GTFO is a hardcore 4 player cooperative game, with a focus on team play and atmosphere. It features edge-of-your-seat suspense, team based puzzle solving and high intensity combat.
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Release Date:
2019

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We feel that we're getting to a place where we want to let our community get their hands on GTFO - to adjust our priorities according to feedback from our player base.”

Approximately how long will this game be in Early Access?

“We don’t know yet. We’re a small team and GTFO is a very ambitious project - planning is a real challenge.

For the Early Access phase, we will set design and feature goals; when those goals are met we will bring the game out of Early Access and call it version 1.0.

Check out our Roadmap (http://www.gtfothegame.com/roadmap) to stay up to date with our progress towards version 1.0.”

How is the full version planned to differ from the Early Access version?

“Version 1.0 will be much more stable and complete feature-wise compared to when we enter Early Access.”

What is the current state of the Early Access version?

“Early Access is not yet released.”

Will the game be priced differently during and after Early Access?

“Yes - GTFO will be cheaper during Early Access than after the version 1.0 release. We don’t want to charge the same price for a version of GTFO that is less stable and has fewer features than we think a 1.0 release should have.”

How are you planning on involving the Community in your development process?

“We will collect feedback through the GTFO Steam Forum and our social media channels (see links below).

We will also collect data from GTFO play sessions to get reliable statistics; gear preferences, where players die, how many attempts they need to complete an expedition, etc.

GTFO Steam Forum: https://steamcommunity.com/app/493520/discussions/
Discord: http://discord.gg/gtfo
Twitter: http://www.twitter.com/TenChambers
Facebook: http://www.facebook.com/10ChambersCollective
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Planned Release Date: 2019

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Recent updates View all (8)

March 21

GTFO: The Road Ahead

Entering the Test Stage
We’ll soon be entering GTFO’s test stage. How long this stage will be depends on how quickly we can implement the features, squash the bugs and nail the balancing. We’re testing because the game genuinely needs it.

We’re going to be depending on you - our community - to help GTFO reach its full potential. In other words, this won’t be beta test that’s actually a game demo released close to the final game launch. We have a lot work left on GTFO before the game is completed, which allow this to be a proper test - one that benefits and influences the game’s development in a major way.


No Final Release This Spring
“But I thought the game was close to finished” you may say. And yes, we have said that GTFO would come out in the spring of 2019 - but, as is often the case in this beautiful mayhem that is game development; things have proven more difficult and time-consuming than we first anticipated.

GTFO is designed to be continuously expanded upon post release, meaning that almost no element in the game can be designed or coded as a one-off feature. Instead, everything must be part of flexible, scalable, overarching systems. These systems are tough to both develop and to test.

Even though our team has about a century worth of combined experience, none of us have made a game that looks quite like this on the inside. It’s a huge technical challenge to realize with such a small team - and we know that in order to avoid a world of problems later on, we must lay an incredibly solid foundation now.

We acknowledge and fully understand anyone who is disappointed in the fact that GTFO isn’t coming out as a finished, fully-fledged game this spring. We hate to let our community down like this but we can’t release the game when it’s simply not done. In the fall of 2018 we prematurely predicted when the game was going to be ready - and we apologize for that.

Despite the false step on our end, we hope you’re excited for the next stage in the development of GTFO; when the community is invited to test the game. There’s no better way to develop a game focused on cooperation than in cooperation with its community!


Proper Testing - What It Means
The fact that this is a genuine test stage means that the tests will not always be as enjoyable as you wish they would be: If we’re testing the network code, expect there to be network issues (if the code was verified to work 100%, we wouldn’t have to test it.)

We ask you to calibrate your expectations accordingly: During tests, you’re not going to be playing a fully polished and feature complete game. You must have patience and remember the purpose of the tests.

As we see it, you’re doing us a favor by helping us test the game - that’s something we are grateful for and also why we won’t use the tests as a marketing ploy or a pre-order bonus.

The Roadmap
As part of our effort to be more transparent, we will maintain a public roadmap that indicates what types of features will be worked on and tested during the test stage.

This roadmap does not contain any dates because we can’t be sure how much time it will take to test each and every element. We’re a small team and GTFO is a very ambitious project - planning is a real challenge. From now on, we won’t go public with dates until we know we can hit them.

The purpose of the roadmap is to make you aware of what you have to look forward to, but you have to keep in mind that things will change and the roadmap cannot be seen as a contract or a promise of any kind. The order of things will shift and features will be added or removed based on the data and feedback we collect throughout the tests phases.

You can find the roadmap publicly on the GTFO homepage.

Early Access
The ultimate purpose of the test stage is to make GTFO enough feature complete and stable to go into Early Access. Through Early Access, GTFO’s development can continue to be community-driven while also allowing us to bring in some money and reduce the financial risk that this project entails. As you may or may not know, we have - up until this point - been developing GTFO without any external funding, in order to enjoy complete creative freedom.

We are well aware that Early Access as a concept has some negative connotations, with some games being stuck in what seems like perpetual Early Access and the developers seeing it as an excuse to never bring the game to a finalized, polished state.

We will commit to doing an Early Access stage the way it’s supposed to be done: With transparency, developer-community dialog and clear goals - goals that will bring GTFO out of Early Access as soon as they’re achieved. We hope the test stage that precedes the Early Access stage will prove that we’re serious about doing things the right way.

Thank you for your support,
10 Chambers Collective
125 comments Read more

March 5

Variety: "New Documentary Reveals More Details About Co-Op Horror FPS ‘GTFO’"

"Indie developer 10 Chambers Collective revealed more details about its upcoming co-operative horror FPS “GTFO” in a new behind-the-scenes documentary on Tuesday.

“GTFO” is about four scavengers trapped in an underground complex by a mysterious entity called the Warden. Each day, they’re forced to explore their subterranean prison and retrieve items or complete objectives for their captor. The complex was abandoned years ago and is now filled with horrible, flesh-eating monsters, so the scavengers must work together to survive.



“GTFO” might be a FPS, but it’s also very much a survival horror game. Its pace is slower, more deliberate, and it places a bigger emphasis on stealth, exploration, and strategy than other co-op shooters."


Read more and watch the full documentary at Variety here.
68 comments Read more
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About This Game


GTFO is a 4 player action/horror cooperative game for those looking for a real challenge.
Players get to play as a team of scavengers, forced to explore and extract valuable artefacts from a vast underground complex that has been overrun by horrifying monsters. Gather weapons, tools and resources to help you survive - and work to unearth the answers about your past and how to escape.

KEY FEATURES

  • 4 player cooperative PvE gameplay that puts you and your teammates through the ultimate co-op test.
  • Together, explore treacherous environments that are both creepy and enchanting.
  • Plan your expedition, equip and operate tools, combine your firepower, communicate and coordinate as a team - every detail counts if you are to survive the nightmare.
  • GTFO’s Expedition Director throws players into new challenging situations in every play session.
  • The Expedition Director controls every single parameter of the experience, derived from a hand tailored data set.
  • Come prepared! Search the complex for better gear to take on new, harder challenges.
  • Characters and dialog written by Adam Gascoine.
  • Nightmarish atmosphere accompanied by music from acclaimed composer Simon Viklund.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: TBC
    • Processor: TBC
    • Graphics: TBC
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: TBC
    • Processor: TBC
    • Graphics: TBC

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