You're no hero — you're the warden of the Old God Dungeon. Dig mazes, evolve monsters, and sacrifice intruders to the Old God. Riot. Counterattack. Wishlist now!

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core gameplay of OLD GOD DUNGEON is already in place — you take on the role of a dungeon master, running a reverse tower-defense where monsters evolve on their own and you build roguelite artifact decks. All of that is fully playable today.

We chose Early Access because:

Player feedback drives balance. The monster evolution curve, invading-hero strength, and artifact effects all need real player data to get tuned right.
Content is still expanding. More monster types, invading heroes, and dungeon-building modules are in active development.
Community shaping. I want players to directly influence the game's final form — which mechanics are fun, which need work, that call is yours.
During Early Access the price will be lower than the full release, as a thank-you to the early supporters.”

Approximately how long will this game be in Early Access?

“Roughly 3–6 months. The exact length depends on how much feedback we gather and how fast content expansion goes. My goals before leaving Early Access:

Finish all planned monsters and invading heroes
Polish the dungeon-building system
Tune the numbers based on community feedback
Clean up all debug text and temporary assets
Once those are done, I'll ship the full version right away.”

How is the full version planned to differ from the Early Access version?

“The full version will add:

More monster types: expanding from the 3 monsters in EA to N monsters, each with its own distinct evolution path, and all of them tied together in the game's systems.
More invading heroes: new hero classes and skill combinations for deeper strategy.
Free-form dungeon building: richer maze modules, trap systems, and room customization options.
A full story mode (if players show interest in the narrative).
Overall polish: rebalance based on EA feedback, and fix every known bug I'm capable of fixing.
Dev-trace cleanup: remove all debug text, temp assets, and test content.
I plan to have all of the above done before the full release.”

What is the current state of the Early Access version?

“The current build is playable and the core systems are already in:

✅ Reverse tower-defense — set up your dungeon's defenses as its master
✅ Auto-evolving monsters — they get stronger as they evolve
✅ Roguelite artifact cards — randomly draw upgrades for your legion
✅ Riot counterattack — sacrifice humans to trigger special effects
✅ Basic dungeon-building
A session runs about 20–40 minutes (waves 1–5). The full play loop is there, but some content and balance are still being adjusted, and I'd love to discuss more of it with the community. Since this is a solo dev project, there will still be rough edges — please bear with me.

⚠️ Known issues: parts of the story and some UI text may still be temporary dev copy, and will be replaced with final versions in later updates.”

Will the game be priced differently during and after Early Access?

“Yes. The Early Access price will be lower than the full-release price, to thank early supporters for their participation and feedback.

When EA ends and the full version ships, the price will go up to its final level. The plan:

During EA: lower price (exact amount TBD)
At full release: price increases
Everyone who bought during EA: gets the full version as a free update, no extra charge
I won't be changing the EA price often. Any promo (e.g. seasonal Steam sales) will be announced ahead of time via a store post.”

How are you planning on involving the Community in your development process?

“Community feedback is the core driver of how I develop:

Steam reviews & community hub: I read player reviews and suggestions regularly and prioritize the most-raised issues.
Dev logs: I post update notes telling players what I'm working on and why.
Bug reports: anything sent through Support Contact Info or my email gets followed up and fixed as soon as I can.
Balance talks: discussions about monster strength, hero difficulty, and card effects all feed into the next iteration.
My goal is to make OLD GOD DUNGEON a game shaped by its community — your input directly decides what the final product looks like.”
Read more

Download OLD GOD DUNGEON Demo

This game is not yet available on Steam

Coming soon

Interested?
Add to your wishlist and get notified when it becomes available.
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

You are no longer the hero — you are the guardian of the cabin in the woods, the warden of the Old God Dungeon!

Dig mazes, breed monsters, and lay out your defenses. When intruders break in, your monster legion will automatically engage them.But don't think that's enough — each monster species has its own unique evolution mechanics. How you cultivate elite monsters is what truly earns you the title of the Old God's Warden!

Use Roguelite relic cards to empower your monster legion. When everything spirals out of control, trigger the Old God's Riot — let your monsters counterattack and sacrifice the intruders!

【Game Features】

• Reverse Tower Defense — Play as the villain, stopping intruders from capturing the Old God

• Auto-Evolving Monsters — Each species has unique evolution mechanics; the further they evolve, the stronger they become

• Roguelite Relic Cards — Earn 3 random relic cards after each wave, combining tactics to evolve different monster strategies

• Riot Counterattack System — When intruders capture a young Old God, unleash the berserk power of all your monsters

• Capture Mode — Freely reposition your monsters and manage your monster resources

• Free Maze Building — Dig through soil blocks with your mouse and design your own dungeon layout

System Requirements

    Minimum:
    • OS *: Windows 7 / 8 / 10 / 11
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: 支持 DirectX 10 的任何显卡
    • Storage: 500 MB available space
    • Sound Card: Standard Audio Device
    Recommended:
    • OS: Windows 10 / 11
    • Processor: Intel Core i5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: 支持 DirectX 11 的任何显卡
    • Storage: 1 MB available space
    • Sound Card: Standard Audio Device
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.

Review Filters