Exo's CYOA is an LLM-driven choose-your-own-adventure that adapts to you. Guide a party through dangerous places, talk to characters, inspect the world, collect gear, craft solutions, and make choices that reshape the narrative. You describe your next move, and the game responds with new narration.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Exo's CYOA is built around LLM-driven, open-ended adventures, which is still a very new kind of game technology. The current version already delivers fully playable sandbox-style adventures, but a system like this has a lot of room to grow in areas like world reactivity, state tracking, memory, pacing, and guided storytelling. I want to use Early Access to keep improving those systems with real player feedback and shape the game together with the community.”

Approximately how long will this game be in Early Access?

“The current plan is around 12 months. Exo's CYOA has already been in development for about a year before its initial Early Access release, and I expect to spend at least another year expanding and refining it. That said, this is a highly systemic and open-ended game, so the exact timing will depend on how development progresses and what feedback comes in. I want to leave Early Access when the game feels truly ready, not just when a fixed date is reached.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to be a deeper, more polished, and more directed experience. That can include improvements to narrated and curated actions, more detailed entity and world-state tracking, further memory-system enhancements, broader and updated LLM integration options, and additional adventure styles beyond the current sandbox-focused mode, including more guided or structured experiences. This is not meant as a fixed roadmap, though. Community feedback during Early Access will play a major role in deciding where development goes next.”

What is the current state of the Early Access version?

“The game is already fully playable and offers a complete sandbox-style adventure experience. You can guide a party through dynamic adventures, explore connected locations, interact with characters, manage inventory and quests, use combat, stealth, crafting, spells, and other actions, and let an optional Game Master layer push the world forward with consequences and follow-up developments. The main focus of Early Access is not making the game playable from scratch, but making it deeper, smoother, and more consistent over time.”

Will the game be priced differently during and after Early Access?

“Yes. The plan is to keep the Early Access price lower and increase it moderately after the full release.”

How are you planning on involving the Community in your development process?

“The main feedback and discussion hub will be the Steam Community boards for the game. I plan to use player feedback there to help prioritize improvements during Early Access, especially around usability, pacing, adventure flow, feature depth, and the balance between open-ended freedom and more guided play.”
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Planned Release Date: Jul 27, 2026

This game plans to unlock in approximately 13 days

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About This Game

Exo's CYOA is an LLM-driven choose-your-own-adventure game where you guide a party through dangerous places, talk to characters, inspect the world, collect gear, craft solutions, and push the story forward one instruction at a time. Instead of following a fixed script, you describe your next move and the game responds with new narration, changing world state, and fresh follow-up choices.

Explore connected locations, manage a party, handle inventory and quests, mix stealth, social actions, combat, spells, crafting, and environmental interaction, and let the game master layer consequences and follow-up opportunities onto each turn.

Your instructions, the game's actions

Your freeform instructions are automatically classified into structured world actions: moving, attacking, talking, inspecting, trading, crafting, stealth, party management, and more. Multiple actions can chain in a single turn — sneak past a guard, pick up a dropped key, and move to the next location all in one instruction. Alternatively, you can select a predefined action from the in-game menu for quick play.

Party & inventory management

Run a party of characters, each with their own attributes, skills, appearance, health, dynamic state descriptions, and personal backpack. Items can be picked up, dropped, used, and transferred between party members or traded with NPCs. Manage your gear, your team, and your resources across the world.

Quests that track themselves

Main and side quests with ordered objectives, each with their own progress and status. Quest status changes are automatically tracked as the story unfolds. You can check what you're working on at any time, pick up new objectives, or abandon old ones.

A world of connected locations

The world is a graph of interconnected locations with descriptions, ambient items, NPCs, and danger levels. Travel is governed by adjacency, you can only move where connections lead. Items and NPCs can carry over between visits, so the world persists and evolves as you interact with it.

Game Master

An autonomous LLM-driven game master runs after your turn to resolve world-side consequences: NPC reactions, pursuit, missed fallout, and quest developments. The GM can even take its own actions against the world: Enemies coordinate, allies react, and plans change without you triggering them. Toggle it on or off as you prefer.

