Dive into a surreal and dark office space made of distorted floors. Traverse them all, one at the time, to find an exit. Ruptured Floor is a horror puzzle game with a unique twist. Every floor requires a combination to open the door. The code is known. The lock, however, will need to be found.

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This game is not yet available on Steam

Planned Release Date: January 2027

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Devlog #2 - New content patch

Hello everyone! I think it's time for a quick update on the game. Welcome to the second devlog!

New Content

Since the launch, we have been hard at work adding more content to the demo.

To make the game's goal clearer, we added these mysterious white doors to the game. They are, in a sense, the main goal of the game. Finding them and opening them will be up to you!

We are planning a total of 3 such doors to be present in the demo. Then, we will focus on polishing the experience as much as possible while we work on the full game.

In addition to that, here's a non-exhaustive list of what was added:

  • Reworked the 3rd floor puzzle

  • Added an end of demo screen

  • Added new "carriable" mechanic

  • Added two overarching puzzles

  • Fixed a bunch of text and UI bugs

  • Added more files and emails in computers to find

  • Polished some of the cutscene animations

All in all, we added a lot of content and quality of life. And we are still working on improving the experience, as well as adding one last puzzle.

YouTubers and Streamers

The demo was released two weeks ago and as usual, the reception has been incredible. We started to see content creators trickle into the office, and seeing their reactions is a blast!

Speaking of which, if you are looking into featuring our demo, give us a quick heads up. We'll be sure to be there. We are also working on a small compilation of reactions. If you want to take part in that, let us know!

Keep working FORWARD

We are so proud of the game, and we will keep adding content and improving. Thanks to everyone that played it! If you did enjoy it, please consider leaving a review on the demo page. It really helps out games that are a bit niche like this one.

Until next time!

DEMO RELEASE

We made it!!!

The demo is out! Yesterday, I clicked the green button, to release the demo to all of you good folks! You can get it here!

This is a big milestone for us. While there is still a good amount of road ahead, I very confident that this demo will help give people a sense of what the game can become! Here is a list of what you can find the the game:

  • unique puzzle design

  • layers of lore to discover

  • immersive ambience supported by voice acting

The demo features 4 out of the planned 10 levels from the full game, and a glimpse at the multiple layers of lore and mystery. For now, our focus will be on polishing the demo exprience by fixing some visual bugs, adding sound effects, and making the UI flow better. There will also be more content added to the demo, with a clearer ending. More info on that in due time!

... okayyyyyy, if you insist! Here is a small teaser:

As always, thanks to everyone that wishlisted and played the demo! The reception as been great. Don't hesitate to share your thoughts with us. It's always so thrilling to see the game on your screens!

See you soon!

Devlog #1 - New Steam Page and Demo Announcement!

First of all, welcome everyone! And thank you for joining us on this amazing adventure. Truly, the reception has been incredible. Now let's get straight into the meat of it. Let's talk devlogs, Steam page, playtests, and recent announcement!

What is this?

This is a place to showcase progress on the game. Every month, we will share some advancements and snapshots to make sure you are in the front and center seat. And let me tell you, this last month was a big one, and we are not planning to slow down anytime soon.

Steam Page

We updated the Steam page from the old art that I made, to a more professional and appealing one, and I don't take it personally, I swear. For archival purposes, here is the comparison of the old and new capsules.

It's night and day, and I'm very pleased with how it turned out. So, shout out to Camilo Polanco and his team at Frost Earth Studio for their incredible art piece! Fun fact, I liked the design so much that I adapted my in-game monster to fit the art more. The old one was... hmm... Anyway, the new one is a lot better!

With a new Steam page, it was finally time to announce this game to the world. It's out now, no longer a secret, and it's both exciting and nerve-wracking.

Demo available on Friday 11th

With the Steam page came the reveal of two important dates, both are absolutely thrilling to share! So here they are in no particular order...

Date 1: Demo Launch

Our demo releases in two weeks already, on Friday the 11th. The demo will have a subset of 4 chapters, from the planned 10 chapters of the full game. I say "chapters" but really they are floors in a surreal office building from which you can't escape.

Until the demo launch, we are working hard to deliver the greatest experience, and a solid sample of what the game could be. We aim for there to be as few placeholder assets as possible, but we still have 4 months of work so things will likely change! Which leads us to...

Date 2: Game Launch!!!

That's right, we also sneaked the full game's release into the trailer. It's set to hit (virtual) shelves in January 2027. However, the exact date will be announced later. We still got to keep some juice, right?

The demo will be a nice opportunity to showcase what the game can be. If you want to see more, this place is a good way to stay informed, or you can check our TikTok and Discord if you are into that! Links are in you store page.

If you want to participate, here's how to do it!

Playtests

We are doing some internal playtesting with friends and colleagues. If you are interested in trying out the demo early or beta testing the full game, just hit us up on Discord and we'll arrange for you to have access to it. Keep in mind this would be an early test and likely still bugged as we iron out the last kinks.

Anyway, this was a lot of information for a first devlog, so let's end this with a small story teaser.

The Monster

We present to you, the Faceless. They were once like you and me. Something happened to them, to turn them into... this. That's what you need to figure out.

The Faceless will chase you down. This isn't an action game. You are unarmed and need to find ways to deal with him. You must find a way. You can't turn your back on your problems forever!

The game offers a lot of secrets to dive into, so jump in, on Friday 11th, and explore the world of Ruptured Floor!

About This Game

The World

Ruptured Floor is a horror puzzle game, set in a surreal non-eucledean office space. In the office, you will find remnants of the protagonists life, desguised as employees. Not all of them are friendly, so be aware. The story unveils dark memories uncovered and manifested through a nightmarish lens.

Monsters and other employees will chase you down. Walls and objects disappear or move when you are not looking. This place isn't kind to you but, it is your home. For now. 

The Gameplay

You must escape this place. Solve cryptic puzzles to unlock the exit. The solution is known but, you must find how to input it into the different locks, either by manipulating the environment, or finding hidden objects to interact with.

Ruptured Floor is a first person game with very minimal interactions. Looking and moving around is your main source of interaction. You are disarmed, and vulnerable.

The Levels

Every level is unique, and will offer a new set of challenges, such as maze navigation, or spatial reasoning puzzles with moving objects.

On top of that, some riddles go a step further. You will need to find hidden clues across the whole game to find the greater mysteries.

Mature Content Description

The developers describe the content like this:

Some depiction of self-harm and mental distress.
Be safe.

System Requirements

    Minimum:
    • OS: 64-bit Windows 10 Home, Pro, Enterprise, or Education, version 1903 or newer
    • Processor: Intel Core i5-4460 or AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 or AMD
    • DirectX: Version 11
    • Storage: 1 GB available space
    Recommended:
    • OS: 64-bit Windows 10 Home, Pro, Enterprise, or Education, version 1903 or newer
    • Processor: Intel Core i7-7700 or AMD Ryzen 7 1700
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 or AMD Radeon RX 580
    • DirectX: Version 11
    • Storage: 2 GB available space
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