A pixel-art horde survivor. Pick a hero, wade into the swarm, and let your weapons fire while you move, level up, and shape a build — stacking upgrades, chasing synergies, and evolving your gear across stages full of enemies.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Just Five More Minutes is built around a huge web of weapons, passives, evolutions, and synergies — and the best way to make all of that sing is to tune it alongside the people actually playing it. Early Access lets us grow the game hand-in-hand with the community: gathering balance feedback, learning which builds people love, and steadily adding content. Survivor-likes thrive on this kind of iteration, and we'd rather build it with players than hand over a finished box and hope we guessed right.”

Approximately how long will this game be in Early Access?

“We currently anticipate spending roughly 6 to 12 months in Early Access. That estimate may shift depending on player feedback and how the content roadmap evolves — we'd rather take the time to get it right than rush to a finish line.”

How is the full version planned to differ from the Early Access version?

“Early Access already includes the complete core game, and we plan to keep expanding it. We'd love to add more heroes, weapons, stages, enemies, and bosses, introduce new meta-progression systems (including a build-defining "Pact" system of high-risk, high-reward trade-offs), broaden language support, and add full controller support with the goal of Steam Deck compatibility. We also plan to keep refining balance throughout. These are our intentions rather than guarantees — the exact scope will grow with the game and the community's input.”

What is the current state of the Early Access version?

“It's a complete, stable, and fully playable game today — not a rough prototype. The Early Access build includes dozens of weapons with evolutions and synergies, multiple playable heroes, 15 stages, a range of enemies and bosses, difficulty tiers, layered meta-progression, collectible artifacts, 56 achievements, a daily leaderboard, Steam Cloud saves, and support for 14 languages. Early Access is about growing that content and fine-tuning balance — not about finishing a bare skeleton.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we add significant new content and features over the course of Early Access. Playing during Early Access is the best-value way to support the game's development and help shape where it goes.”

How are you planning on involving the Community in your development process?

“Community feedback is central to how we want to develop this game. We plan to stay active on the Steam community hub — reading discussions, reviews, and bug reports — and to use that input to guide balance changes, new content, and quality-of-life improvements. Player suggestions will directly influence what we build next, and we plan to share progress through regular updates and patch notes so everyone can see the game grow.”
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About This Game

Grab a hero and dive into the swarm. Just Five More Minutes is a pixel-art horde survivor where your weapons fire on their own and every run is a fresh chance to build something wonderfully overpowered.




You handle the movement — weaving through crowds, kiting the bigger threats, scooping up loot — while your growing arsenal does the fighting. Level up as you go and pick upgrade after upgrade, stacking weapons and passives into a build that's entirely your own.


The real fun is watching it all click into place: uncover synergies, evolve your gear into powerful new forms, and turn a humble starting weapon into a screen-clearing storm. Then do it again with a different hero, a different stage, and a whole new plan.

What's inside

  • Dozens of weapons and passives, with evolutions and synergies to discover

  • A roster of heroes and a spread of hand-crafted stages, each with its own feel

  • Difficulty tiers and a meta-progression tree that keep your runs growing

  • Artifacts, unlockables, and a daily leaderboard to chase




Every run is a new build waiting to happen — we can't wait to see what you come up with.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some of this game's artwork — including key art, the main-menu background, and store/marketing images — was created with the help of generative AI (Midjourney) and then curated and edited by the developer.

Everything else, including gameplay, code, sound, and the in-game pixel art, is human-made or from licensed asset packs. No AI-generated content is produced live while you play.

Some in-game text translations were produced with AI assistance and reviewed for accuracy.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core x86-64, ~2.4 GHz (Intel Core i3-ish / Ryzen 3)
    • Memory: 4 GB RAM
    • Graphics: Direct3D 12 / Shader Model 6.0 capable, ~1 GB VRAM (Intel HD 500-series/UHD, GeForce 900-series, Radeon RX 400 or newer — roughly 2016+)
    • DirectX: Version 12
    • Storage: 1 GB available space
    Minimum:
    • OS: 64-bit, glibc 2.31+ (Ubuntu 20.04 / SteamOS 3 / equivalent or newer)
    • Processor: Dual-core x86-64, ~2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Vulkan 1.0 capable with current Mesa or proprietary drivers, ~1 GB VRAM
    • Storage: 1 GB available space
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