Memory system for long adventures

A three-tier memory architecture keeps the story coherent over long sessions. A sliding chat window provides immediate context, importance-filtered summaries preserve key events, and a tag-based archive organizes everything by location, character, item, quest, and more. The game remembers what matters so it can build on it, without bloating context windows or wasting tokens.

Runs locally or connects to your own server

The game ships with an AI engine that runs entirely on your machine, designed to work on an 8 GB GPU (Nvidia or AMD, see system requirements). No cloud dependency and no subscriptions needed. Alternatively, connect to your own server: Ollama, OpenAI-compatible endpoints, or OpenRouter all work out of the box.

Export your adventure to PDF

Export your completed adventure as a formatted PDF in two styles: a full chat transcript showing all message types, or a clean book-style narration with only the story text. Optionally include a table of contents, memory summaries, and visited locations.

Content guardrails

A content filtering system operates at four layers: adventure setup, character creation, player input, and game output. Eight categories are blocked: minor exploitation, hate speech, self-harm encouragement, realistic gore, graphic death detail, suicide depiction, illegal activity, and adult-only sexual content. The filter allows romance, fictional conflict, dark themes, and fantasy violence while keeping hard boundaries around explicitly unsafe material. The game maintains a balance between creative freedom and responsible limits, because the storytelling depends on flexibility but also needs clear guardrails around harmful content.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Exo's CYOA uses runtime generative AI to interpret freeform player instructions, turn them into structured game actions, generate dynamic story narration, run an optional AI Game Master, and maintain story coherence through memory summarization. It supports both local embedded models and optional third-party LLM providers. AI output is text-based and passes through multi-stage content guardrails covering adventure setup, character creation, live input, and narration.

Mature Content Description

The developers describe the content like this:

Exo's CYOA is an AI-driven adventure game where story events are shaped by player prompts and choices. Depending on the scenario, the game may include combat, peril, crime, frightening or dark story themes, emotional tension, and occasional mature language. Some generated stories may also reference sensitive topics such as alcohol or drug use, coercive situations, or other disturbing narrative elements.

Guardrails are used throughout the game to block explicit sexual content, sexualized content involving minors, realistic gore, graphic death detail, suicide depiction, hate speech, self-harm encouragement, and real-world illegal-activity instructions.

Players should expect mature themes and non-graphic violence, while explicit sexual acts, graphic gore, and depicted suicide are not permitted.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 x64 22H2 or newer
    • Processor: 4 cores, Intel 6th gen or AMD Ryzen
    • Memory: 16 GB RAM
    • Graphics: Dedicated Nvidia RTX 20-series (or higher) 8 GB or AMD RX 6000 series (or higher) 8 GB
    • Storage: 8 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 x64 22H2 or newer
    • Processor: 4 cores, Intel 6th gen or AMD Ryzen
    • Memory: 32 GB RAM
    • Graphics: Dedicated Nvidia RTX 20-series (or higher) 16 GB or AMD RX 6000 series (or higher) 16 GB
    • Storage: 8 GB available space
    Minimum:
    • OS: Ubuntu 22.04 LTS, Debian 11 or similar
    • Processor: 4 cores, Intel 6th gen or AMD Ryzen
    • Memory: 16 GB RAM
    • Graphics: Dedicated Nvidia RTX 20-series (or higher) 8 GB or AMD RX 6000 series (or higher) 8 GB
    • Storage: 8 GB available space
    • Additional Notes: Requires NVIDIA Proprietary Driver or AMD ROCm 7.x with Vulkan backend
    Recommended:
    • OS: Ubuntu 24.04 LTS, Debian 12 or similar
    • Processor: 4 cores, Intel 6th gen or AMD Ryzen
    • Memory: 32 GB RAM
    • Graphics: Dedicated Nvidia RTX 20-series (or higher) 16 GB or AMD RX 6000 series (or higher) 16 GB
    • Storage: 8 GB available space
    • Additional Notes: Requires NVIDIA Proprietary Driver or AMD ROCm 7.x with Vulkan backend
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