Praey for the Gods is a brutal journey set on a desolate frozen island, where your only chance of survival is to destroy the very gods you believe in.
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Release Date:
Q1 2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Praey for the Gods is an entirely crowfunded game made by a team of 3. The game has been tested by our crowdfunding backers in pre-alpha, closed alpha and closed beta phases for the past 2 years. At this point, the core game play is feeling solid and we've completed the list of content we said we would for our backers. However, we love making this game and would still like to add some additional content, polish, and optimization prior to a 1.0 release.

Since the beginning our community has meant everything to us. We want to continue to work closely with our players to make PFTG the best experience it can be.

As we are in active development, Praey for the Gods may have bugs, crashes, and performance issues. We will try our best to keep the game experience as stable as possible, however issues will crop up from time to time. Supporting Praey for the Gods now in early access will allow us to fine tune, and add new content in conjunction with player feedback that will help us shape the full release of the game.”

Approximately how long will this game be in Early Access?

“We are planning to stay in early access for approx 6-12 months.”

How is the full version planned to differ from the Early Access version?

“The full version of PFTG will have additional content, optimization, and further polish as we intend for it to be a complete boss climbing exploration survival experience.”

What is the current state of the Early Access version?

“Praey for the Gods has been under daily development for well over 2 years prior to being on Early Access. Much of our core systems, and game play experience is fully playable. We expect to continue this approach of development and look to have new features roll out that compliment and improve the experience for both new and veteran players.”

Will the game be priced differently during and after Early Access?

“Not at this time.”

How are you planning on involving the Community in your development process?

“From the get go, we've relied heavily on our community and their feedback to make this game the best it can be. We've done our best to be transparent in our development. We have an in-game feedback button where any player can leave feedback/bugs they find and want to share with us. We put out quarterly newsletters, and are very active on Discord, Twitter, Facebook, and YouTube. While in Early Access, we look to continue this approach to our development and are always looking for more ways to connect with our community.

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Recent updates View all (4)

December 12, 2018

Newsletter 14 is out! Please, read:)

In the latest newsletter we discuss Closed Beta, PAXWest, answer our fifth Q&A for the Gods, and discuss our plans for launch.

We are soooo close to getting the game out on PC and we want to thank you for all your patience, understanding, and support.
Stay safe over the New Year and we will see you in 2019!

Happy Holidays!
No Matter Studios

PS. Sign up for the newsletter here
21 comments Read more

October 10, 2018

Q&A for the Gods pt.4

Hi everyone!
We've returned for our fourth installment of Q&A for the Gods, where we offer up your questions on the altar of answers!
If you are interested in being a part of the next Q&A for the Gods, feel free to ask them via our Discord:
channel #qa_for_the_gods.


"Will there be any other humans aside from the main character or even traces of civilization in the game? If so, will she have a chance to interact with them?"
Brian: You will see heroes that failed before your arrival. There are traces of their past to see and explore such as paintings explaining beliefs. You can interact with the some of the past heroes but they are not alive.

"Will you have any companions or mounts as you play, such as Argo from SotC? If not, is PftG meant to be a lonelier experience?"
Brian: We are planning some pets that the player can get in the game which we initially offered as Kickstarter rewards. PftG is a single player experience where you are sent to a dying and desolate island but in these creatures you may find companionship.

"Will there be any indications in the animation or model of the main character that show how she is doing? If she is too cold, will she shake a little more? If she is hurt, will she limp?"
Brian: As the player gets colder in the game they'll reach a point where they'll shiver from time to time. Similarly, when the player gets hurt then they will limp and slow a bit.

"Many commenters, myself among them, saw some evident rigidity in the player character's movements in the IGN video. How much refinement can we expect in character animation before full release?"
Brian: We're always refining animations and listening to player feedback. Specifically, we are looking at jump and walk cycles for improvement. Also before full release (i.e., consoles), we'll continue to refine and polish animations as we go.

"I've seen lots of bow-related combat but little as far as melee is concerned. How viable will melee attacks be against minions and Champions? Also, how fleshed out is it, i.e., are there light and heavy attacks, weapon move sets, etc.?"
Brian: Melee is useful against minions and champions. I prefer it at times over bow-related combat but it really depends on the situation. That being said, we don't have crazy melee combo systems, or 100 different special moves as most of those types of attacks would be useless on a boss. You’d be left smacking the boss’ ankles which is pretty silly. Our melee is pretty straight-forward but still fulfilling.

"Will certain glitches currently in the game be kept for the purpose of aiding potential speed running?"
Brian: It's really the nature of using physics to move the character that unplanned stuff will happen once in a while. A good example of this is the bird boss we have shown in videos. You can use his momentum to your advantage if you are daring enough and it's a ton of fun and we can't wait to see it used in speed running. Still, we always try to fix any bugs that will hurt player experience.

"Will there be secrets in PftG that dataminers will be able to explore such as the out-of-bounds areas of SotC? Please say, 'Yes!'"
Brian: Players will be able to get around in the game with a number of tools (grappling hook, parachute, etc). I'm sure they'll find ways to get to places we never thought possible.

"How many hours do you roughly estimate that the game will last?"
Brian: This is a tough question to answer. We saw such a wide range of player skill during the PAX demo and Closed Alpha testing, with some taking a great deal of time on the game and others going on more what we estimated. I'd like to put first time playthrough at roughly around 10-20 hrs but then I see some people take much longer, and I’m sure some will go even faster.

From everyone at No Matter, we'd like to thank you for your questions! Special thanks go to ernst1984, noxyoursox, xXlostwonderXx, Eeiiee, BigSamiAbs, the_austin_e, TropShop, and Twelve_whose questions were included in this month's Q&A for the Gods! Please keep them coming in #qa_for_the_gods on Discord -- if you do, your question might be featured in the next Q&A for the Gods! Until next time stay pious, stay alive, and Praey for the Gods!

Thanks again for your support!
No Matter Studios
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About This Game

In Praey for the Gods, you play a lone hero sent to the edge of a dying world to discover the mystery behind a never-ending winter. Arriving with only the clothes on your back, you must survive the colossal dangers that you encounter. To restore balance and reclaim the land from the brink, you will be faced with questions that not even a God knows the answer to.

System Requirements

    • OS: 64-bit Windows 7
    • Processor: Intel CPU Core i5-2500K 3.3GHz, AMD CPU Phenom II X4 940.
    • Memory: 6 GB RAM
    • Graphics: Nvidia GPU GeForce GTX 660 or AMD GPU Radeon HD 7870
    • DirectX: Version 11
    • Storage: 20 GB available space
    • Additional Notes: DirectX 11 is necessary to run the game.
    • OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1) or Windows 10
    • Processor: Intel CPU Core i7 3770 3,4 GHz, AMD CPU AMD FX-8350 4 GHz
    • Memory: 6 GB RAM
    • Graphics: Nvidia GPU GeForce GTX 770 or AMD GPU Radeon R9 290
    • DirectX: Version 11
    • Storage: 20 GB available space
    • Additional Notes: DirectX 11 is necessary to run the game.

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