Prospect a procedurally generated, infinite galaxy in this open-world space mining and combat sandbox. Carve ore from fully voxel based asteroids, outfit your ship, hunt bounties, and build your fortune! You can even bring a friend, or a few, in online (or LAN, up to you!) co-op/multiplayer!

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Starbreaker is an open-world space mining and combat sandbox, and games like this live or die by the feedback of their players. The core game, flying, mining, fighting, trading, and exploring a procedurally generated galaxy, solo or with friends, is playable and fun today, but many of the biggest systems (landable planets, on-foot astronauts (think you can get out and walk around), base building, etc) are still evolving. I want the community shaping those systems. Early Access lets players guide balance, progression pacing, and other priorities while I build towards the full vision. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I expect roughly 12 to 18 months (or roughly a year to almosts two years) in Early Access. That estimate may shift based on feedback. I would rather leave Early Access with the right game, than on the original schedule. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« I plan to expand Starbreaker in several major directions before it "goes gold", or "hits 1.0":

- Planets - the plan is to grow landable planets into full playfields with diggable terrain, surface resources, and their own points of interest.
- Astronauts - the plan is to let you leave the cockpit, both in space and on planet surfaces.
- Base building - the plan is to enable block-based construction so you can build stations and outposts of your own, not just from prefabs.
- Deeper progression - ideally, more ships, modules, weapons, and economy depth, plus expanded factions, bounties, and world events.
- Multiplayer growth - continued work on multiplayer, such as integrating dedicated servers, larger sessions, and anti-cheat (sorry, not sorry, cheaters!).

This is the intended direction rather than a set of promises, and the final scope and order of features will be shaped by development realities and community feedback! »

Quel est l'état actuel de la version en accès anticipé ?

« The core game is in of itself, fully playable in singleplayer and multiplayer:

- Fly your ship through dense, procedurally generated asteroid fields around ringed planets, stars, and moons.
- Mine ore deposits (Iron, Copper, Titanium, Platinum and more!) with your mining laser, sell at stations, and upgrade your ships and stations!
- Fight pirates, hunt Wanted bounties, and investigate points of interest like derelict ships and supply caches.
- Complete objectives and challenges per sector, with scaling danger levels.
- Host or join multiplayer worlds and prospect with friends.
- Modern rendering such as Ray Tracing, DLSS, etc.

At the game's current Early Access state, you can expect: bugs, balancing, and moderate to large changes during Early Access. This does not mean the game is not fun to play, however! »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« There is a plan to slightly raise the price when the game leaves Early Access. Buying in early means getting the game at its lowest price, and becoming an early supporter! »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Feedback drives the roadmap! The plan is to:

- Read and respond on the Steam discussion boards and community channels, and treat them as a primary feedback source/loop.
- Publish regular development updates explaining what changed and why, including how player feedback influenced decisions.
- Run frequent patch cycles so reported issues and balance complaints turn into fixes quickly.
- Put major design questions out to the community to get their feedback and input before doing what some say as "locking in".
- Use opt-in beta branches for risky changes so players can test and react before updates go live. »
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Date de sortie prévue : 24 déc. 2027

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À propos de ce jeu

The belt is rich. The belt is dangerous. Break it open.

(Please note: Screenshots are considered Work In Progress at this time, and will be updated as the game develops)

Starbreaker is an open-world space sandbox about making your fortune at the edge of civilized space. Fly deep into procedurally generated asteroid fields wrapped around ringed planets and burning stars, crack rocks open with your mining laser, and haul the ore back through pirate-infested sectors. Bring a friend (or a few!) in online co-op!

MINE

Every asteroid is real, fully voxel based, minable rock. Scan the belt for glowing veins of Iron, Copper, Titanium, Platinum and rarer finds (such as the mysterious Vyrexium ore), then carve the ore out and watch the rock break apart under your beam. Sell your cargo at stations, upgrade your ship, and push into denser, richer, more dangerous fields.

FIGHT

You are not alone out here. Pirates prowl the profitable sectors, and every system has a danger rating - the deeper you go, the better the ore and the worse the company. Swap between plasma bolts, heavy cannons, missiles, and decoys on the fly, trigger Overdrive when things get desperate, and become a bounty hunter by hunting wanted bounties for some serious cash!

EXPLORE

A procedurally generated galaxy of star systems, ringed gas giants, moons, and stations - every world infinite, random, and persistent. Chart new systems, chase sensor contacts and mysterious frequencies/transmissions to derelict ships, hidden supply caches, and other mysterious, abandoned, or dangerous endeavors! Discovery pays: charting the unknowns of an infinite universe is a career of its own.

TOGETHER

Flip a switch and any of your worlds becomes an online co-op session. Prospect the same persistent belt with friends, watch each other's backs when the pirates show up, and split the fortune!

FEATURES

  • Open-world mining: real, fully voxel based, deformable asteroids with visible ore veins based on ore color

  • Ship combat: plasma guns, cannons, missiles, decoys

  • Bounty hunting: randomized, procedurally generated bounties with scaling risk and reward

  • Procedural galaxy: persistent seeded, infinite, randomly generated worlds, sector danger ratings, world discovery rewards

  • Points of interest: derelict ships, supply caches, and stranger things on sensors and through radio transmissions

  • Online co-op: per-world multiplayer toggle (with password support)

  • Modern rendering: Bake your graphics card in an infinite galaxy with Ray Traced Lighting, Global Illumination, Reflections, Refractions, Ambient Occlusion, and more! (Ray Tracing is optional, and you still have beautiful graphics in DirectX12 without Ray Tracing enabled)

  • 3D Audio powered by Wwise

  • Built-in photo mode for capturing your best finds (inspired by NVIDIA's Ansel, built into the Vyrex Engine specifically for Starbreaker)

  • Fully customizable controls (in theory, you could even play with 1 finger...maybe?)

EARLY ACCESS, HONESTLY

The core game - mine, fight, sell, upgrade, explore, & co-op, is playable today, and it's what you're buying. On-foot astronauts and block based base/station & ship building are planned, and planet gameplay is extremely limited (you can orbit planets, and planets have a small safe zone around them at this moment in time). If you want the finished thing, wishlist and wait; if you want to shape it, welcome aboard, Starbreaker! 

Your purchase entitles you to receive all future updates free of charge!

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 11
    • Processeur : Intel Core i5/AMD Equiv.
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GeForce GTX 1660 or Equiv.
    • DirectX : Version 12
    • Réseau : connexion internet haut débit
    • Espace disque : 5 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 11
    • Processeur : Intel Core i7/AMD Equiv
    • Mémoire vive : 12 GB de mémoire
    • Graphiques : NVIDIA GeForce RTX 3060 Ti or Equiv.
    • DirectX : Version 12
    • Réseau : connexion internet haut débit
    • Espace disque : 10 GB d'espace disque disponible
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