Friendslop hide and seek, but horror. 2 to 8 players: ghosts sneak out of an abandoned puppet museum, puppets (your friends) hunt them with their gaze. Get held in their gaze three times and the house keeps you. Early Access: more maps and a story mode in the works.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“GLANCED is a game you play with friends—and a game like this takes shape WITH its players, not before them. The multiplayer meta, class balance, and pacing of fear can only truly be fine-tuned through actual gameplay. The games that defined the genre (Lethal Company, Content Warning, Phasmophobia) all started in Early Access for the same reason. We want the game’s evolution to be dictated by the people who play it.”

Approximately how long will this game be in Early Access?

““About 6 to 12 months. We're aiming for version 1.0 once the full 9-gate track, level verticality, and community editor are in place, and multiplayer is balanced. We'd rather release it out of Early Access when it's ready rather than on a set date.””

How is the full version planned to differ from the Early Access version?

“"Version 1.0 will add: the full difficulty curve (all 9 gates), hand-drawn vertical levels (basement, attic, stairs—designed by an architect), character selection, more multiplayer modes and game sizes, a level editor with Workshop, full controller support (Steam Deck), cutscenes, and a collection to unlock as you play. The Early Access version is already fully playable; version 1.0 expands its depth and content."”

What is the current state of the Early Access version?

“"Playable and streamable now: single-player mode (infiltrating a house haunted by porcelain dolls whose gaze freezes you in your tracks), multiplayer mode (a two-team race where being spotted turns you into a doll), 12 languages, customizable controls, and spectator mode. This is a solid, finished version—not a prototype.””

Will the game be priced differently during and after Early Access?

““Yes. The Early Access price is lower—it's our way of thanking players who join us early and help shape the game. The price will go up when the 1.0 release comes out.””

How are you planning on involving the Community in your development process?

““A closed playtest, followed by feedback from the demo (Next Fest, Halloween), then votes on build priorities during early access, a Discord channel for reporting bugs and sharing ideas, and most importantly, a LEVEL EDITOR with Workshop: the community literally builds the game’s houses. The best creations are added to the base game.””
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About This Game

HIDE AND SEEK. EXCEPT THEY WATCH BACK.

Friendslop horror for 2 to 8 players. Ghosts try to walk out of an abandoned puppet museum. Puppets, played by your friends, hunt them with their gaze.

Every round, a new museum of porcelain dolls. You are a ghost: find the exit door before the museum opens. Your friends are the puppets. They walk, they hide in the screens, and they watch. If a puppet holds you in its gaze, you lose a mask. No friends online? Bots fill the empty seats.

ONE LOOK. ONE MASK GONE.

  • Every ghost starts with three masks
  • A puppet holds you in its gaze: you are GLANCED, one mask less
  • Three seconds of mercy on the spot, then run
  • No masks left: the house keeps you until the next blackout

THE EXIT MOVES EVERY ROUND.

  • A new museum every round: white galleries, a dark backstage, a pile of 96 TVs
  • The exit door changes place each round, far from the hall
  • The exit leads into an orange copy of the museum. Alone. Find the way out again
  • Throw an object at a spiral to open a portal
  • Walk out before the museum opens at 9:00 AM: a round lasts 7 minutes

EVERY SCREEN IS A DOOR.

  • Puppets hide inside TVs and cameras, and watch from them
  • A TV hums when a puppet is inside. Listen before you pass
  • Hold E for three seconds to cut a TV. Loud. The puppet inside is out
  • Cameras cannot be cut: the safe hiding place
  • A hidden puppet cannot glance. It needs a doll body to hold your gaze

THE LIGHTS GO OUT. THE TVS MOVE.

  • Every minute or two, the neon lights crackle. Then five seconds of total darkness
  • In the dark, nobody can glance anybody
  • When the light comes back, the TVs are not where you left them

CATCH THE RED BALLOON.

  • One red balloon floats somewhere in the museum
  • A ghost catches it: the whole museum turns red for five seconds
  • In the red light, no ghost can be glanced. Puppets can pop it first

YOUR FRIENDS ARE THE PUPPETS.

  • Pick your side in the 3D waiting room: step onto a pedestal, ghost or puppet
  • Online through Steam, 2 to 8 players. Host, then invite your friends
  • At least one puppet for every three players. Bots fill the empty seats
  • Puppets jump from doll to doll, from screen to screen
  • One ghost walks out: the ghosts win. 9:00 AM: the puppets win
THE WAITING ROOM: ghosts on the left, puppets on the right. Pick your side

ALONE? THE STORY IS BEING WRITTEN.

  • The solo story mode is in progress: two doors playable today, more with updates

VESTIGIUM, THE STACKS: a library, one guardian doll, the key around her neck


MUSCA, THE DESK: you are a fly, in a room of giant puppets

SHOT ON A CAMCORDER. AT NIGHT.

  • Low-resolution, PS1-era 3D behind a VHS camcorder: REC, tape noise, scanlines
  • Almost every sound is generated live by the code: hum, creaks, sparks, breath
  • A few composed tracks: the menu, the online ambience, a music box

EARLY ACCESS. WE SAY IT.

  • Windows only
  • One map today, the museum. More maps are in progress
  • Story mode in progress: two doors today
  • Menus in 14 languages. The text inside the game is in English
  • Online through Steam, peer to peer. No dedicated server
  • A work in progress: tell us WHAT feels off. Design, art or bug

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Even if we prefer manual craft & procedural generation, some 3d Models/Cinematics in this game were created with the assistance of AI generative tools during production. However, think AI more as an automation/interpolation tool to win time and focus on gamers really want: innovative gameplay and FUN!

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows HellEven
    • Processor: Soul X69
    • Memory: 1 MB RAM
    • Graphics: 3D Voodoo Porcelain Ed.
    • Storage: 666 GB available space
    • Sound Card: Chiptune FX
    • VR Support: Your Eyes 1.0
    Recommended:
    • Requires a 64-bit processor and operating system