Scrub old game art. Save the pixels. Clean through chaos. A calm, oddly satisfying incremental cleaning game: scrub the pixels off retired sprites with a spinning brush, cash in the salvage, and upgrade a tiny shop until tidy cleanup builds into a glorious storm.

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Planned Release Date: To be announced

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About This Game

The shop. A tiny three-person salvage operation. Bob owns it — supremely confident, and reliably wrong about how everything works. Randy invented every machine on the floor, and quietly slides Bob a correction note whenever he explains one. You're the new hire. You do the actual work.

The work. Retired game sprites drift in and pile up against the magnet in the middle of the floor. Hold the spinning brush over one and the pixels come off. The vacuum inside the magnet pulls them up the hose, and at the end of the shift you sell the salvage. It is genuinely calm and oddly satisfying — every pass leaves the sprite visibly cleaner, and watching the mess disappear is its own reward.

Then Randy invents something. Acidic goo drips into a pile and eats through it while you're working the other side of the floor. Roller brushes bulldoze whole stacks. You stop cleaning one sprite at a time and start running a shop that cleans for you.

Then it gets away from you. Mutation waves sweep the floor and turn sprites radiant — or electric. Chain lightning jumps between them and sets the leftovers on fire. By the final shifts the screen is a storm of sparks and flying pixels, and it is still, technically, cleaning.

All of it is bought. Every machine comes out of a sprawling upgrade tree you fund with your own pay. Early on a single purchase is a whole shift's work and a real decision. Later the tree stops being sensible. Shifts run on a real workweek, too — earn overtime, unlock Saturdays, get your raise.

No sprites were harmed in this shop. We only take the pixels off.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Artwork, animation, and sound effects were created without generative AI.

The game's English text is mostly written by hand (see the following paragraph); the other supported languages are partially AI-translated from that source. Native-speaker review is ongoing, and corrected translations ship in updates.

Early descriptions and dialogue were partially AI generated. Some of the original AI-generated parts may still exist in the finished product since they still contain the best wording.

The soundtrack is original music written by the developer over 30 years. AI was used to produce the final compositions.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz (Intel Core i3 or AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible, integrated graphics OK (Intel HD 4400 or better)
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: A 'Low spec mode' toggle is available for older machines.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Quad-core 2.5 GHz (Intel Core i5 or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: Any dedicated GPU (GeForce GTX 1050 / Radeon RX 560 or better)
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: Recommended spec targets a steady 60 FPS during late-game effects.
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