鉄道運行管理シミュレーターPro - Railway Dispatcher Pro -
From running one station to commanding the whole line. Sit at the CTC desk, read the train diagram, and untangle disruptions with holds, delayed departures, and turnbacks. Breakdowns, storms — how the line recovers is up to you. The line-scale evolution of Railway Dispatcher.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Railway Dispatcher Pro is an ambitious take on a niche, deeply systemic genre — commanding an entire rail line in real time. Early Access lets us put it in players' hands early, learn how people actually approach dispatching and where the interface and difficulty need work, and grow the game's content and systems together with the community rather than in isolation.”

Approximately how long will this game be in Early Access?

“We are planning to keep the game in Early Access for roughly six months to a year. This may change depending on player feedback and how development progresses.”

How is the full version planned to differ from the Early Access version?

“We are planning to expand the full version well beyond the Early Access build. Areas we are aiming to work on include additional lines and stations, more scenarios and timetables, a wider variety of delays and disruptions to respond to, more operations-management tools, and overall balance and quality-of-life improvements. We are also considering support for more languages. These plans may change based on what we learn during Early Access.”

What is the current state of the Early Access version?

“The Early Access version is already playable end to end. You oversee an entire line from an overhead view, build and preview planned timetables in Diagram mode, and take command in Play mode — clearing routes, running trains, and carrying out real-time operations management such as rerouting, adjusting stop times, turning trains back, holding, handing operations over, and relinking services, while responding to delays as they arise, with adjustable time speed and save/load. It currently includes one line (Sendai Chihou Railway Main Line, 13 stations), two timetables (Easy and Standard), and a Japanese-only interface.”

Will the game be priced differently during and after Early Access?

“We plan to increase the price when the game leaves Early Access, as we add content and features. Buying during Early Access will be the lower-priced way to support development.”

How are you planning on involving the Community in your development process?

“We want to develop this game together with its players. We will read feedback, feature requests, and bug reports on the Steam Community Hub and discussions, and use them to guide difficulty balancing, interface improvements, and which lines, scenarios, and features to work on next. Telling us how you dispatch and where you get stuck is the most valuable help you can give.”
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About This Game

You are the dispatcher. From a desk overlooking the entire line, you keep dozens of trains running on time — Railway Dispatcher Pro is an operations-management simulator built around Centralized Traffic Control (CTC), the way real dispatchers run a railway.

The sister title and step up from Railway Dispatcher: from working the signals of one station to commanding the whole line.

The Whole Line at a Glance — CTC Dispatch

A CTC board shows every train, signal, and cleared route in real time. Where trains are bunching up, where delays are about to spread — the board tells you everything, right down to sidings and depot movements.

Read the Diagram

The dispatcher's weapon is the train diagram. Planned paths, delay-adjusted predictions, and actual performance are drawn together, so you can see where trouble is heading before it arrives. Working between board and diagram to build your next move — that is the heart of dispatching.

Take Back the Timetable — Real-Time Operations

Holds, delayed departures, extra stops, skipped stops, short-turns, turnbacks, relinked operations. Every card you play is reflected on the diagram instantly. Which train goes first? Where do you turn back? There is no single right answer.

Trouble Strikes Without Warning — Incidents

A breakdown on the main line at the height of the morning rush. Speed restrictions in heavy rain. High winds cutting a whole section out of service — the disruptions that hit real railways hit your board too. Rebuild the timetable before it collapses.

Five Scenarios, Graded by Clear Conditions

Five very different disruptions await, from a rush-hour breakdown to a storm that severs the line in two. Each scenario sets clear conditions — keep the final delay under X minutes, never strand a train between stations — tracked live on screen as you play. Same disruption, different dispatching, different results.

Write Your Own Timetable — Diagram Editor

Design every train path yourself: dwell times, passing loops, turnback operations. Watching hundreds of trains run to a timetable you wrote is a joy like no other.

Easy to Start, Deep to Master

No railway knowledge required. Five tutorials walk you from the basics up to advanced manual routing, with an on-screen guide frame pointing at exactly what to press next. When you are ready, take on harder disruptions.

Early Access Content

・Line: Sendai Chihou Railway Main Line — 13 stations (fictional) with a full-day timetable

・5 scenarios + 5 tutorials

・Diagram editor

・Language: Japanese (in-game text is Japanese only)

Roadmap

During Early Access we plan to add the following, building toward the full release:

・Additional lines (with new scenarios)

・English language support

・Map editor

・Steam Workshop integration (map sharing)

*Development plans and schedule are subject to change.

Streaming & Videos

Streaming, videos, clips, and monetization are all welcome — no prior permission needed. All revenue is yours. Members-only streams are fine too.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game utilizes AI-generated tools for store page imagery, in-game graphics, and portions of the programming.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5 / AMD Ryzen 5
    • Memory: 4096 MB RAM
    • Graphics: DirectX 11 capable GPU (integrated graphics OK, Intel UHD Graphics or better)
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Additional Notes: A display resolution of 1920×1080 or higher is recommended due to the information-dense overhead dispatch view. Diagram and command windows can be moved to a second display, so a dual-monitor setup is recommended.
    Recommended:
    • Requires a 64-bit processor and operating system

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