A free 4v4 turn-based tactical RPG built for online play. Draft four heroes, reshape their kits with charms, and outplay a live opponent on terrain you both weaponize: shove foes into lava, traps, and geysers. Fast and lethal, with Survival and Gauntlet modes for solo play.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Orix is a competitive game, and competitive games are shaped by their players. The 4v4 PvP core is finished and the base game is free. I'm using Early Access to grow the player pool, tune balance against real opponents instead of my own AI, and let player feedback steer where the single-player side goes next. I'm a solo developer, so the people who show up early get a real voice in the game's direction.”

Approximately how long will this game be in Early Access?

“I expect roughly 4 to 6 months. The honest answer is that it depends on what Early Access surfaces: if balance and the single-player direction settle quickly, 1.0 comes sooner.”

How is the full version planned to differ from the Early Access version?

“The PvP side is feature complete today, and all 16 characters ship free in Early Access. The single-player modes, Survival and Gauntlet, are playable now but still growing: I plan to expand both based on player feedback, add Steam Leaderboards to each, and finish the remaining map art. I also plan to build new characters during and after Early Access as optional paid packs. Fixes and balance updates are always free.”

What is the current state of the Early Access version?

“Feature complete and playable end to end. Online 4v4 PvP works today: draft your team, equip charms, and play a friend by lobby code or invite. All 16 characters are in, every charm is available in competitive from your first match, and the tutorials and training challenges cover the systems. The two single-player modes, Survival and Gauntlet, are fully playable with their own PvE charm progression. What remains is polish: one Survival map is still getting its final art pass, and balance will keep moving as real players stress it.”

Will the game be priced differently during and after Early Access?

“The base game is free during Early Access and stays free after it. Everything competitive is included. I plan to sell optional new character packs during and after Early Access, but fixes, balance updates, and the launch roster are free forever.”

How are you planning on involving the Community in your development process?

“I'm a solo developer and I read everything. Balance changes will come from real match feedback, not just my own testing, and the single-player roadmap is genuinely undecided on purpose: the players who show up early get to steer it. I'll be in the Steam discussions and on the Orix Discord, patch notes will say what changed and why, and when a change comes from a player's report, they get the credit.”
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This game is not yet available on Steam

Planned Release Date: January 2027

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About This Game

Outthink. Outmaneuver. Outplay.

Orix is a turn-based tactical RPG built around fast, lethal 4v4 duels. Draft a team, reshape them with charms, and out-think a live opponent on a board you both turn into a weapon. Everything's on the table; the better tactician wins.

Draft, Equip, Outplay: 4v4 Online

The heart of Orix is synchronous online play. Pick four heroes, kit each one with charms, and face a live opponent move for move. Every choice is visible, every position matters, and there's nowhere to hide a bad plan.

  • Draft your squad: build a four-unit team with real synergies and real holes.

  • Play live: host with a lobby code or invite a friend and settle it head-to-head.

  • A level field: every hero and charm is on the table from your very first match. There is nothing to unlock in competitive: you win by learning the charms cold and outplaying the tactician across from you.

  • Earn the win: no random effects; the better-played turn takes the exchange.

The Terrain Is a Weapon, Not a Backdrop

The arena isn't scenery. It's a hazard you can turn on your opponent. Lava burns anything standing in it, geysers erupt on a fixed cycle and throw units across the board, traps trigger crushing everyone underneath, and broken ground splits the field into chokepoints. Used well, the terrain does your work for you; ignored, it does theirs.

  • Shove enemies into lava and burning ground.

  • Read the geyser cycle and let the eruption do the hitting.

  • Raise hazards of your own: trace a Wall of Fire across the battlefield, forcing enemies to choose between taking damage or going around.

  • Use bridges, gaps, and pillars to cut off lanes and control space.

Deep Kits, No Filler

Every unit has a full toolkit: signature abilities, passives, and counters that reward mastery, not memorization. Charms reshape how a hero plays, so the same pick can anchor a line, hunt the backline, or rewrite a fight in one turn. Facing, range, and status effects all matter, and a clever combo beats brute force every time.

Easy to Learn, Hard to Master

The depth has an on-ramp. Built-in tutorials and training challenges cover movement, positioning, the charm system, and each hero's kit, so you reach your first real match knowing what your tools do and how to use them. The ceiling is high; getting started isn't.

Fast and Lethal

Fights are decisive. Damage is real, defense is rare, and a sharp opening can crack a team wide open, so every action is a decision, not a formality. You'll lose to better tactics, not to a longer grind.

Go Solo

When you're not online, the single-player modes keep the pressure on, and offer up an arsenal all their own:

  • Survival: an endless, systemic gauntlet of escalating waves on seeded boards, with mutators that keep every run different.

  • Gauntlet: a roguelike run of curated battles where survivors carry their wounds forward, the path branches, and the rewards stack.

  • Earn your arsenal: both modes pay out a currency you spend on a dedicated pool of PVE charms: an unlock track that reshapes how your solo runs play. The deeper you go, the more your toolkit grows.

  • The currency and the charms it buys are PVE-only. They never cross into competitive play.

Free, and Fair

The base game is free, and everything competitive is in it: all 16 heroes and every charm, from your very first match. Fixes and balance updates are always free. The only paid content is optional new character packs, and those are new options, not new power: every new hero is tuned to the same bar as the free roster, and if one lands too strong, the fix is free like every other balance change. Packs even share themselves: face an opponent who owns one and it unlocks for you for that match, so both players always draft from the same pool. You can play competitively forever without paying and never be outgunned.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD FX-6300 or equivalent
    • Memory: 4096 MB RAM
    • Graphics: Vulkan-compatible GPU, 2 GB VRAM (GeForce GTX 750 / Radeon R7 260 / Intel UHD 620 or newer)
    • Network: Broadband Internet connection
    • Storage: 2048 MB available space
    • Additional Notes: Online play requires an internet connection.
    Recommended:
    • Requires a 64-bit processor and operating system
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