoon to arrive, I built the first version of the game. Later, I wanted an easy way to install and play it on different computers, so I thought, “Why not just put it on Steam?”

And somehow, that’s how the game ended up here.

As another strange coincidence, the release happened to line up with the second typhoon in this little story: Dolphin. Its track also looks surprisingly similar to Bavi’s, which feels strangely fitting.

About the Price

Truth be told, I didn’t expect anyone to actually buy it. When Steam asked me to choose a launch price, I simply went with what felt right at the time.

Later, the feedback from my coworkers turned out to be more positive than I expected. By the time I decided that I wanted to lower the price, I ran into some limitations in Steam’s pricing rules, and it was already too late to adjust the base price before release. So, I chose the maximum launch discount of 40%.

I hope the discounted price feels reasonable. Whether or not you decide to buy the game, thank you for taking the time to visit its page—and a sincere thank-you to every player who has chosen to support this little project. (bows)

What’s Next

I’ll continue developing and improving the game, just as I described in the Early Access section, gradually making this little desktop world better and more complete.

If you have any feature suggestions, bug reports, or even some fun and unusual ideas, please feel free to send them my way. I’ll read every piece of feedback carefully. :)

Once again, thank you all for your interest and support!

About This Game

Windborne is a live weather wallpaper that quietly lives on your desktop — and a gentle, unobtrusive collection game. It paints the world's real weather as a hand-drawn map behind your windows: wind streams, rain falls, cyclones turn slowly. And when the right weather arrives, small visitors drift in on the wind — waiting to be noticed, and collected.

It never fights for your attention. No forced interaction, no punishment, no timers. Keep working, browsing, watching — the weather and its visitors simply drift by in the background. Glance over now and then, and you might find a rare guest who only came today.

A living weather map

  • Real-time global weather, rendered by the wallpaper itself — a soft cartoon palette with ink coastlines only, no borders, no clutter

  • Live wind-flow particle animation; switch between wind / rain / temperature color layers

  • Live tropical cyclone tracking: past and forecast tracks, a category-colored spinning icon, particles swirling around active storms

  • City labels in 中文 or English, switchable in one click

  • Worldwide presets: global overview, continents, ocean basins, East Asia detail — or custom coordinates

Guests on the wind

Different weather brings different visitors. Clear skies, sudden rain, high winds, the edge of a rain band — each condition invites its own little creatures, each with its own rarity, coming and going with the weather. There's nothing to grind: leave it on your desktop, and the codex fills in on its own, day by day. Tend a small desktop ecosystem, too, and watch it grow with the weather and the hours.

Restraint by design

  • Low-contrast, slow, and never in the way — it's wallpaper, not a pop-up

  • Zero forced interaction, zero punishment: miss a moment and it's fine — the weather comes again tomorrow

  • Light on your system: only the particle layer animates; weather refreshes every 30 minutes by default (adjustable)

  • Multi-monitor support, with per-display region and layer settings

Data & disclaimer

Weather snapshots come from Windy-Data-API (built on Open-Meteo AWS open data / NOAA GFS); cyclone data is parsed from GDACS; map outlines are from Natural Earth. An internet connection is required for live data; when offline, the map and cities still render and cached data is shown.

This is an ambient visualization and casual game. Weather and storm information is simplified and stylized, and may be delayed, cached, interpolated, or unavailable. Do not use it for emergency, navigation, aviation, maritime, or any safety-critical decisions. Not affiliated with , Open-Meteo, GDACS, NOAA, or Natural Earth.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Pre-generated AI: GPT Image 2 was used during development to create 2D paper-cut-style images included in the app, specifically sprites for weather phenomena, collectible visitors, and ecosystem entities. GPT Image 2 was also used to create the key art used in the Steam store capsules and library assets. These images were selected and edited by the developer, including cropping, background removal, color and alpha cleanup, and export. The app does not use generative AI at runtime.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit (version 1809 or later)
    • Processor: Dual-core x64 CPU, 2.0 GHz (Intel Core i3 / AMD equivalent)
    • Memory: 4096 MB RAM
    • Graphics: DirectX 11 compatible, integrated graphics OK (Intel HD Graphics 4000+)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 64-bit
    • Processor: Quad-core x64 CPU (Intel Core i5 / AMD Ryzen 5 or better)
    • Memory: 8192 MB RAM
    • Graphics: Dedicated GPU or modern integrated graphics with DirectX 11
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 600 MB available space

Customer reviews for Windborne About user reviews Your preferences

Overall Reviews:
1 user reviews (1 reviews)






To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.




Filter reviews by the user's playtime when the review was written:


No minimum to No maximum

Show reviews in selected display order





Learn More
Filters
Excluding Off-topic Review Activity
Playtime:
Played Mostly on Steam Deck
Operating System:
CPU:
GPU:
Device Type:
Review Filters